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Posts posted by Ignatius

  1. Paralyzed by indecision here. I mean, Twin Sting is pretty nice with it's Insect proc and damage, etc. but Persistence is also good because it's just so fast and also got the raw damage going for it, too.

    Honestly it seems marginal so long as I take Gunner to get Twin Stings reload speed up, but... I really don't know. I mean I'm playing on Hard so it really comes down to style preference anyway. Hunting Bows seems more thematically appropriate to Sagani, but that's not really central to my question.

    They both kill stuff good enough. Just wanted some thoughts on this.

  2. I think there's a bug right now where the fight ends early despite enemies still being present. It just fades out to cutscene. So you can lose Eder through no fault of your own. Ooowee. Fairly sure what happened to me. Luckily I restarted because I wanted to do proper save game import, which I didn't do stupidly, anyway, this time I got the chance to play the entire fight, and his wonderful self was there waiting for me.


    Still, bugs aside, pretty cool. Makes the game quite a bit more challenging at the start! (Provided you don't buy mercs.)


    Can you romance Eder?

  3. I don't get the need for full voice acting. Pillars is not a cinematic experience, it's clearly closer to a novel with the way it's presented. In a game like Skyrim you want it, because you're face to face with the character and that sort of immersion is important to the game play and standing face to face with a character as you read what they say doesn't work. Here you're like staring at a tiny diorama, so reading text is more fitting. Hell the writers even embrace this with additions of descriptions of character actions between dialogue, which is obviously more a reference to the written word than it is the cinematic experience, so this seems completely unnecessary to the game's overall presentation.


    I think they said they're only voicing key character dialogue, which I can live with. I don't think anyone needs a vendor yelling about cheeses for hours.

    • Like 1
  4. OMG I think the weapon balance in this game is pretty good, but maybe too good sometimes, to the point it's really not clear what weapon you should equip.


    I'm running a 1h rogue build (thinking I should give it up and go classic dual wield but that's another issue) and I've got these weapons in my stash just driving me nuts because I just want to use them all!


    Drawn in Spring - HIGH HIT CHANCE, DOT EFFECT

    Vierina's Leaves - DAMAGE TO FLANKED

    Aattuuk - BIGGER CRITS

    Spelltongue - ATTACK SPEED


    It seems like Vierina's is the way to go, with it's extra flanked damage, which is the rogue's bread and butter, but... maaaan. I'd love for just a straightward dagger that screams, "This is THE BEST rogue weapon ever! Use it!" but I guess that's kind of bad game design. Still, Carsomyr had it's appeal for that reason. You picked it up and you were like OH YES I KNOW WHAT I'M GONNA DO WITH THIS. Well, I think it was Paladin restricted, but whatever.


    There is of course the whole use Bittercut GG thing, but let's just focus on these weapons for the purpose of discussion.

  5. I didn't like potions in PoE. They took too long to drink mid battle, they didn't seem to make much difference, or there was always a better action to perform. Some were pretty nice, like the crit or attack speed ones, but others were like, "Why would I ever use that?"


    I also think being able to craft bunches of them made it a requirement they not be TOO powerful, which in turn meant they weren't worth it in the first place. They were just kind of there and the only time you ever used them was when you had to remind yourself they exist.


    I don't think they should be craftable in the sequel. They should be a limited resource that you cherish and use at key moments to win big battles. I liked how it was handled in past IE games. They really made a difference and so were a lot more exciting to find, which was a nice addition to only looking for weapons and armor. Like right now I'm playing IWD and I've got this 8d6 Flaming Oils I'm holding onto, looking forward to the right enemy pack to unleash it on.


    If they are going to be craftable, I recommend the mats for it be harder to find.


    Maybe PotD players had a much different experience... I only played on Hard, so.

  6. * Changed how visual effects render so they are much less likely to blow out the scene.


    This is all I care about, and I suspect having 5 characters will aid in reducing this issue. In the later stages of WM, and on higher difficulties (more enemies) fights could really turn into a bewildering mess of particle effects, particularly at the start where everyone launches their buffs at the same time.


    So I guess I'm happy about the change, though I understand the appeal of having a big adventuring party. I mean, big as in +1 larger...

    • Like 2
  7. Actually no. He said "we'd love to do a sequel." not 'yes there will be a sequel.' But that's not what I found the most interesting. It is the "...but we'd like to move on to a new project" part that I'm curious about. I wonder what it is?


    That's just a game designer being careful with their words and understanding the industry. It'd make no sense to announce it like this, as a footnote to an interview.


    "We're done with PoE, but look out for PoE2 someday!"


    Then the interviewer has an exclusive about the sequel which they blast all over the internet and Obsidian has to start answering tons of questions about something that probably isn't much more than a pile of design docs. Seems like a waste of everyone's time.

    • Like 1
  8. During harder fights, I'll turn ten seconds of combat into 5 minutes of real time game play due to how much pausing is required to stay on top of things. So that'll give you an idea how essential it is. It's not an optional suggestion.


    Also keep in mind that positioning is very important, sometimes more than any spell you cast. Keeping your party spread to avoid AoE, keeping squishes out of reach, establishing choke points, keeping your tank from being surrounded, etc.


    I dunno if this is helpful. lol


    My general flow of combat is. Pause, position, get my tank into the mix, figure out what the enemies I'm fighting are weakest to, hit them with a nice disabling AoE effect, move in my damage dealers to attack, get stun locked by Monks, watch as my Priest and Wizard are blown to pieces in 0.5 seconds, throw computer out of the window.

  9. Dumb question maybe, but if the God's aren't real, then who the heck are they? They were created by mortals? I was always confused by that point, because even after all this concluding of the God's nonexistence, you still had Woedica and Galawain telling you to do things for them.


    I would enjoy a dialogue option to them, in which I say, "Ha! But you're not even real!" Then they just -- poof -- disappear. But I know it's not as simple as that...


    I think all this talking to god's is because Zahua slipped something into your food.


    You kind of a get a huge amount of info in this game in short spans of time.

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