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Daulmakan

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Everything posted by Daulmakan

  1. P:E is supposed to be a revival of the IE games. Both Durlag's Tower and Watcher's Keep could be exited at almost any time. Watcher's Keep even had an exit from each level, usually at the "end" of such level, while Durlag's could be retraced back to the entrance in all levels except for the last one before the Demonknight (and still you could get teleported outside by Islanne's ghost after advancing the level some). I like a full inventory as much as anyone, but an RPG should not be a quest for inventory management. Basing the dungeon's nature on being unable to grab most of the loot by forcing you into a single go (please keep in mind it's 14 levels!) doesn't seem like a reasonable idea. I don't mind not having an exit in every level, or two, or three. But yes, I do wish for an exit of some kind every several levels; if they're hard to get to, so much the better, they'll feel "earned" rather than just "given". Also, being able to retrace steps if there isn't an exit in the vicinity should be possible too, even if the way back to the entrance is long and tedious, the option is there.
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