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0 NeutralAbout Logan
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Copenhagen
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I did a lot of work with the NWN1 toolset but never published anything, I did some of my own scripting though and made some scripts that I thought were nice, ones that spawned monsters randomly or had general random results, most of the boss fights would spawn random text over their heads, saying things like "I'll kill you" and so on. I thought it was a nice touch. Then I got NWN2 and I had to upgrade my video card to a BFG 7950 GT OC, all the sudden I could not use the NWN1 toolset and I could not play NWN1, it locked up. So I basically lost all my scripting (yeah I know I can get it back, I'm just lazy) Then I was out of work for a coupls months and I built 80% of keep on the borderlands in NWN2 toolset as an exercise to learn the tools and to finally publish a module (I always wanted to for NWN1 but could never finish the project, sound familiar anyone?), anyway then life came along and module building went away (I had a baby boy) I had some nice features in Boarderlands, lots of companions and I uncoupled XP from the PC, so no leveling up of all characters at the same time, I also made death permanent for companions and tried to keep magic limited, although it is hard to do that and be fair to all player types. What I want to do is build a mod with the new overland map and try to just paste in community modules to create a super-mod where you could access a bunch of different mods with the SOZ party system, problem is that you would probably have to do some work on the community mods to get them to work right with the party system, and you might piss off some builders by taking their work. Better yet would be to get a bunch of community members to build small mods for different levels and paste them into a overland map, just get everybody to use the same mod template and naming cconventions and agree on loot (I prefer low loot, where you really appreciate the good stuff you do get and it doesnt seem like you can get a +1 to +3 of anything at some Kmart of magic)
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first off, get the bounty hunter heavy fighter in the cotez system! the original game is best playing through the storyline, and you can avoid moving the plot as long as you like, you just don't gain levels again until the story moves forward, but this is a good idea. Trade for a while with a freighter, build up a bunch of money, then you don't have to worry about running missions for money the rest of the game. If you want to play multiplayer, go to the Discovery Mod http://www.discoveryfl.com/ lots of new ships, new equipment and tons of new systems, jumpholes ect, fully open play, lots of players who are dedicated role play. You are encouraged to join a faction a role play. the discovery mod and community is really a lot of fun, I burned out after ~60hrs of play, but I don't really have the time for games anymore, anyway
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Hmmm. lot of BIS/Osidian titles here, can't say I'm that surprised me BG2 expansion -Throne of Bhaal (I get tired of super high level D&D, too many spells and uber items with abilities, you spend half the time trying to organize the inventory and all the different options for attack, better off playing a straight fighter, also funny when the random villager has +4 items....) IWD2 -By the time I got to the underdark I could not remeber the plot anymore, did not know why I was playing -actually liked the forest maze though NWN2 -Can't remember if I finished or not, stopped somewhere near the end, also getting uber-level fatigue and I hate forced NPCs in party. campaign was just too long, I did not care about the story at all after a while NWN2 MOTB -don't understand the hype, pretty dull + uber levels I finished KOTOR2 -but like Gromnir wish that I had not Call of Cthulu -don't like shooters X3 reunion -too intimidted by the complexity Mass Effect -Just bought it but did not even install, was having way too much fun playing the Discovery Freelancer Mod online, after reading up I don't know if it is my cup of tea One last unfinished "game" I spent many hours building mods on NWN yet never finished one of them, the best one had like 20hrs gameplay when I abandoned it, right now am trying to finish a NWN2 mod (How did Obsidian manage to make mod building at least 5x harder than in NWN1?) that I started in Febuary 2007 and abandoned in May 2007, it is ~85% done.
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I was checking out IGN most anticipated games of 2006 and saw that Elder Scrolls IV made every list and usually near the top of the list, which made me wonder if Elder Scrolls III, Morrowwind was any good. (IGN link here) So tell me what you think? Is it worth getting/playing? Should I just wait for NWN2 and DA? Games I've played and enjoyed. BG1,2 ect, IWD, PST, KOTOR1+2, NWN (yes, the OC sucked) I usually like to stick to D&D but I'm open to a new fantasy system. thanks,
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Right now I am playing the freelancer Evolutions mod from pathfinder studios, it changes the following... Ship speeds vary by class, possibly also by vessel. Additional mountable equipment (all in several degrees of power and cost), including scanner, sheil capacitor, main power source, power booster, armor, different sheilds that vary in regeneration rate and type of protection. Enemy ships sheild regenerate and use nanbots. Enemy AI is better, light fighters are really hard to hit!! New systems added, new planets added, new jumpholes. New ships, every one I've seen is freelancer themed. see here http://www.pathfinderstudios.com/
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I understand there are older games like WC and privateer in this genre (I have not played them) Are there any newer games or games in production? I could'nt really find much.
