Jump to content

HawkSoft

Members
  • Posts

    299
  • Joined

  • Last visited

Posts posted by HawkSoft

  1. Sagani is OK, though as I've said repeatedly in the past, I find her total lack of accent 

    ?

    As an Old Worlder I'd say she has a very definite accent (very different from Eder) that I'd associate with a big city somewhere in the US North East.

     

    I'd prefer her to sound a little less refined and she should definitely speak more slowly.

    • Like 1
  2. OK, sorry what I meant is that I'd like to see is that however you are able to upgrade DoC is should be supported by explicit law, maybe in a book or dialogue somewhere.

     

    I don't consider DoC to be a superior example of Soulbound technology, almost unique amongst the Soulbound objects we encounter her body *decays* over time. I think it was a great achievement of the animancer to get it working at all.

     

    I support the idea of being able to upgrade DoC in a lore/story led way rather that is tied to her quest(s) and levelling up rather than it being just another enchantment. Be nice is she had options that led to her losing the tag of *mass murderer* given that her body count is pretty tame compared to what most parties will have achieved by the time they meet her.

    • Like 1
  3. In case there is indeed no armor upgrade for the devil in WM2, I will now make the suggestion that it would be fitting if her armor was considered a weak soulbound armor whose upgrades are unlocked by the devil leveling up. That could grant her the armor quality enchantments on the apropriate level up to superb and maybe a weak passive ability like reduced armor penalty or something else that fits to the typical playstyle of a rogue.

    An interesting case.

     

    It's not that the armour is bound to DoC but that DoC is bound to the armour, she is a bound soul.

    I agree with the concept that DoC should be able to upgrade her armour but would like it to be done in keeping with PoE lore rather than against it.

     

    Maybe the *missing* attribute points are a result of the armour being imperfect and she could regain them gradually as perks when levelling up?

  4. If you look at the classic duellers' stance it was meant to give you as much reach as possible whilst minimising the target presented to an opponent.

    It should certainly have defensive benefits compared to dual weapons which require you to stand (roughly) square on to an opponent.

     

    I agree that the style is pretty useless in its current form as apart from it being combat inefficient it also means wasting an enchantable item slot ;(

  5. Since very long time Barbarian and Fighters are in RPGs different classes (i think Warhammer 1 ed already make them different ones), and so are they in cRPGs. While Fighters are always more disciplined and in every system they rely on defense barbarians are wild warriors relying on raw power and damage. I won't touch that. Barbarian imo has nothing to do with warrior classes. It is like Warrior=Legionnaire, Barbarian=well... Barbarian.

    I know that and think its wrong.

    In my view the original D&D did it better with fighters and berserkers either of whom could be from a barbarian (non-soap using) background.

     

    (Roman) Legionnaires were drilled and issued with uniform equipment but were an attacking force, they did not lurk behind their shield and wait for their opponents to die of boredom ;)

     

     

    Historically *barbarian* was used in a lazy shorthand for people who were different.

  6. It's pointless tedium. It's a meaningless thing to keep track of, a nuisance that serves no purpose and isn't even realistic.

    …and continually chugging potions that restore hit points and/or reconnect severed limbs is?

    The health plus fatigue system is one of the more believable damage mechanisms I've encountered in RPGs yet it's still fun to play.

     

    As of v3 the party no longer gets fatigued by travel so we can assume the *camping* supplies are actually the extraordinary stuff that allow rapid health recovery rather than basic food and fire making kit.

    • Like 1
  7. Found a bug, when trying to add new spells from a grimoire to your own (say aloths) the (+) plus symbol the usually appears in the corner is missing. Once you modify the spellbook (add a spell into an empty slot or remove a spell) the 'plus' symbol reappears on the corner of any unknown spells in that book.

    I didn't know where to put it but hope y'all can fix it

    See also:

  8. Hi Aarik,

     

    I've only had it happen to me once but I know when I tried a web search for a fix there seem to have been several people who have experienced it, usually as a result of fighting druids (Plague of Insects?). The trigger seems to be causing a save (in my case by leaving a cave) whilst a raw damage condition is still active after a fight.

     

    There seem to be work-arounds for removing the condition from companions but the only reported *fix* I found for the protagonist was to get them deliberately KO'd in a fight.

×
×
  • Create New...