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chad9023

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Everything posted by chad9023

  1. Spoilers are spoilers, but here you go
  2. There are a total of 4 force forms, but the other 3 are only available to Consulors. There's one that's Force Potency, it increases the damage, but also increases the cost, especially for character buffs. I cannot remembe what the other two are, in no one else has posted them, I'll look them up when I get home tonight.
  3. If you do this enough, then it says you get some sort of bonus (I want to say +1 Wis, but I cannot remember for sure), plus is says you can work on T3 anytime both of you are not in combat to aid in FP regen. I believe this is foreshadowing for the end, when G0-T0 says he's reprogammed Remote. He "blew up" Remote to disable him, then added in his own programming to control him later.
  4. IIRC, Force Enlightenment casts Force Speed, Force Amour, and Force Valor, at the highest level you have attained in each, at a reduced cost. Which would be nice for preparing for a battle, if they all worked as advertised. There have been several reports that they do not, I have not actually taken the time to verify this. I am looking forward to getting Force Crush for the first time though, I'm on planet #2 of my first DS game.
  5. I don't think there is any one place to get a lens. ( I assume this is the one to build your lightsaber? ) I got mine on Dantooine, but I think you can get it anywhere. More than the specific location, certain quests give out rewards. If you don't have a lightsaber yet, the reward will be a component; if you do, the reward can be a whole lightsaber, or something else. This is what I'm guessing, based on my experiences. I haven't played Nar Shaddaa as the first (or second) planet, so I'm not sure which quests would give Lightsaber components.
  6. "Damage Breakdown 19 = slashing 20 + strength mod 4 - toughness 2" 20 + 4 - 2 = 22 22 * 15% = 3.3, Round that down to 3 and.... 22 - 3 = 19 Similarly: "Damage Breakdown 23 = slashing 25 + strenthmod 4 - toughness 2" 25 + 4 - 2 = 27 * .15 = 4.05 27 - 4 - 23 Granted, it's not very obvious, but I think it's working as advertised. Before reading this post though, I didn't even know about the combat feedback screen, sounds like I'm definitely going to have to check that out. Is it just in the options menu someplace?
  7. Once again, leave it to Akari to pull back the mysterious vale of the Developers. Thanks Akari, once again. Just for sanity's sake, it's nice to know if things like that are bugs, or by design. It helps us know if the PC version is going to be "fixed."
  8. I found the Barab Ore on a corpse on Malachor V. Unforunately, it was on my runthrough as a Jedi Master. I wish I would have gotten it during my stint as a Weapon Master; I might have been able to kill Sleeps with Lightsabers in 1 hit instead of 2.
  9. I was going to wait and buy the PC version when it came out. I ended up buy the X-Box version because I just couldn't wait. And it's a great game, all the improvements are just that, improvements. I love all the changes. The ending is a little weak, but I can live with that. But there are other issues, dialog trees that get screwed up, random freezes and slow downs (not just framerate either), a multitude of other nuisance bugs that on their own are not bad, but when all combined, get on your nerves. The more I play the game, the more I appreciate the game mechanics, and the more annoyed I get at the random bugs that could have and should have gotten fixed in QA. It feels like this game was rushed, and I'm not sure who is to blame, LA or Obsidian. I'd like to be able to blame LA, and hope that Obsidian was pressured into releasing the game early. I haven't seen any posts on here from Devs or Admins, acknowledging any of the issues many are having, which makes me worry. On that note, I might have to borrow the PC version from a friend, to find out if it's worth buying. Because a PC version of the game I got for the XBox is not worth it.
  10. I have a question for the devs, although it's not strictly about KotOR2. I was curious about programming for the XBox, how does that work? Do you compile and run on an emulator, burn to a disc and play on an actual XBox, copy to a "development" XBox that's designed for testing, etc?
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