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Asdraguuhl

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  1. Hello everyone, I have encountered some bugs which happened after choosing several perks, mostly TTD related (I was saving them up and selected 5 simultaneously). The bugs are: 1. The TTD duration seems to have been decreased significantly. It seems that each shot fired decreases a noticeably larger TTD ammount than before. (I suspect that the TTD related perks are responsible) [EDIT] On second thought, it may be that the TTD is working as intended. I observed a difference before and after the perk upgrade and I may have misinterpreted the change as a bug. I have been playing further and the TTD works fine now. (Either the TTD functionality got restored or it was an erroneous perception on my part). 2 The shrink ray gun lo longer shows the energy projectiles. I hear a sound when firing but I see nothing. However, when I point to an enemy then I see the energy projectile but it doesn't seem to affect the target. (I don't know how both bugs are related but they have occured at the same time) [EDIT] I have acquired the Mind Control Ray and it has the same issue; I don't see a projectile. HOWEVER, when I shoot at a target THEN I can see the projectile. It seems that these Science weapons *are* operational and usable. I don't know whether this is the intended behaviour, which I doubt, but I swear that I saw projectiles when firing the Shrink Ray without hitting a target. --------- Loading a previous save prior to selecting the new perks did not solve the issue, neither did restarting the game. I even uninstalled and reinstalled the game and the problem still persists. --------- Has anyone seen this problem before and/or knows how to solve it? Thanks in advance!
  2. Hello Josh, I have been looking at the bush and tree animations and I have to admit that they did not feel too natural. After looking at it a bit I identified at least one property that can be improved. I noticed that the velocities with which they move are CONSTANT and as a consequence when they change direction, the velocity changes discontinuously. This is probably why some people use the term "jerky" to describe these animations. What is apparently missing is ACCELERATION. Flexible systems like trees and plants whose motion is excited by wind should show a smooth motion without discontinuous jumps in velocity. Perhaps the use of a simple sine wave could lead to better results. Without the need to go into real dynamics modelling in terms of physics, you can perhaps experiment with a superposition of various sine waves or a single wave with perhaps a variable amplitude in time. But the key is to avoid discontinuities in velocities. Hope this helps. Anyway, the animated scene looks very promising and I especially liked the dynamical lighting so keep up the good work.
  3. I voted the fourth option "format doesn't matter to me, just enjoy it". Playing Arcanum should be an enjoyable experience and not feel like a chore so I would prefer him to just play the game at his own leisure and then to provide a summary (either written or video) of his thoughts once finished. It would be interesting to see a video of both Chris Avellone and Tim Cain having an in-depth discussion about the game.
  4. Justin, Do you think it would be a interesting idea if the composer were to compose a suite based on the in-game music in the same vein as Prokofiev's Alexander Nevsky? I think that that would be a great addon to the game soundtrack.
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