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Aragorn83

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About Aragorn83

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  • Location
    Vladimir, Russia
  • Steam
    mraragorn833
  • Interests
    RPG of course. Heavy metal, literature

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  • Pillars of Eternity Backer Badge
  1. You need to turn off steam overlay in game properties in steam library. Select the game in the library press RMB-> properties-> remove Steam overlay checkbox mark and restart the game.
  2. Warlock, come on! If you played KoTOR you could notice that your character doesn't always parry or block when they got hit and vice versa. Sometimes they receive damage but the game shows us that the character blocked. It shouldn't be exactly as it's depicted in fight log. The fights just look more natural and that's all. And you can still use the log to see what happens. It's not some new mechanic to these types of games. The question is if this could be done with Unity engine.
  3. I'm not saying that a character should parry/evade/block every time it happens during the fight. I'm talking about cosmetics so that fights would be more realistic and not just written in your fight log journal.
  4. I'm not saying that it should look like in KoTOR. Games are pretty different visually and using different perspective. I just say that it would be nice if there were some in Pillars.
  5. I'm fond of isometric games. They look like you're playing little soldier figures and it's awesome (childhood nostalgia for me). But I was always looking forward to see block, evade and parry animations (in games like PoE, Baldur's Gate etc) like it was in KoTOR. I'm not a programmer and don't know if it is possible with Unity but that would be really nice feature.
  6. Just can't understand why is it so hard to announce beta time. It's not some MMO. just give the copy to Steam and send out the keys. Is it really so hard nowadays?
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