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Everything posted by ShadowPaladin V1.0
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Kotor 3: Ideas and Suggestions
ShadowPaladin V1.0 replied to Vagrant 66's topic in Star Wars: General Discussion
If you had hooded robes and a scythe saber you could be like a jedi grim reaper. -
Nah, it's no bounce.
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What the heck is that from?
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For the same reason that you can see animals mating prior to the watershed and humans mating only after it.
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<{POST_SNAPBACK}> Is there such a society?
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Kind of dumb of them to deny it then really. They will probably end up getting more stick for lying (as well as having any future games subject to extreme scrutiny by the censors) than they would from just fessing up.
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Thay have admitted to it now ?
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Katsuhiro Harada: It's not whether there is enough content or not. Each person has their own way of enjoying a game. Some people really enjoy playing against friends while others enjoy playing alone. We wanted everyone to enjoy this game so we added a variety of bonus games and content. Even if we knew it would succeed with the arcade version alone we still would have added this content. Dosnt it just make you feel all warm and fuzzy.
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Then why are video games striving to be more and more immersive? That is to blur the line between your reality and the reality of the game. It dosnt matter if they looked more like a person at the time. They still looked nothing like a person. Today graphics are almost photorealistic. They look like real people. Maybe not, but it's a step closer than "firing" a mouse. It's hardly a technicality you had it backwards. You were quoting the wrong part of the post for one thing. I'm not trying to prove the case for the link I thought I was pretty clear about that. I'm much more concerned that: A. Things are properly rated and the ratings are taken seriously by the retailers. B. Anyone who tries to get around the ratings via unlocked content gets a very hard financial slap.
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It's kind of gotten side tracked. If there are any further developements in the investigation into what exactly hot cofee is and what it means I'll post them up. The other stuff is just the usual does video game violence cause real violence, which is propably something you've seen a 100 times before anyway.
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Best of luck getting them. Except they didnt. You can try to excuse their behaviour but the bottom line is they were getting a kick out of the gruesome deaths. With games getting more and more realistic it's only a matter of time. You can learn some quite useful stuff from games. Once someone figures out a way for you to move around hands free there is nothing stopping you playing an FPS with a "real" weapon in your hand. You already can in those on rails shooters. No thats what he said. If the program comes on again I'll take a note of the whole summation.This was after he had taken part in some of the armies training methods.
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He was just the test subject. The experiment was based on something the US army may or may not have done to desensitise soldiers. As you can see from the result it had the opposite effect.
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Thats very comendable of you. Yes, dont worry it's an in joke It occasionally makes the news but therapy isnt generally something that people like to crow about. No it goes beyond playing a video game. They are taking pleasure in watching the act played out even if its in a virtual form. If they were simply playing the game they would use whatever was to hand,or the most functional weapon for a specifc task (not search out the weapons that caused the most gruesome deaths). It's suprisingly , easy , especially if you have been trained to a point where you react on instinct. It's the living with it afterwards that gives most people the nightmares. Thats another missing piece of the puzzle, most people will never be in a situation similiar to the ones depicted in games anyway so it's not possible to know how much of a trigger constant exposure to those situations can have. Well the original topic is about sex (and developers slipping things past the censors). I disagree. You may convince people who want to share your view anyway without proof, but the proof you can gather the more you can convince people who dont share you view. Eventually there comes a point where even those opposed to it would have to acknowledge the case. If you think it's in my interests to prove video games are bad your way off base
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I have no itention of sorting through that lot <{POST_SNAPBACK}> Fixed the quote tags. <{POST_SNAPBACK}> Thank you.
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I have no itention of sorting through that lot
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In a series called "The Truth about Killing" Grub Smith (he of Travel Sick fame) subjected himself to various tests. The gist of it was that in WWII only about 2% of soldiers were effective at killing. One of the tests he did was like the scene from clockwork orange. You know where your eyes are held open and your bombarded with images of death (in this case it was unedited footage of the Rwanda attrocities). This left him deeply disturbed (and if you know anything about Grub he's done some out there stuff). He also did the are you a sociopath test where you get a mixture of pleasent and unpleasent images and a noise between each. Socipaths dont empathise so they see other people the same as they would see an object like a fork or a paper target. For a sociopath there would be no difference between shooting a virtual person and real one. He then signed up for Army training , and through a mixture of "video games" and SIM exercises (apparently the closest you can get without being shot for real) which use paintball bullets. After that he was absolutely itching for a fight. BTW these days about 80% of soldiers are effective killers.
