matthewfarmery
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Posts posted by matthewfarmery
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Edited by matthewfarmery
I have this exact same issue, I got an invite to see her, but she not ther, or anyone to lead me to her. I already wiped out the slavers, not sure if I should have done fort deadlght first? I can provide a save if needed. but looks like I'm stuck a bit.
Edit,
my saves if they help
www.matthewfarmery.net/POEDF/PillarsofEternityII.rar
I guess I might have done things in the wrong order then? but still, I did get an invite which means she should still be available to meet, but she not there.
Edit 2
using steam version 1.2
Edit 2
I tried an earlier save, before I wiped out the slavers, did the fort quests, (no bloodshed) got the invite, but when I go back to the fort, no first mate to take me to the captain. Seems this is well and truly bugged for me.
Edit 3
I can also confirm like EmileDragonsbane mentioned in his post, getting a second letter from the captain, does fix the issue, and her first mate will lead you to her.
I was able to trigger this using my later saves, before I wiped out the slavers. But still, getting the first letter is bugged, and hopefully will be fixed. But waiting a few days on another island does also fix the issue.
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Edited by matthewfarmery
I am also seeing the same thing, letting the crew members work doesn't fix it for me, their injuries seem to increase if I do that, then if I put them in the healing slots, they go back to their original injuries levels, and won't drop any farther down. So I'm stuck with 3 crew which I can't use.
I hope this bug gets fixed soon.
Edit, using the latest steam version.
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lifting the fog of war wasn't a bad idea, but I wish it was like exploring the wilds, you uncover the areas you have explored. the problem is, without map notes, it's easy to forget where you been, or where that NPC is. map notes needs to be added, as its a bit of a pain remember which place you been in.
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the issue is with unity, and how it has compressed files, but it seems that for gog, their patches are a lot smaller, there is a way to reduce the size of the updates, (maybe this is what gog has chosen?) but there are sometimes downsides to this, like even longer longer times.
a few games that uses unity suffer from this problem.
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I would install steam outside of the program files directory, (if that is where steam is installed) if you have steam in the program files directory, windows sometimes have permission issues with stuff, especially games.
try moving the steam folder to another directory,
https://support.steampowered.com/kb_article.php?ref=7418-YUBN-8129
c:\steam
see if that fixes the issue, but yeah, completely remove the pillars folder from within the common folder, then try again once the folder has been moved.
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it's a known issue, as there been a few posts about this, one of the devs responded to this.
you can use the IE mod
http://rien-ici.com/iemod/pillars_of_eternity
(it won't disable achievements)
then in the console, type
nofog
open the door, save, and quit and reload, fog of war turns, *unless you want to fully reveal the map all the time.
best way to overcome this until there is a patch.
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something else to try
https://support.steampowered.com/kb_article.php?ref=7241-EYON-2343
not sure if deleting the bob file will do anything? or maybe try and delete most of the steam files apart from the steam exe and the common folder, that will force steam to download all the files, maybe steam is corrupted on your end?
otherwise, maybe try and contact steam?
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the stronghold needs a lot of tweaking, and yes, I'm also running into the problem that it doesn't really matter how high the security is, you still lose a fair amount of gold, and get attacked a fair amount. so something isn't right, and needs to be rebalanced.
the stronghold idea looked good on paper, but the system is flawed, getting more bad events then good, and yes, the place really needs to be fleshed out more. so I hope there will be a lot more tweaking and adding to the place to make it worthwhile.
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Not for any but for some doors. I used to close doors before robbing the places (shame on me) and only a few doors have these issues. Another door is the one to the Elder Archive.
should have said most does, seems if you are behind the door, its not always possible to open it again, seems to be linked to the fox of war, and a silly oversight to be sure.
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[1.2] Injured Crew UI is busted and inconsistent
in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
this has already been reported and logged, the best way is to move injured crew members abound, then they will start healing, but docking at any port will reset the the count (at the top of the global map screen) back to zero.
Hopefully this will get fixed in the next update.