Hello, forgive me if this is in the wrong section (and move as necessary please).
I had a question (and possibly suggestion) for Obsidian regarding the Morals in Project Eternity.
Now, many times I have heard that you wish to make the game to include things that are more mature than most games allow. This I have no problem with, and am actually excited for simply because I get the sense that it will ultimately give us more options as well as place a "strain" on the issue of morality. (eg should I kill this woman and take her belongings cause I really need the cash? or should I let her live for whatever reason?)
First and foremost I would like to ask, Will Morality even be an issue in Project Eternity? Will there be scenarios that we and our parties are placed in, that require us to make (for some of us) tough moral choices? As I mentioned above, I get the sense that there will be, but I just wanted to make sure.
With this question asked, I would like to bring up my main question and focus of this post. If there is an issue of Morality present (which I am assuming there will be), will the game have advantages and disadvantages to both sides of the moral scale. This may seem like a rather odd question, but I would like to point out a game that, in my opinion, has done very poorly in this category (and thus makes a perfect example).
In TES V: Skyrim, we see the basics of morality present. Should I kill this guy or not? However, I find that when you look at the game closer, it lacks something vital to that experience. Have you ever noticed that there is a "Dark Brotherhood" guild that is all about assassinating people in heinous ways? (and you are saying "ya, so?") My point is that there is not opposite of that guild present in Skyrim. In almost all of my first playthroughs of RPG games, I prefer to be a lawful good character maybe even religious good, but in Skyrim I see no benefit to being this way. Joining and completing the Dark Brotherhood in Skyrim, yields you some of the best equipment in the game, whereas being good yields you just the regular stuff. In fact, I feel as though good characters aren't even recognized in the game. Now I understand that the whole "civil war and dark times" theme plays in on this, and maybe Bethesda wanted to place a "grey haze" over the morals in the game because of it, all of that I understand, but what I don't understand is that Oblivion was the same way too. Yes they released The Knights of the Nine DLC, but that really wasn't all that integrated. Anyways...
My question again is, do you (Obsidian) plan on creating both advantages and disadvantages for both sides of the moral scale (good/evil)? If not I would like to make the suggestion, and if you already plan to do so, that is awesome!
Thanks,
-Valgor
PS- comments from the community are more than welcome Tell me what you think of the idea, whether you agree or not, etc.