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Sheikh

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Posts posted by Sheikh

  1. Attempting to apply realism to this process never really makes sense. The idea that "gaining experience by using your skills makes sense" leads to The Elder Scrolls type XP systems where people stand in one place and swing their sword at the air 1,000 times to max out their sword skills. 

    Not neccessarily. Elder scrolls is just a horrible execution of this. Give me salary like lead designer of Obsidian and I will give you a system that works ;) .

  2. That's actually just called terrible design. It works in a PnP game, because you've got SO many minute aspects to draw from for any given situation. But, in a cRPG, it just turns into "you have a small situational window in which playing your class won't feel crappy."

    Terrible thats your judgement and do you even have any basis to go by? In which game have you experienced this and felt it was bad?
     
    If it works in Pnp, I dont see why it wouldnt work in crpg.

    "you have a small situational window in which playing your class won't feel crappy."

    That would only be if it was very very exaggerated. The fact that your class is weak at any given point does not mean you dont need to overcome challenges. Its the overcoming challenges thats interesting to me, not feeling powerful.

    It's not about making them the exact same, either.

    So you agree with me, we just dont neccessarily agree on the strength of this difference. Where shall we put it on the very same scale of 100 to 0? If we put it at around 80, it means in early game wizard is 80% as strong as warrior and lategame is the opposite. Thats where I would put it. Thats probably sort of where it was in Icewind dales and that worked well.

     

    Personally I would go more like 60-40 or 50-50 if I was making a game.

    Anywho, it's never good design to balance something out with "don't worry, you'll suck for a while, so it's okay." 

    Yes it is. Sucking does not mean the game is not fun, in fact, quite the opposite. Sometimes the game is harder, other times easier, thats great fun in my opinion. The way you seem to see it is "sometimes, the game is less fun and other times more fun". I dont agree that being powerful is equal to having fun (or the game being easy equal to having fun). This is where it comes down to pure opinion I suppose.

    The "wrongness" is in the Wizard being so ridiculously weak and mostly useless early on, and in the Warrior being pretty sub-par later (albeit, less sub-par than the early Wizard).

    You like to feel powerful, I dont so I dont agree, probably? Im not sure. But what needs to be seperated is two things:

     

    1. The wizard needs to be of different power levels in different parts of the progression of the game than the warrior. This has two answers: yes and no. I say yes.

    2. How much they would differ in this regard. This has infinite answers and further negotiations are needed to determine how much we agree on this (or not).

  3. it looks kinda washed out (artstyle looks very cheap)

    Thats what I thought was a reference to the blurriness, but I understand now it wasnt. The artsyle is indeed cheap.The background would need alot, lot more detail. As for detail I like the following maps as inspiration:

     

     

    Smooth and detailed:

    valcia___regional_fantasy_map_by_thevalc

     

    Not smooth and detailed: (even better IMO)

    18kyh6etzw8o7jpg.jpg

     

     

    The map is very green with some miniature area statue placed on top. 

    Not sure what the green means by itself, but the whole point is probably that the "area statue" (aka the locations) placed on top looks unnatural because the locations and the background look very different in style, so they dont naturally fit together very well.

     

    I agree with this criticism, but I think the map still fills its purpose of being a functional way to grasp the piece of land that is the gameworld. So while it could be better, its alright.

     

    It would be better if the whole thing was simple painted by the same artist, but the locations were still made subtly distinct in some way and brought forth, made slightly bigger, exaggerated compared to the rest of the map. This is sort of what I mean:

     

     

    fantasy_map_by_djekspek_rarkonir.jpg

     

     

     

    I also think the map is very important because it gives you an overview of everything that has happened, is happening and will happen in the game, ever, in a certain way. So if the map is well done it means you can be at peace because you can feel you are in control of the game!

    • Like 1
  4. Negative. I didn't notice that that particular image was actually a little blurred, earlier, because you seemed to be describing the general style of the artwork being created from a blur effect, which is something else entirely. So, I first commented on that, then realized that the image, itself, was actually a bit pixel-blurred. I then noted that I had failed to note that.

