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MuseBreaks

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Everything posted by MuseBreaks

  1. One of the most enjoyable things are of course the party NPC's. However I always hated the way it was handled, weather it's the kick out your friend's cause there is no room in the party or the waiting camp (though the camp is much better and should be used somehow). First I hope the available party members would be each important and connected to the player and/or to the main plot. I mean it's quite silly to meet somebody in some tavern and like "hey you let's party together", "yea sure dude why not" O.o In each game I always felt much more close to the NPC's who were connected to the player and I almost never left them. For example in BG2:SOA my basic party always had each play through no exception: Imoen (/Yoshimo), Jaheira and Minsc. During my second play-through I devised the best way for me: the rest of the members [besides the ones I stated above] were repeatedly replaced after I traveled with them for a while and completed their personal quests. So: 1. I hope we won't have a flood of NPC's, but a well thought of group of meaningful NPC's that are important for the main plot and for the player specifically. 2. That we would have some kind of dynamics during the progress of the game that would allow us to enjoy all of them: suddenly one of our friends needs to go, but is replaced by another and so on. I know many people would like to choose 1 group and play only with them, but story wise it's not realistic. It would be more fun to let us experience real personalities and be able to experience all of them (the Imoen Yoshimo sequence from BG is the best. Yoshimo turns out to be a traitor, but is replaced by Imoen who we save in spellhold. These kind of situations and plot lines should happen all the time in PE). What do you think?
  2. both. like they did in BG2:SOA. the first part was open (raising the money) the second part included a linear adventure: spellhold, shark city, underdark, elf city and hell. best combination
  3. I also agree it should be last priority, only after all strings and mechanics are done (maybe except some elemental voice acting in key plots etc.)
  4. I may have exaggerated in my first post with all the "EVERY TEXT". However I do think it's possible to voice the main characters with a fairly law budget (Party NPC's, Important non-party NPC's and Main Bosses).
  5. There is no need to make assumptions about my taste. It's suffice to point that I adored and grew up on BG2:SOA and Icewindale to understand why I donated money to this project. Back to my point I will add again, I will state my mind and the patronizing of some people here should be kept to themselves. And now to the only person who actually made a civil argument: Conjurer: I think that you are wrong. There are plenty of voice actors who are fair enough to hire at a normal cost that won't jeopardize this project's budget. I'm not looking for Hollywood actors. So It's quite fair to expect voicing from ad least the main NPC's and main characters in the game, ad least most of the time.
  6. the only trolls I see is you people in anycase, for some downers, like me, it's more important to have more voice acting, then another stupid dungeon, or another quest. I prefer quality over quantity, and the more voice acting there, the more quality a game has. It's quite tedious and annoying to read countless of text, expecially when i am going to expect lots of texts, and well written ones, exactly beacuse the developers have time to do it and are not bound by a deadline. and we will raise our voice and you will not shut us up with your irrelevent arguments. good day
  7. I am sorry if it has been already discussed but I am new. DID YOU HIRE VOICE ACTING FOR EVERY TEXT???????? This is 2013 and you almost reached 4 million$. I think you can hire voice actors for everything! It is much more important then another quest or another dungeon level.
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