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HawkSoft

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Posts posted by HawkSoft

  1. My main problem with the healing potions is that they take action time to drink and don't solve the problem of being surrounded and mauled to death. If I need them, I am usually losing as much health during the time it took to drink one as it restored and am going down regardless. Better strategy is what I really needed, not a healing potion. There used to be times when I didn't -quite- have enough endurance for a battle, but that is no longer an issue with Second Wind.

    I agree that Second Wind is way better than most (all?) healing potions.

    I generally have figurines in the quick slots plus an occasional scroll.

  2. Framlingham castle in suffolk is possibly a good prototype for Caed Nua.

    Here's a link to the plan: https://commons.wikimedia.org/wiki/File:Framlingham_Castle_plan.png#/media/File:Framlingham_Castle_plan.png

     

    There's an extensive accomodation/entertainment block on the North West wall (E on the plan): https://commons.wikimedia.org/wiki/File:Framlingham_Castle_-Suffolk-8.jpg#/media/File:Framlingham_Castle_-Suffolk-8.jpg

     

    Framlingham was built well after the Norman Invasion so there was no requirement for quick-build redoubt (= keep) and the science of castle building had evolved so the main defensive focus was on well designed towers and gatehouses rather than a central citadel. This meant that more internal space was available to construct appropriately grand buildings inside the castle from which the lord could rule and administer their domain as well as maintain their household.

     

    Space would also be required for when the king made a visit so as to be able to house (and feed) his substantial retinue, this was an expensive obligation on a noble and constituted a form of tax-in-kind. Some castle had three complete sets of accommodation, one for the steward or seneschal, one for the lord and his family and one for important guests.

     

     

    As a side note Acton Burnell Castle in Shropshire was more of a defended royal hotel than a fortification as its location made it a useful resting point for the king on his travels around the kingdom.

    https://en.wikipedia.org/wiki/Acton_Burnell_Castle

    • Like 3
  3. Good point. It's quite strange considering the universe is dark in tone. I guess they didn't have the time and resources to flesh this out (and the implications)  so they only mentioned it a couple of times. I hope a future PE2 will improve that. This is definitely a franchise that explores the dark side of human nature and history. 

    PoE explores a more realistic (darker?) pre-modern reality than most cRPGs, in this I think it is to be applauded.

     

     

    Personally, I've had more than enough of the Disneyfied Renfair alternatives :(

  4. I mean. Unless she died during childbirth.

    This is probably unlikely if she takes midwife's potion and follows her advice on diet. For *feel good* we should have been able to give her some money to buy the best food available in Gilded Vale.

     

     

    This might be one thing that could have been part of a game timer for the main quest, if you take too long she gives birth while the soul suckers are still active…

  5. Well this game is pretty much over now I guess, may be next patch will be the last official update this game will ever have....

    I don't understand why PoE completing its planned development phase means that it is *over* which you seem to imply means obsolescent ;)

     

    I'm looking forward to many more use of play from it, the same as I've had from BG1+2.

    • Like 1
  6. Just doesn't seem right that a character with less than 10 might bashing everything, everywhere......

     

    This is what the game and official wiki itself says about Might;

     

    'A character's physical and spiritual strength, brute force as well as their ability to channel powerful magic'

     

    So I guess Might is the right attribute to decide if a character is strong enough to bash effectively and consistently with a shield...........

    Why? :)

    In PoE *Bash* is an action that a character can do with a shield with the INTENTION of harming an opponent, there is no guarantee of causing any significant damage.

     

    You are correct that Mights IS required *bash effectively and consistently* but it is NOT required to attempt to Bash ;)

    • Like 2
  7.  

     

     

     

    a warrior with less than 16 or 17 might shouldn't be able to bash

    Setting aside the fact that Might is not muscle mass, can you explain why your choice of numbers isn't totally arbitrary?

      

     

     

     

     

    I said Might only because it appears to be the closest stat to strength attribute, however it could be any number that would signify as an indicator of wielder's strength. I always though of Might as Physical Strength in case of physical damage dealers and Mental Strength in case of magic or divine damage dealers......but that's just my way of thinking...............what do you suggest?

     

    Would you rather have Constitution govern or contribute towards Bashing?

    What is required is TRAINING and HABITUATION, in PoE terms that is a Talent.

    No need for any other kind of physical qualifier to use Bash :)

     

    Might contributes to all damage, so yes it makes Bash better too, but it's not a requirement to use Bash (just as armour auto-adjusts to body size we can assume shields do something similar).

    • Like 2
  8. Devil is not a typical rogue, she was the unfortunate soul stuffed into an unusually good automaton to act as bodyguard and gopher for a crazed animancer, as such I think OBS did a pretty good job.

     

    I agree that in presentation terms it would have felt better if some of the immunities had been properties of DoC's armour rather than her race but then I am sure you would have had (a few?) players killing her to grab the armour and then sulking when they found it could not be used.

  9. My understanding is that Roman Legionaries were all taught the aggressive use of a shield as part of their basic training and they were all habituated to its weight by constant practice. This may have meant that they had unusually well developed left shoulder/arm muscles but not that they had high Might in PoE terms.