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Dialog is bad, so bad that I kinda like it. As for ship selection, there are mods that take care of this, tho I have'nt played them yet.
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Agreed, the game makes you fight constantly, so trade and exploration are constantly interuppted by combat. It's fun to go find some hidden wrecks, but it's not fun to fight 4-5 battles against a slew of enemies just because you flew across the map.
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I just got Freelancer about a week ago and have been playing non-stop. The space exploration, combat, and trade system are really cool, plus you can upgrade your ship with different sheilds, thrusters, missles, and laser combos. It is a bit like playing a D&D game except that you outfit your ship instead of your character. The universe is huge and I find the game fairly to very challenging. With more than 40hrs play time I've only seen about 1/2 the systems. That's because the combat is fairly time consuming and random attacks occur too frequently. Anyhow, I was thinking that if you mixed together the best elements of Freelancer with the best elements of KOTOR you would have one of the greatest space games of all time. Freelancer has almost limitless free exploration. BTW, freelancer has excellent cut-scenes during the SP campaign, you can also play MP online without a storyline and several excellent mods add many more ships (star wars, star trek, as well as generic or freelancer themed) as well as more complex sheilding and thruster systems (instead of sheild and thruster you have capacitor, power source, regenerator, ect...) Anybody here play or played freelancer? What did you think?
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I got a little interested in this game and was checking out the forum over there, it urns out that they released a demo in late march that was a buggy mess. The developers have been bug fixing and have a list of fixes completed since the demo release. It seems they are pushing back the release to have a higher quality product. Sounds like either sound development or good publisher decision making. In any case, this is one few soon to be released games that I might buy. With the action-oriented combat it sounds a little like Jade Empire but in a classic fantasy/D&D setting with probably a weaker story than JE, too bad I can't play JE, my gaming is limited to the PC. Anyone else interesteed in Dungeon Lords?
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I often felt like I shouldn't be designing games for the BG audience because I loathed the NPCs in BG/BG2/TotSC so much. <{POST_SNAPBACK}> I could never stand the BG NPCs, I just used the multiplayer workaround to create my own party. No matter how I tried I could not get into them, same with NWN. KOTOR1 on the other hand had great NPCs.
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On this board there are some people that claim KOTOR2's story was lacking, that they did not know what was going on or that The story made no sense. On the other hand, many hardcore players say the story was deeper and more engaging than KOTOR1. IMO, since KOTOR2 required you to talk with your companions to undrstand the story, many people have been left in the dark. It is possible to play through the game and barely understand the point of the story. Many previews said that you would require several play-through's to get the full story from all your companions. Did obsisdian make mistake in KOTOR2's complex story? Are some forum posters complaints misplaced? or right on since Obsidian developed such an obtuse storyline? Maybe the subtleties of KOTOR2 will be appreciated with time... but only if a patch comes out soon dammit!!
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Everybody here is aping this theme, LA forced the game on Obsidian, yet nobody knows anything. Perhaps, Obsidian was saying to LA, "don't worry everything is under control. We got it.". Blame the publisher is alright, but we really have no idea what sort of communications and contract agreements occured between LA and Obsidian. Scapegoat LA if you want, maybe it's the truth, maybe not. In any case they are responsible for releasing the game, and ultimately responsible for it's quality and content. However, Obsidian, with it's nascent reputation on the line, should have made a greater effort to make sure KOTOR2 was good.
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Volo... "Afterall, it's the only D&D game to allow you play exactly like in pnp with a DM." So Basically you disagree with Volo's use the words "you" and "exactly", since you correctly assumed this sentence addresses "your" experiences as to whether NWN is "exactly" like PnP D&D for you. Seems a little nitpicky to me Bishop. I just assumed he meant the only game where you can play with a DM. Besides NWN not reproducing your experiences exactly, can you play as a DM? What other games can you do this in?
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I never played games before BG, except Ultima II, III, + V, So I can't judge POR or others. I say BG. The pace, combat, and RP were all excellent. I've been trying to reproduce the BG experience for 6 years, only BG2 came close. Planescape is not really D&D for me, it's a different setting and the game lacked in combat, which is a major feature of D&D. If the vote was best RPG I could understand, as it is I am disappointed with PST's ascendance.