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Solid Sage

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  1. Recently bought Arcanum on GOG when it was on sale, so I'm playing through that and Planescape: Torment. Both with screen resolution mods and fixes.
  2. I'm still fairly new to CRPGs, having only started Fallout, Arcanum, and Planescape, so I'm not even going to pretend to be particularly knowledgeable on this subject but I think not being able to save everywhere all the time is a good idea. I also want to add that I haven't read through all of this thread. If you make certain bad decisions, you should be punished for it, not just able to reload your save. Dark Souls does this well, but that's a different type of game. There's always going to be the "just don't use it!" argument, but it's honestly pretty hard not to when it's readily available. Maybe something like what Hitman does, where you only have so many saves each level (each map/town/dungeon?) would work. I think what someone on the front page said is a good idea with different difficulty options allowing and disallowing this.

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