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Posts posted by Oxford_Guy
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Okay I've gone with:
Arabella
Female Pale ElfDeadfire Archipelago - Raider - my conceit for how a Pale Elf ended up in the Deadlier Archipelago is that she was captured young by pirates )10 MIG08 CON18 DEX16 PER10 INT16 RESBlinding Strike (thought may be more useful in melee than crippling strike)Will see how this goes...- 1
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Generally I always dump int on my rogues less it's a ranged rogue build where you want to use tall grass or borelain for melee rogue I typically go 13 might, 8 con, 18 perc, 18 dex, 4 int, 18 resolve
I prefer moon godlike for meta gaming but Orlanot works well too
Well, the OP has said he does not want to drop anything below 8 if possible.
Indeed, and I certainly wouldn't want my character to have less than 8 INT, don't like the idea of my character being a moron...
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Your afflictions from Blinding Strike, Crippling Strike, Withering Strike and Fearsome Strike won't last as long. If you have the expansions, Smoke Cloud, Sap and Feign Death also won't last as long, and Smoke Clouds radius will be smaller. Beyond that though, it doesn't really affect all that much, you can always have a Wizard or Druid set up the same afflictions to help out with generating Sneak Attacks.
As the main character though, there are times when INT is called for during dialog and quests, but its not too terribly important.
Okay, I could be tempted to push INT up to 10 or so, maybe at the expense of RES?
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Wood elfs are not too good a race for a rogue that will be on melee most of the time, even if you open with guns. If you want an elf, Pale Elfs are always a solid pick. If you are willing to try other races, Island Aumana have great flexibility with the extra weapon slot, and can do some serious burst damage by quick switching guns. Hearth Orlans are also very good, since you will generaly want to flank foes with a Rogue anyway.Wood Elf
Old Vailian - Dissident
Mig 16
Con 8
Dex 18
Per 16
Int 12
Res 8
Blinding Strike
Am open to suggestions to tweak this, if this build looks no good, or even if just needs some small tweaks...
For the attributs, I'd suggest droping Might a bit to invest into Perceotion and Dextery, since the bonus damage stacks additively, and sneak attack already gives you +50% damage. More DEX and PER could serve you better. There are some builds that benefit from INT, like applying Deathblows(was that the DoT skill? Long time since I played a Rogue) with Concussive Missiles scrolls, but I woudn't raise it above 14 on a rogue of mine.
And I would suggest taking Crippling Strike instead of Blinding Strike, since it is 2 per encounter and you generaly use other party members to disable your foes anyway.
EDIT: I would suggest this, but I am no Rogue expert:
Pale Elf
Deadfire Arquipelago
10 MIG
20 DEX
08 CON
16 PER
08 INT
16 RES
Are there any disadvantages to a rogue having INT that low? Or to put it another way, what advantages would higher INT give a rogue? Are there any rogue skills or abilities that would be disadvantaged by low INT?
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After some internal debate (and questions here) about what class to play for my first proper game of Pillars of Eternity, now that 3.0 is out, and despite some warnings that it may not be the best class to play for an initial game, I think I'd like to play as a rogue, as this has been my favourite type of class to play in other cRPGs, but I'm not at all sure how to allocate my stats (apart from general recommendations in the character creation screens that Might and Dexterity are very import and Perception and Intellect are fairly important).I don't like to ultra min-max my characters in cRPGs, though, so what would be a good stat allocation (i.e. actual numbers) for a rogue build, if setting a limit that the minimum that I would tank a single stat to would be, say, 8 (maybe one stat as low as 6?)?I was thinking of playing a rogue who was a human or wood elf from a noble or dissident backgroundWas thinking along the lines of a stealthy, stabby rogue, armed with stilletos (maybe rapiers or sabres) and maybe pistols to open with, with decent intelligence and perception, and favouring accuracy over massive brute strengthI'll be playing this game on normal difficulty and with the in-game companions, so my player character will be the only custom build.Would something like this work?:Wood ElfOld Vailian - DissidentMig 16Con 8Dex 18Per 16Int 12Res 8Blinding StrikeAm open to suggestions to tweak this, if this build looks no good, or even if just needs some small tweaks...
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regardless, a stabby priest o' skaen gives you everything you want, albeit not necessarily what you expected.
Playing as a Skaenite is great fun and makes for a great hybrid character. I wouldn't recommend it on a first playthrough though as their favored dispositions are Cruel and Deceptive with Benevolent and Aggressive being disfavored.
Which means you're effectively playing as an evil character, something a lot of people don't really sit well with. Personally I'm all ok for it! I am such a terrible person...
