Jump to content

adarmus

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by adarmus

  1. Jethro, you would have to be in the Guinees World Records for greatest douchebag on the internet, and as we all know there is a lot of competition for that title. Backers have a legitimate question about the fulfulment site and you could not have gone on a more ridiculous, offensive and uncalled for rant if you had come down of your high horse and climbed the golden steps to your ivory tower. You my fellow PE member are the reason I avoid these forums, sadly missing out on a large part of what this crowd funding experience could have been.
  2. @ Prestidigitator I am all for side quests and other content that will allow my character to grow and that more importantly flesh out the world in which I am roleplaying, making for a far richer experience. In fact, if done right these can often be more enjoyable than the main quest. However, I ask for side quests that are interesting and fit within the overall goals of my character; I always find it hard to swallow that I can find the time to kill the rats, or deliver the package for random unimportant npc etc while working towards killing the big bad. Like many here, I am no Call of Duty fan. I have been playing RPGs in various forms for 30 of my 40 years and enjoy them as much today as when I first through down some dice; I wouldn't be here otherwise. Yet, I grow tired of the same old scenarios played out over and over in my CRPG's and tabletop games run by unimaginative DM's. I understand my other point is a controversial one as many people love their loot, however I do not believe that ransacking everything in sight adds to the experience at all. There is one exception though - I do enjoy reading various books throughout the world, sucking in every bit of lore possible. Just one thing though, have the books in believable locations and not inside a barrel at the marketplace.
  3. Loot grinding. I hate the need to sell tonnes of rusty swords to be able to afford the super special rusty sword +1. I do not want to check every barrel, chest and fallen enemy I encounter. This just becomes tedious, especially for someone who is completely OCD about it like I am. More importantly though, I believe it breaks immersion; why am I on an important journey of untold dangers yet am lugging around all this junk to sell like some common trader. Elite/Special weapons and items should be rare and only found through quests and/or defeated "bosses". As for vendors, they should only sell consumables, crafting items and perhaps common weapons. These could be afforded through cash earned from quests, gambling and other methods someone with more imagination than me might come up with. Of course, this could have problems with what to do with your rogue character if there is not untold wealth to be found in lock picking tonnes of chests *yawn*. Well, one idea might be chests, locked doors, or npcs to be pick pocketed providing alternative routes or, information, items or methods to completing quests. Secondly, quests that have no connection whatsoever to your overall goals such as kill the rats in the basement/fetch this/ kill x amount of that/ deliver item. Again, this breaks immersion yet the player is basically forced to complete them in order to accrue the experience points necessary to level their character.
×
×
  • Create New...