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It's a bit different to the blockyness of Wolf 3d to the almost photorealistic graphics of the next gen. What the game dosnt reproduce is the smell... When I was about the same age I was taken fox hunting. Not that I had a lot of say in the matter but it wasnt a nice experience. But then I dont go out of my way to kill anything even bugs and stuff unless they "attack" me.
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Would you be suprised that 80% of people in a certain young offenders institution had played what were classed as viloent video games. Now you cant read too much into that because of the number of people who play these games anyway. But it's the sort of statistic that people like for shock value when campaigning against games.
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Statistics are nice, but they dont make things look any better. And violence in the media in general. You really dont know how you would react. You might think you would react that way but all those years of gaming may well change the way you react. Thank you Therapy related to video games is pretty big business. Zombies dont exist period. Representations of reality, especially contempory reality are a much more grey area. Thats not relevent. The point is they are taking pleasure in acts of extreme cruelty something about stabbing someone in the eye with a piece of glass is getting them off. Your missing one important part of the equation here. Yes you can say that no one would ever do that. But it's also much more truthful to say that the biggest thing that stops such people acting out is fear of punishment. You can see this quite clearly when social order collapses. Where social order dosnt apply is when people lose it in "the heat of the moment". There people are not thinking logically and punishment dosnt come into it. I think the French called it crimes of passion and mitigated the death penalty in those circumstances. So many people might well be inclined to kill someone for real, or steal a car for real if they could do it without fear of punishment. Three cheers for social order It proves enough for these to be taken very seriously and rated beyond the age when you can legally perform these acts yourself (talking about sex here obviosly). Anyway It's not my goal to harsh on video games
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Trains didn't exactly move at lightspeed in WW1, which you referred to earlier. In Civ they move at the speed of light, while boats have to make do with a few squares per turn. The imbalance between land and sea movement becomes painfully extreme. While I won't dispute that you can rebase planes around the world, that feature on the other hand has proper limitations. Rebasing consumes the turn, while troops moving by train can be moved infinitely and attack in the same turn. I don't know whether you've played the boardgame EuroFront (a WW2 game), but there you have an elegant system where railing is limited and won't allow combat in the same turn. <{POST_SNAPBACK}> It probably has something to do with how long a turn actually is in Civ.
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All case studies are based on it. It's just a matter of gathering enough of them together. It's a pretty good first step. The violence bar is constantly raised. What would have gotten you an 18 several years ago will now get you a 15. Games which would have been banned outright (manhunt) now get a general release on an 18. Zombies in the RE mold are fictional anyway. There is a certain inbuilt protection when it comes to fictional entities over reprentations of real ones. Why someone would want to discover the most gory ways possible to dispatch another human being, albeit a digital representation of one is best left to their therapist. My professor once called me frighteningly sane and I dont think it was meant as compliment. And so he is. Only its wrong without the "".
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Kotor 3: Ideas and Suggestions
ShadowPaladin V1.0 replied to Vagrant 66's topic in Star Wars: General Discussion
Melee weapons are more common because Jedi are more common. It's much like how body armour was common until weapons technology rendered it obsolete. If they(for example)used the NwN II engine I dont see any great problems in adapting the feats, such as cleave, great cleave, whirlwind attack etc. -
Oki doki. On the subject of studies. The studies are not quick. By the time the results have come about games have already pushed the boundries further. For example in one Xenon is called a violent game. Which is a bit mind boggling considering how abstract it is. I can actually speak of the desensitising effect from personal experience. When you first switch on Manhunt your most likely going to get "shocked" especially the first time you sneak up behind someone and cave in their skull with a crowbar, or stab them in the eye with a piece of glass. Especially as it's all acted out in upclose slo mo cutscene form. After 10 minutes you no longer notice. You simply become attuned to the extreme violence. I've also seen people play Manhunt with the goal of getting the most gory and out there kills possible. So until studies of recent stuff reach completion I'm not sold either way.
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Thats a whole other matter. The content violates the agreement so there is no point questioning just "how damaging" the content is. It's simply not important.
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No. But again thats not the point. In many countries the additional content violates the certification that RockStar applied for when the game was released. Anyway as I said previously I would be quite happy for the certification boards to start certifying the content of the disk, rather than just the game. Just like the film board does currently when it comes to DvD that contain "deleted scenes".