Jump to content

Decap_331

Initiates
  • Posts

    3
  • Joined

  • Last visited

Everything posted by Decap_331

  1. Project Eternity will be created with 2 target resolutions (that you can switch between on the fly, depending on what fits your computer screen best). One will be targeted to screen resolutions around 1280*800 (generally 10-15" screens), and one targeted at 2560*1440 (fit for 27-30" screens, or very high resolution smaller screens, think the retina MacBook). With those two rendering resolutions you can be sure that PE will remain crisp and gorgeous looking on most screens for many years! There was an update on this a while back: http://forums.obsidian.net/topic/63020-project-eternity-update-36-off-to-our-elfhomes-but-first/ Oh i missed that update , thanks a lot. I have 27* 1920x1080, as far as i understand, i can choose to upscale from 1280x720 (will result in a smaller models),or downscale from 2560x1440 (will result in bigger models). In that case maybe its better if we had an option to "zoom in" and "zoom out" a bit, like it was made in Baldurs Gate: Enchanced Edition.
  2. Thx for the update. What will be native resolution for the game? I mean if it works like baldurs gate, planescape, icewind dale and other IE games there is a native resolution like 640x480 or 800x600 giving it higher resolution will result in smaller objects. Im glad chose IE, 2d environment looks much, much more detailed. IE games with resolution patches still look great, 10 years+ after release. In old d&d games i always chose mage as my main character. It was the most intresting class for me because, well, because you had so many spells and so many options with them in combat, massive croud control and aoe spells and simply single target spells that did a huge amount of damage and that all was in one class, leaving all fighter classes, with only gearing up option. Its really hard to get a good balance with so many classes, but if you will have druid and bard (chanter) make them worth taking them into the party. For example druids transformation in bg2 was totally pointless, (was bear, brown bear and wolf if i remember correct), what you can make is something like snake(for example) transform with poisoning damage so we could use it against specific creatures that are weak to poison damage, that will make such characters valuable for party (atleast in early stages) and atleast they will not be totally pointless. Anyways, that is just an example of what can make us use different classes. And of course you can always get + 5 people in group, thats why i love d&d because other characters do matter, you play all 6 characters not only mage ot fighter or rogue or healer.
  3. Maybe it is not right place but, fIrst of all wanted to thank devs for great games they made and with Project Eternity i am 100% sure you will make great game that will become "gold classic" :bow: By the way Project Eternity stuck as a game name, is it the final name of the game, or on what of those phases you will give a name for your creation? _________________________________________________________________________________________ “YOU MUST GATHER YOUR PARTY BEFORE VENTURING FORTH...”
×
×
  • Create New...