Jump to content

void_dp

Members
  • Posts

    55
  • Joined

  • Last visited

Everything posted by void_dp

  1. And i think this is the key, so in sum: NO to stupid no purpose jargon YES to embedded in story line and game jargon, and no matter its severity And it is Obsidian that totally can do the second case
  2. And even so. A lot of people love PST, despite the fact that it has one of the most severe jargons in CRPGs, which very much is embedded in the very core of the game. Skyrim in comparison is almost no jargon at all, what is there very simple and standart language with [racename] [godname] [countryname], and that is not jargon but auxiliary reference information dictionary.
  3. I also think that cool implementing trainers in D&D like mechanics is thing of lot planing, but arcanum did this realy well. Unlocking of mastery and expert properties of spent points is good solution. And I feel that implementing quest in magic line can also be good, like unlocking levels, spells, grimuars.. schools of magic. There are so much cool story possibilities in teachings of opposite schools of magic, individualistic mages natures and the like. But this part in D&D is so small and so poor implemented.... Really... when i start playing for some necromanser specialist mage in old infinity, i get only +1 spell per lvl, and a thing that i cant learn some spells and thats all i get. When maybe i am roleplaing some good heir of necromansers which dont like necromansy and likes to learn forbidden to him school through the purifying quest line of this school of mages, or yes... to go and find some willing master hermit mage to contraband me some spells
  4. I was watching Adam playing IWD2, remembered old times, and suddenly remembered concept "teachers of skills" that got some nice realization with related quests early in PST and more so in Arcanum. Which made this aspect of games so much cooler than simple "4to5 skillpoint droping on longsword skill" immediately inside leveluping mechanics in BG or IWD series. So the question is - will there be Teachers of skills in PE? With old infinity game like mechanics it may look like some mastery aspect unlocking (like Arcanum) or impossibility of end skill point distribution without teacher, or something else. Or spell levels unlocking for mage-characters, etc. Personally i would love this to happen, because it will open so many possibilities of quest and story related stuff. Always loved stuff like - when i need to go find some "hermit grandmaster of meditation", and "master of meditation" points me where to look, in M&M games. I still remember conflict quest lines with Armor and Sword Masters in Arcanum, and magic book assembling quest from Marta in PST. Also i remember how i was realy stunned in PST when first time discovered that i am able to teach some thiefing skills to Anna, or to unlock things from that disc that even Dak'kon still cant comprehand and explain them to him. So it would also be cool to have companions teaching element or something like that. So what do other people think about this aspect?
×
×
  • Create New...