     

    I see no need to REQUIRE high Might in order to be able to Bash, you just need a suitable shield and training (= Talent). High Might makes Bashing better.

     

    For clarity I suggest a 2 handed shield should be referred to as a pavise: https://en.wikipedia.org/wiki/Pavise

    I can't think of anywhere one might be useful in PoE, your opponents are just too mobile.

    See also: https://en.wikipedia.org/wiki/Sparabara (BTW woven reed is amazingly tough and light, contrary to what it suggests in this article.)

     

    I don't think *dual wielding* shields is worth the development time, it might look cool in a movie but zero/low damage tanks have no place in PoE (thank goodness),

  10.  

    PoE have done some nice things to include variety to how shields can be used and are specced (not just small-medium-large) and it would be nice to see this developed further in PoE2.

    In a mechanical sense, maybe. Really, though, having people use bucklers and then not use them for punching is more than my little medieval combat nerd brain can handle.

    I don't think Bash should be a universal function of shields.

     

    I'd be OK with it being a general offensive talent with some classes having some kind of signature shield talent (fighter, barb, rogue?).

  11. I'd support Bash as a specific fighter talent that could be enhanced by specific shields' enchantments.

     

    My view is that it should be a low damage high interrupt attack and that it should not be considered a two-weapon style action.

     

     

    PoE have done some nice things to include variety to how shields can be used and are specced (not just small-medium-large) and it would be nice to see this developed further in PoE2.

    • Like 1
  12. Your comment about him being a tool is in some sense appropriate. Magran used him exactly as such--as a tool to achieve her ends, a tool that she used carelessly, damaged beyond repair, and then lost before she could destroy it.

    My view is that Magran had got her use out of Durance and then simply discarded him like a thrown stone.

    The fact that the stone shattered when it hit a rock was of no concern to her.

    • Like 1
  13. And how many characters were there in BG1?  And how many of them were memorable?  People tend to quote the same four or five characters out of the 20+ characters there were in that game, usually the comedy characters, with Minsc usually being the one way out in front who, love him or loath him, is a character whose success as comic relief in gaming even his creators have failed to replicate satisfactory.

     

    Minsc, comic relief?

    First game I played the nutter attacked me because I wouldn't go and rescue his dratted witch :(

    I was very wary about having him in the party after that.

  14. As far as Sagani, I get folks beef. It wasn't offputting to me that she lacked an accent because I didn't even notice it. Even now, when I recognize that she lacks an accent, it doesn't really bother me, but I can see where it would cause a disconnect for some folks. I'm not much for immersion arguments, but I suppose the voice over work for Sagani would be a stronger 'immersion' argument than most, especially in light of the fact that Pellegina clearly has an accent from the Republics. However, I don't really hear a pronounced difference between the Dyrwoodians and the Glanfathans either. Hiravias seems to sound just any other Jo Blow to me. The Adyerans apparently have a more or less British accent, which builds into the whole correlation of the Dyrwood colonies claiming independence. I just chalk it up to one of those suspension of disbelief things.

    Once I got used to US English being the local language instead of the more usual (and generally awful) Olde Inglish I found the companions accents to be pleasantly subtle and appropriate with the exception of Sagani.

     

    I thought Sagani had a North Eastern USA city accent (I was wrong) but might be appropriate to describe her bland US style accent as NBC English.

    Whatever you describe her accent as it's an educated city accent, not a country or wilderness one, also she speaks too quickly and makes Eder sound like a village yokel by comparison.

    • Like 4
  15. And if it was actual Medieval English, it wouldn't be understandable to the majority of players, as the pronunciation was vastly different.

    It's not just archaic forms of English that can be hard to understand.

     

    Some time ago (don't ask) I was watching a French TV programme with my French friends, the presenter was interviewing a guy from the Deep South in English, I could not understand him and had to read the French subtitles…

  16.  

    I wonder if the existing dialog of companions could be altered by the computer to other accents without the cost of actually recording each line with the different accents? - The modified ones would no doubt be inferior to the true voiced ones but they might still suffice for alternate choices. ??

     

    Don't know. That would probably need some kind of talent i don't even know about.

    Mac's used to have a *speakable alerts* function that allowed you to select from many different Dalek accents  :w00t:

  17.  

     

    Sagani is OK, though as I've said repeatedly in the past, I find her total lack of accent 

    ?

    As an Old Worlder I'd say she has a very definite accent (very different from Eder) that I'd associate with a big city somewhere in the US North East.

     

    I'd prefer her to sound a little less refined and she should definitely speak more slowly.

     

     

    Hawk, as a resident of the US Northeast, I can safely tell you from experience that she doesn't sound anything like a native New Yorker nor a native Bostonian.  She sounds more like a journalist whose native accent has been washed out in favor of the utterly neutral American Journalist (lack of) accent.

    Thanks for the correction :)

    So Sagani has an NBC accent in the way it used to be said that some British presenters had a BBC accent.

     

    It's still an accent and it's still inappropriate ;)

     

     

    BTW I found the hodge-podge of accents and dialects in Divinity: Original Sin to be very off-putting and think PoE did a much better job in general.

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