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Nevrose

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Everything posted by Nevrose

  1. Well, about the form, I do remember I am playing a game with a lot of details on "how to kill things" so yeah, I know this is going to happen a lot whatever goal I am trying to achieve : you even get a lot XP for it ! About the content, I agree with you both, Bobthe and Vilma. And just to debate a little : is it more classic DnD neutral alignment or Good alignment ? I think it depends on what you decide what evil and good means in your campaign. What Goodness vs Evil does stand for ? Altruism vs egocentricism ? Social kindness vs social vileness ? Good deeds vs bad deeds ? Helping the good guys side vs standing with the bad guys ? ... So, are those druids neutral because they side with nature ? Are they good because they save ecosystem ? Are they bad because they fight civilisation ? So when you stated that there is always at least two points of view on what you are doing, I couldn't agree more !
  2. - You start this quest with the intent of helping a mother to save her child - After accepting this quest, as a needed step, you are asked to kill a whole tribe of people you are not able communicate with to avoid a renegade of this tribe to be caught. - You cannot communicate with the tribe you murder, because, well, they are different (smaller, ugly, less developped culture, seen as between animal and civilised ... In a word : Xaurips) Well, it would have been nice to have a little hook on some moral considerations. There is absolutly no thinking at any moment about what you are actually doing. You started "neutral good" and ended "chaotic evil" in a snap, and with nothing to make you consider you where maybe, juste maybe a little harsh and brainless ... *gasp* I have not completed the game, so I actually do not know if the story will later come back on this or not. And I have to say ... I enjoy it fits to what I understand from the setting so far. As for say : we are in a colonialist era, so the story is written in a colonialist spirit. Anyway, I hope that Tides of Numenéra will take a little more time to focus on that kind of questions. (My point is not to argue, but to say "I noticed !" and to know if it was intended or not )
  3. Maybe can you make significant battle tricks upgrades more available for light armors, and abilities range that depends on armor type. How does the character manage his special coup on the field with light and heavy armor ? On the field, I think a low armored character should be more aggressive, and a heavy armored character should be more defensive. This way, balanced medium armored character could be appealing. By the way, I like the idea of a heavy armored spell throwing warpriest fighting along a no armored barbarian :]
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