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Drak

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Everything posted by Drak

  1. Creating complex and intriguing characters is always a challenging task. However, when it succeeds such characters can become an intricate part of the people who experienced them and be a sole reason to revisit a game. What kind of interesting characters would you like to meet in the game? Personally, I like it when there is more to a villain than “buahahah im evil”. Often writers try to give villains a certain amount of debt, but many times this is done through having something evil done to the villain back in the days to justify his pure evelness now. What I would like to see was a “villain” with good intentions. A character who you might get a few chances to fight together with in the beginning, a man you could come to respect – he might even save your party once. Then in the later game to have an event where you find yourself on opposing sides. Not because your old friend has turned evil, but because you have different goals and agendas, neither which can be perceived as good or evil – just different. I’d like to see an ending scene with such a character, where he and his men are beaten and he looks your character in the eyes and tell hims that unless he kills him, he will continue to oppose what you are doing, because it in his wiews is the just thing to do. Would you kill an old friend who has noble intentions or would let him god in the knowledge he might end up costing you finishing your end goal?
  2. I think it would be really cool and very different from other games if there would be a plot line that included going to war. The quest should include: Training your army. Where do you get your soldiers from, do you buy mercenaries, hire orcs and trolls or draft your peasants. All of these choices should have consequences. Mercenaries cost upkeep. Orcs and trolls might kill some of your population and be hard to control and drafting the peasants will give you less food resources for your county. Going to war or not to. Either solve the issue through diplomacy or through invasion If invasion choosing between hard choices. Do you attack civilians in order to provoke the enemy lord leave his castle and face you or do you lay siege to his castle and risk that a majority of your soldiers die. Do you let one of your own cities fall in order to go directly for the enemy lord and end the war – at the cost of inncocets who trusted that you would protect them. Do you order your soldiers to escort civilians away from the fight, thereby losing a significant part of your forces or do you let the enemy slaughter your civilians in order to be able to later slaughter him. Consequences of your actions. It would add an increadible deapth if you would be able to walk through on of your own settlements who you abandoned – having to face the horrors your enemy unleashed on your people, and which you could have stopped if had chosen differently. It could also be something much smaller if resources do not permit the above idea. Simply having a few scripted encounter later in game where you meet npc’s who either hate or live you becaue of your actions. That i would like to se
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