    Not sure how that makes me blind.

     

    Ookay sorry about that, another misunderstanding on my part.

    • Like 1
  5. @Sheikh:

     

    Informing you of an apparent misunderstanding is not the same thing as defending someone. If you don't to know when you've misunderstood something, or you simply disagree with the notion that you have, then so be it. I just thought I would let you know, since wasting text arguing about how you shouldn't force your views onto other people, against someone who isn't trying to do that (but you believe them to be) does no one any good.

    Okay, thanks and thanks for letting me know of this as well. I apologize to grumpymoose once more for portraying him as unable to defend himself.

  6. What if all the options in a quest go against your role-playing style and therefore you have to reject said quest? You won't get experience if you reject a quest right?

    Then you dont do the quest. Or you pretend yuor character has some side motive for doing the quest and is really upset that he has to do it, but does it anyway. One of the options of roleplaying in this situation is that if the character does not want to do the quest, he just goes back to menial jobs instead of adventuring, Which means you quit the game and play another character or just do something else and leave the computer.

     

    If the game does not give you enough options t realize the roleplaying of your character well, the game is at fault, not you or your characters you made up.

  7.  

    Romance wont be in poe lets end thread/

    That's not what the thread was started for, so let's not. :)

     

    Also, it could be in the sequel / expansion.

     

     

    Yeah but this is poe forum, not poe sequal / expansion forum. And predicted future with the help of a crystal ball is not a good basis for discussion in my opinion. I can predict that poe sequel is going to take place directly in our brains without the help of computers or our senses, is it worthwhile to discuss the implications of that too?

     

    Josh's claim in an interview that if Obsidian were to do romances, they would want to do them right and that a good romance takes time they did not have for PoE.

     

     /thread

     

    That's not what the thread was started for, so let's not.  :)

    So what was it made for?

  8. Not every game needs to be accessible to everyone.

    I'm sure you can find a ton of "accessible" (easy) RPGs

     

    QFT. Not every developer has to bend over to you OP, you are not the only person in the world playing RPGs.

     

    Also Boohoo its too hard - you can take things into your own hands and just learn to play you know? And if this game is still too complex to your liking, you are obviously not really interested in it in the first place. That is the truth. And dont worry, I still love you and we all love you OP.

  9. Maybe I didn't explain well enough, or formulated myself poorly.

     

    I feel, that the character I make up, is driving, and telling, a story in a different way than the character of your choosing that you play as in the Diablo series. I can't speak for or against Deus Ex, haven't played enough of it.

    Yes, totally. Thats great because its very immersion enabling.

     

    And thats wonderful too, even if there isnt any actual variety in story paths in gameplay. Although that would be even better, on top of that.

  10. Immersion #1. If the world is not believable then I do not believe I am playing anything other than some 1s and 0s (because I know that so well at all times that I am), my two feet are on the ground so well.

     

    Narrative is probably the biggest thing creating immersion (setting = story) so its important.

    It's Obsidian, thus the reason why there is not much discussion of these issues is simply that we think of these as a given.

    Good. Ive never played an Obsidian game before but that makes me look forward to PoE even more, ty.

     

    Also, momomomorpegers :grin: .

  11. The question is not whether we want to play nonlinear games or not (we do), but how to implement this nonlinearity to achieve the most nonlinearity as is possible. I think though we always need to be looking to do things better and not be shy to go with innovation to achieve this.

     

     

    I like the idea of non-linear story line(s), but you kind of need a small horde of decent designer-writers collaborating to pull it off properly

    Hello, welcome and I love you!

     

    But how do you propose to know this - have you done game design and writing in practice yourself?

  12.  

     

    I too missed the Kickstarter and wish for a physical copy. With of course a disc containing the game and some goodies, manual, artbook, etc, not a key to download some additional software and then download the game.

    So...purchase it.

    I think Haavok wants confirmation that what happened for the Wasteland 2 physical release won't happen with PoE's.

     

     

    It definitely will happen. No problem.

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