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Keyser Soeze

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Everything posted by Keyser Soeze

  1. I have this also, how can stuff like this make it onto the full release, unbelievable. Other than this it seems to be a really good game so far.
  2. First post Stealth is always an interesting and complex subject in RPGs and other genres also for that matter. Its nice to be able to sneak past guards to maybe open a sidedoor for so you can avoid combat etc, but this should only be a small part of the stealth imo. I really like when you can focus a charachter around stealth so you can use stealth in a tactical manner before and during combat. So i wounder what "skills" there will be that are connected to stealth in this game. -Backstab (~x10dmg) -Silent kills -Hidden bow/ranged attack -Setting traps -Removing/darken light sources -? -? Just some that i can think of on top of my head. Also while on stealth i wonder how you can make it harder and more interesting to steal stuff in random houses. In most rpgs its way to easy just to walk into a random house and steal stuff as long as you can pick the locks. It seems it rarely matter if you are spotted or not. I would love some mechanic that makes a small pussle out of this kind of thing with LOS of the NPCs in the house beeing the main focus to avoid. This might need a "distract" skill or something to work well, also maybe places your character can hide in in different rooms. Im thinking in lines with the last Commandos behind enemy lines game, it had all of this. It might be hard to get all this stuff in but for me and im sure many others, burglary is a big part of the game, so it should not be overlooked or underestimated as it have been in most predecessors. Keep up the good work! Keyser
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