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Sheikh

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Posts posted by Sheikh

  1.  

    I would be shocked to find out that OE did NOT put any of their own money into this game- especially considering the extended development timetable.

    Yeah, I've been wondering about that. 6 months ago, one of the top people at Obsidian (either Feargus or Josh, I can't remember which) flat out said that the game will come out in winter of 2014 because 'that's when the money runs out' (their words). Now they're saying 2015.

     

    Well? Did the money suddenly not run out? Or are they paying for it out of their own pockets?

     

    We dont know. Only Obsidian know.

  2. Discussions, debates around topics that may inspire the Devs.

    They probably hardly even read this forum. You do not contribute to eternity at all by discussing on this forum and if, then in an extremely tiny and indirect way. That is just the truth, whether that is a good or bad thing is your judgement, I think its a very good thing thank god because I do not like to be codependent with Obsidian. I post here purely for my own fun.

     

    I am saying that I dont need the devs reading this forum to find discussing here worthwhile. If you did, that would be codependency which you are very fond of I think. Codependency is never good for anyone.

    System built to feed on addicts actually teaches people not to get addicted? Wow. Could you stop melting my brain, please? It's not that good to begin with.

    Absolutely. You spend on wot you realize wtf am I spending all this money on and thats where it all starts. Worked like that for me and extremely well. Thank you wargaming, awesome company.

  3. That's not fair.

     

    Tutorials can be done well to familiarize players with new mechanics and systems. I don't see how helping players familiarize themselves with the game has anything to do with "reinventing humanity." In my opinion, games that have no need of tutorials tend to be too much on the basic side. Intuitive gameplay and tutorials need not be mutually exclusive. Most of the actual interactions with things in the beta are intuitive, but I want the tutorials for little things that I may be missing. The only thing in the beta that has frustrated me so far is the combat, but as the latest patch has shown me that was more a matter of balance/ system tweaking than anything else.

    The less intuitive the gameplay the more tutorials are needed. If theres like a tiny tutorial thats fine by me though I never felt the need for it in IWD2 and that one was a complex game in many ways. It was intuition combined with depth.

  4. And yes, we are as excited for the game as you are !

    I wasnt, until now that he says good word about Wasteland 2, which is probably a similar project in essence to Eternity:

    I just barely got into wasteland 2 and am down right addicted to that game now.

    Ah is good.
     
    I was rather skeptical about Eternity. I do hope its rather good.

    I'm sorry if you get posts like this every day. 

    We will worry about that ourselves, you dont need to depend upon our opinion to decide whether to post something or not.

  5. Oof. Games like WoT are designed to generate microtransactions. It's a business model based on addictive behavior. Successful, but not what I'd consider good.

    Yeah it is good. If you want to be addicted - you can and you can spend according to it. If not - you dont have to be. Simple. It actually teaches people not to get addicted to stuff. So its is good and it works too because I feel good to not have to pay and to be able to choose how much I pay.

  6. I took a deep breathe and thought a bit what I was going to write, instead of just emotionally crying out my first impulse.

    This topic title is written on some first emotional impulse (that is horrible) and dealing with it does not deserve anything better.

     

    Meaning that is what the topic is about. The topic and what it is about is the OPs decision, not yours. Meaning if the OP decides this topic is about being codependent with Obsidian (which it is), then it is. That is because when it comes to marketing this game, there is simply nothing to discuss without codependency being present. In fact not only is the OP having a codependent affair with Obsidian by thinking that Obsidian cant market the game without his thoughts about the subject, but you are having a codependent affair with him by thinking that the OP cant decide on what a topic is about without you suppressing your emotions and "helping" him along on that. You are both dead wrong.

     

    And additionally, you Osvir think I am incapable of thinking and expressing my thoughts in a refined fashion without you letting me know when I am not doing it. I mean this is just unbelievable.

     

    This sort of codependency is not going to get you anywhere good, ever.

    • Like 1
  7. ^^

    I personally had great fun clearing out that black fog in BG1, one stripe at a time. And if I hadn't done it, I would have missed finding Drizzt and getting a laff. Among other things. BG2 left me rather bored, map design wise, at the time.

     

    That said, I do think I wouldn't have as much patience or curiosity with such a design today (BG1), in terms of the amount of black stripes I'd have to march the party back and forth to clear it out. And Skyrim did have way too much wandering of literally nothing. Still, I prefer feeling as if every single atom in the game doesn't  have to have a "point" to it. That's what makes a world feel more immersive, to me. Otherwise it's just about going from A to B and back again for quests, which results in a linear feeling even if the points aren't going in a literal straight line. If there's not much wandering or exploration for exploration's sake (freedom), sure the design is tight and concise, but it also feels much more confined and scripted.

     

    Something in the middle, these days, for me.

    Perhaps youd at least need to have one small, auxiliary exciting thing every now and again though and a sign to be able to find it. But youd need to keep your eyes open to to find it so you would be more tense and have more fun exploring the nothingness as well if you cant find anything at the time.

  8. I dont ever buy games nowadays, I either back them or buy ingame value (wot gold, etc). There are no games that are worth buying because games that you buy as such are never actually good because the busines model where you buy them is tied to a bad design model.

     

     

    Though, it is exciting to be a part of, and to advocate, pitch, and come up with your own ideas and see them considered or tested

    And that has actually happened with eternity?   :blink:

     

    I think what you mean is that we can give feedback/ test the game in the midst of development. Devs are still the ones coming up with the ideas of how to solve problems or redo things for the most part.

     

    That is still good though, yeah.

  9. I dont see why they couldnt use that. If they havent planned to use it for the initial release, perhaps they could look into getting their game translated into portuguese and other interesting languages through that website in a patch soon after release. I dont see why not. Id gladly gather people to translate it into my own language (Estonian), but since there are only a few million speakers worldwide the vast majority of whom speak good english, it may not be worthwhile unless just for fun, but since its alot of work, probably not.

  10. Intuitive gameplay and game mechanics > tutorials.

     

    We dont need to reeinvent humanity. I dont see how serious tutorials would ever be neccessary. This is what many games around 2000 got right and again we have forgotten how to do this. Sadly it looks like Eternity has not gotten around to unforgetting it yet either.

  11.  

    It already has happened. We need to segregate people based on real concepts such as religion and personality (which is tied to genetics), not imaginary concepts like race. The muslims religion and genetically derived personality (dont like to work) will be their undoing, not their race. And of course we need to use real systems to discriminate against people such as natural selection (you dont work, you die, no welfare), not artificial government systems like what the Nazis used. That is what is really going to work.

     

    Sure, I made a topic if you wanted to continue it: Off topic

    In the future, let's please leave out ethic/religious group debates from the game suggestion/idea threads. It tends to be off-topic and may lead to thread pruning.

     

    It was offtopic, but it was thread developing. High five!

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