On the other hand, dispositions only affect Holy Radiance, so if you don't use it you can technically do anything you want. Though Holy Radiance does actually become quite powerful if you do follow the favored dispositions. Being able to be quick and powerful way to heal the party as well as dealing heavy damage to Vessel-type enemies.
Thanks, would it be worth starting the game with the 3.0 beta or maybe even waiting for 3.0 to be relesed?
To parrot limaxophobiacq above, the beta is a beta, which means its very unstable and not a formal release. You'll be fine just playing on 2.3, or you could wait for 3.0 to come out on the 16th.
If 3.0 (non-beta) is out on 16th February, I might wait until then to start a new game
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while less significant than in the past, priest and paladin Main Character benefits from aligned dispositions tend to drive us to play one o' those classes. with that admission in mind, we will note that you can play a sneaky-stabby priest of skaen who will be far more capable in melee combat than most poe veterans suspect, and you will have the rather substantial priest spell-casting catalog as well.
priest o' skaen with prey on the weak and weapon focus: ruffian gets accuracy with stilettos equal to a fighter, plus a minor sneak attack bonus as well. can go dual weapon or single and in either case you is gonna be able to deal some serious stabby damage. we like orlan for skaen priest, but is good arguments for other choices.
the offensive spell selection for priests is very much underappreciated, and if you like to burn things, taking scion o' flame talent as it combines well with the plethora of highly efficacious burny spells at a priest's disposal.
warning: at the moment, seal spells is broken with the 3.0 beta. as the problem were known before 3.0 were actual released, we suspect that it will be one o' the first things fixed. that being said, priests is current handicapped a bit.
regardless, a stabby priest o' skaen gives you everything you want, albeit not necessarily what you expected.
HA! Good Fun!
Thanks, would it be worth starting the game with the 3.0 beta or maybe even waiting for 3.0 to be relesed?
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Actually a Cipher could also be interesting, a bit like a Blade in BG perhaps? Less passive than a chanter? What would be a set of initial stats for a Cipher
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Chanter is the equivalent of Bard. They sing chants in combat and can be built to fit a variety of roles.
Of course, if sneaking and stabbing is your thing than a Rogue or Cipher will probably be your next best choices. Rogues are almost identical to Thieves from BG2 whereas Ciphers are kind of hybrid Rogue/Psionic type play style.
As for companions, there's one for every class except Barbarian. So it really doesn't matter what class your main character is unless you want to use a Barbarian. The Barbarian companion will be released once WM Part 2 comes out.
Okay, a chanter sounds quite interesting - what would be a good set of stats for one and race? Would prefer to RP a human, elf or Orlan
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BTW I will likely be taking the game's companions with me, so I guess the build ought to bear that in mind. No spoilers please, though!
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Hi - despite being one of the original Kickstarter Backers, I've barely actually played PoE yet - I played it a tiny bit when it first came out, and enjoyed it, but realised it was probably worth waiting for a few patches before investing in playing a full game, then I got distracted by other games (some BGEE, but mostly Europa Universalis IV...)
Anyway, seems like it's pretty mature now, but I really have no idea what stats and skills would be good to take for for my first game, and don't want to get heavily into it and then realise my build was all wrong, so I was wondering if anyone could give some pointers?
In Baldur's Gate my favourite classes were either sneaky, stabby rogues, or more often than not bards(!) sadly a class not in in PoE, so I guess a build combining fighting and magic, but not the main tank would also be of interest.
Could someone make some suggestions for initial races/stats/skills for a sneaky/stabby rogue or a magic-using fighting type?
BTW I'm not a min-max powergamer, and in BG and the like preferred relatively balanced characters. I will probably be playing my first game on "normal" (or is that ridiculously easy?). Thanks!
If I need to supply any more information, just let me know.
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It's a UNIX system shell
I'll get my coat...
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It's hopefully being fixed to individual stealth
I sure hope so!
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http://www.pcgamer.com/pillars-of-eternity-diary-playing-as-a-party-of-bears/Have you tried offering the bears a place in your party? Clearly they're more useful than your stupid dead friends.
Wonderful! )
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What timezone are the Devs located at? This might explain some of the delays in replying? I work for a UK-based games developer and we often get customers from the US complaining we haven't answered a question that they posted 8 hours ago, despite the fact that we would have been asleep at the time...
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You've completed the game already? WTF! It's going to take me months!
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I tried enabling 4k res ingame but it does nothing.
It would be awesome if we could get a higher resolution pack for download.
