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Taletotell

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Everything posted by Taletotell

  1. I could see turn based working in a lot of formats. Like chess. Honestly I like a lot of old turn based games, but for this engine it is a waste of resources. I could see maybe telling all my characters what to do and letting them all go at once, then next turn do it again. I would lose interest. I don't need another pool of radiance. It was nice, but BG was incredible.
  2. The romans wore more weight that a mounted knight and yet fought in leather with some metal added? I wonder why. . . Perhaps since, any adventurer is going to be carrying their 90k of crap and then add 20k of armor that requires constant care and help to put on. it isn't realistic. Unless of course you have concord following your character around to help you. I know it isn't real, it is fantasy, but lets try to keep it credible enough that you can't just do what ever is cool. Also the weight of leather straps supporting chainmail is negligible since it allows weight to be distributed across the torso instead of on the shoulders. Finally, I sure hope money is realistic enough that this armor should be rare simply because of demand. not enough people can afford it to justify making it common. If it is not common it is not innovating quickly either.
  3. Rtwp or nothing. It is the best way to control the field tactically. Otherwise it is a card game or Doom. DA, IWD and the BGs did it best. Various types of character acting in concert against various types of enemy. the pause makes up for the inability to shout instuctions quickly and adjust tactics instantly. Otherwise it becomes diablo which was crap. If PE went RT without pause or went turn based I'd walk away. Sounds harsh but they want to resurect the soul of IE hen they need the pause button. Period.
  4. I like the ammo need. I would like ammo to be retrievable from enemy corpses a percent of the time. Even magic stuff. I would like a feat to make ammo (5 arrows a day) and slings should have unlimited (rocks are plentiful) but weak ammo. Throwing knives have to be retrievable. That made me crazy on BG. It made them almost useless. I think these changes would keep the balance, help archers keep equipped and not become crappy fighters when you are deep in a monster hole.
  5. The poll is broken. I like very independent. If I can't control them then my tactics are very limited. That is why NWN was crap. Any good field commander needs to be able to trust his troops to obey orders when loves hang in the balance.
  6. Armor really does slow you down as a matter of physics. You have to overcome a lot more inertia, even with we'll fitted plate. I would like to see full plate restricted to horseback for the most part. It really wasn't designed for long walks. Also, a plain chain shirt hurts the shoulders, but it can be supported by attaching it to stiff leather. Think about a cheap backpack putting the weight of your books on your shoulders compared to a good pack with best and waist straps and also hiking packs with frames. Any armor can be supported. Make the ability to dodge a function of agility, and DR a function of armor. Then make sure armor reduces dodging ability. Full plate and packin steel mod for BG handled this reasonably well. PE could do it better. I like that shields could reduce the chance of being hit, but they make dodging harder too. Evasion of larger stuff (explosions) would suffer.
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