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Frankenfruity

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About Frankenfruity

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  1. What is with the 56th code as you can't enter any past 55? Is that a bonus if you missed one?
  2. I don't mind playing without markers if there are clear ways to get the information you need within the game. If a quest says you need to find someone hiding in a cave such a such and it's up to you to find where in the entire vast world that cave is then I want to have options to find information in libraries or some markings in the world and from people, which means quests should automatically have their own dialog branches. Without that it's just aimless wandering hoping to get lucky. Which can get very frustrating. Still that can be fine for some high reward side quest of a side quest that you can only find by aimlessly exploring in the first place, but not for anything that following a main quest can lead you to.
  3. I can't vote on this, it'd be like voting "which is more important to you, your heart or your lungs". Ya need both in an RPG, and they ought to be integrated instead of being locked in separate rooms so that the gameplay is just an elaborate method of turning pages in a novel. If you're talking about all types of games, yeah, gameplay is more important because without it you do not, in fact, have a game. Heck, you could define an RPG as an integrated story and gameplay experience, halfway between Bejeweled and a novel. Everybody assumes this question is about only having one. Well, no one said it's one or the other. It's which is more important. Think of it perhaps as a slightly altered analogy that you gave. Choose between a heart and a kidney. You can't survive without either, but you can live with only one kidney. So let's say you have to give one kidney to save the life of the most important person to you. Which would represent your kidneys that would make you more comfortable with partially sacrificing it, but will still be able to function normally, just not perfectly. Would story or gameplay represent your kidneys?
  4. adventures got linear story and its very easy to make one. Its rpg where you need to battle making nonlinear story without making separate game for each option. Even if we pretend that what you say is true. How does what you've said change my claim?
  5. What is an adventure game without story? It's even more important there than in an RPG.
  6. Obsidian posted the link on their Facebook page, so I'm pretty sure this is legit.
  7. Story is more important. However, if the gamplay was a complete disaster I would never play the game for the story, no matter how good, I'd just go read a book or something. On the other hand if story was a complete disaster and the gameplay was amazing, there's definitely a chance I'd play that game. But if we look at it from the angle where one of them is acceptable and the other one is great, I'd prefer to story to be great. Edit: Should probably note, that my vote is influenced by the fact that I almost never play the same game twice. Or if I do I don't finish the second play through. The reason is two fold: 1. The story that drags me in the first time around, doesn't have that grip. 2. There are many games that interest me and so little free time to even play just the best RPGs.
  8. That is funny, because what I have learned from this very same topic is that many people have a very strong aversion to bad music sung atrociously. It's not really funny. It's nothing new that each person perceives things in their own way.
  9. No. If the fundamental premise of Project Eternity required a Kickstarter in the first place instead of AAA published backing, then that means this is niche and maybe many of us have no interest in what's "popular" as it pertains to the original scope. I'm sure part of the aversion (besides the whole "lol Youtube" thing) stems from the fact that many here do not want more people who prefer a different game genre to come in and ask for sandbox play with 3D rotating camera and cinematics; it's bad enough that a number do that already. Skyrim players are not the primary target audience. Would it be nice of new players from other genres discover PE and like it? Yes, but on the merits of the gameplay itself and not a Youtube hit of the moment. And back to my "too many HIRE THIS PERSON" point--music is 100% subjective. Unlike any other inclusion in a game world I can think of, you cannot reduce music to a numerical content argument (whereas it's possible with another subjective topic like romances). Music must fit the lore and granular setting, and no one but Obsidian knows how that will work, so claiming one's 100% subjective tastes will fit comes off as childish. I mean, I enjoy Muzsikás, Hedningarna, and Luka Šulić & Stjepan Hauser, but it's not my business to tell Obsidian or try to convince anyone else that they would definitely "improve"* Project Eternity. * Although the last two totally would because cello >>>>> everything. You do realize that you were just confirming my post, right? Also I'm surprised how after all this you can give such little credit to Obsidian that any such ludicrous suggestions would make any difference whatsoever to how the game would turn out. The look and feel of this game is set pretty much in stone, because after all, this is what this project was about. Besides at the time any such promo would go out the game would be way too gone to change.
  10. Nope, not good enough. I personally know several people who took notice because of the campaign. One of them was disappointed as he was hoping for an action RPG. The others enjoyed it immensely. That's on top of the people who knew about the game before and were anxiously awaiting it. Not one of them had a bad thing to say. And now what? Should I say that you must be trolling? Why do so many people feel they possess the measuring stick for awesomeness and can't accept that there's a different perception out there that is just as valid.
  11. That's because they are not so special. They are just good looking girls who covered some game music, which then made nerds go crazy about them. OMG GAMERRR GURRLLZZZ!! There are much more talented people out there who have something more to show for themselves than 100,000 YouTube subscribers. Be that as it may. That was not my argument. Same thing would be said no matter which "famous" person would be put forward here. It's enough to read the arguments people have against any of these. I personally don't have a preference either way. I trust the creators to choose what works best. These girls can (will) still continue to make covers and promote the game that way, because that's what they love to do and a lot of people enjoy it. Actually that's partly right. Choosing too famous person to sing some song in game would take attention out of actual content. In game or film music has to be in background and be brought forward only in special occasions like I mentioned in my first post. Music has to serve game/film, not other way around. I'm not against hiring famous people if they just don't make it one of their selling points. They should be chosen for their talent, not the fame, which excludes Malukah and Stirling right away. Stirling is ok, but there are probably tons of ugly middle aged men who do the same job much better for half the price. For some reason you think these people charge (insane) amounts of money. I'd argue they'd be the cheap option. I want to stress that under no circumstances would I advocate for them to actually write the music. Also we're not just talking about the soundtrack here. You will have a hard time convincing me that 30 Seconds To Mars connection with the trailer/promotion for DA:O detracted from the game. I doubt they are the cheapest and most talented option... but I think it worked great. (cue a million posts of 30STM haters missing the point)
  12. That's because they are not so special. They are just good looking girls who covered some game music, which then made nerds go crazy about them. OMG GAMERRR GURRLLZZZ!! There are much more talented people out there who have something more to show for themselves than 100,000 YouTube subscribers. Be that as it may. That was not my argument. Same thing would be said no matter which "famous" person would be put forward here. It's enough to read the arguments people have against any of these. I personally don't have a preference either way. I trust the creators to choose what works best. These girls can (will) still continue to make covers and promote the game that way, because that's what they love to do and a lot of people enjoy it.
  13. Basically what we're learning form this thread is that people have a strong aversion to everything that's popular. Nothing new here in the world of elitism.
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