I assume you mean it does nothing given DSR? I have an actual 4K display and it most certainly does something It's not going to do anything particularly helpful in this game though, all it'll do is make everything really small. You could accomplish the same increase in resolution (and thereby texture sample rate) with 4x supersampling @ your display's native resolution and none of the silly DSR blurring.
Multisample anti-aliasing won't do anything in this game because that doesn't change the number of times pixel shaders run (MSAA only helps with aliasing at geometry edges, not texture aliasing). Supersampling will actually take 4 samples per-pixel, and that's all you need to improve the quality of the map over maximum anisotropic filtering. SSAA can be enabled straight up in the driver without requiring any special resolution and without totally blurring your UI.
Do you need a 4K screen for super sampling, or could I do this on my 1080p screen? I have an Nvidia 970M GPU with 3Gb vRAM, if it makes any difference. Is this something you can set in the Nvidia control panel? If so, which option is this?
Using down-sampling for 4K it does seem to help with the textures for the character models (though not with the backgrounds, I think), though does make the text look less sharp. The UI stays the same size, though and things only look small in the play area if you don't change the zoom settings to something more sensible.
Yeah, the UI is going to stay the same size in this game no matter what resolution you choose. It scales that perfectly. However, when you increase resolution, the game shrinks everything else. So a virtual 4K resolution more than likely is not going to be beneficial, unless the entire reason you wanted to do this was to show more of the map at once?
No, you can accomplish that just by changing the zoom options in the console, in fact you can have the same scaled play window zoom settings when down-sampling from 4K as you see at normal 1080p by just changing these i.e. no tiny figures/massively zoomed out map. But the less-sharp text is still a bit annoying.
If you're just trying to improve image quality, you can set anti-aliasing to override, 4x in the NVIDIA drivers and then set transparent anti-aliasing to 4x supersampling. That should give you 4K quality, but without shrinking the map to ant size.
I'll try this, though I think I read somewhere that this doesn't work with the Unity engine the game uses? As said above, though, you can easily avoid the "ant size" map by changing the zoom options when downsampling
Also force anisotropic filtering to 16x (if you haven't already done so). The map is just one big texture, so you want the highest quality texture filtering possible to make it look good.
Supersampling works at any resolution. It's almost the same concept as DSR, but you're not telling the game that your display's a different resolution than it actually is. It's also extremely limited (has to be multiples of 2).
Okay, will give this a go and see if it helps!
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I tried enabling 4k res ingame but it does nothing.
It would be awesome if we could get a higher resolution pack for download.
I assume you mean it does nothing given DSR? I have an actual 4K display and it most certainly does something It's not going to do anything particularly helpful in this game though, all it'll do is make everything really small. You could accomplish the same increase in resolution (and thereby texture sample rate) with 4x supersampling @ your display's native resolution and none of the silly DSR blurring.
Multisample anti-aliasing won't do anything in this game because that doesn't change the number of times pixel shaders run (MSAA only helps with aliasing at geometry edges, not texture aliasing). Supersampling will actually take 4 samples per-pixel, and that's all you need to improve the quality of the map over maximum anisotropic filtering. SSAA can be enabled straight up in the driver without requiring any special resolution and without totally blurring your UI.
Do you need a 4K screen for super sampling, or could I do this on my 1080p screen? I have an Nvidia 970M GPU with 3Gb vRAM, if it makes any difference. Is this something you can set in the Nvidia control panel? If so, which option is this?
Using down-sampling for 4K it does seem to help with the textures for the character models (though not with the backgrounds, I think), though does make the text look less sharp. The UI stays the same size, though and things only look small in the play area if you don't change the zoom settings to something more sensible.
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I tried enabling 4k res ingame but it does nothing.
It would be awesome if we could get a higher resolution pack for download.
Are you down sampling using GeDoSaTo? I get better unit model renders
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I've been using
SetZoomRange 0.5 2
I found this range way too much when down-sampling from 4k to 1080p
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Sounds good to me
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Hey I found the zoom command.
SetZoomRange X Y
Where X is the closest and Y is the furthest. 0.25 1.5 working well for me.
Hey I found the zoom command.
SetZoomRange X Y
Where X is the closest and Y is the furthest. 0.25 1.5 working well for me.
Hey I found the zoom command.
SetZoomRange X Y
Where X is the closest and Y is the furthest. 0.25 1.5 working well for me.
0.25 is a bit too close for me, 0.35 / 1.65 works better for me
Would this rogue build work (newbie player)?
in Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
Posted
Okay, I started again and re-specced with Crippling Strike, I'd only just started the game anyway