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Posts posted by PK htiw klaw eriF
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In PE2 they could try to include nun-lethal damageI don't think there is such a thing as "none-lethal damage".....
However non-lethal damage could be pretty cool.
I wouldn't object to that at all.
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I don't think there is such a thing as "none-lethal damage".....
However non-lethal damage could be pretty cool.
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I'm not really clear on what you mean. What exactly are these progression metrics though? So do some classes get attack bonuses and others do not? Do some classes get more HP than others? Can you expand on this?
Yes I can expand on this. In D&D 3/3.5(the system that PE will be closest too from what Josh Sawyer has stated) there were 6 metrics that increased among all classes upon level up. they were attack bonus, HP, skill points, and saving throws(Will, Reflex, and Fortitude). Each class had their own rate of progression for the metrics. for example a Fighter gained 10(+ CON modifier) HP, + 1 attack bonus, +2(+INT modifier) skill points per clas level. A Wizard gained 4(+CON modifier) HP, +.5 attack bonus(+1 every 2 levels, 3/3.5E rounds down) and 2(+INT modifier) skill points. Rogues gained 6(+CON modifier) HP, +.75 attack bonus, and 8(+INT modifier) skill points. Certain classes' saves also increased at a faster rate, Wizards had high Will saves, Fighters had high Fortitude, and Rogues had high reflex(I can't remember the exact equation for save progression and don't have a rulebook on hand ATM).
Essentially, Fighters ability to hit with weapons and Health/Stamina will increase in larger base increments per level than other classes, Rogues will have more base skill points(or whatever the PE analogue is) per level than other classes, and Wizards will appear to have poorer progression comparing skill, attack bonus, and Health/Stamina, because what they rely on(Spells) typically overshadow these for their progression.
What do you guys think about classes from a games mechanics perspective? Should classes define very rigid borders between what a certain person can and can't do? For example, are rogues the only ones who can emply skills like pickpocket? Are monks the only ones who can fight unarmed? Are wizards the only ones who can employ spirit-based magic? Or are these classes undefined boundaries? Can a monk also learn some magic as well as thieving skills? Can a wizard also learn some ranger attributes? Can a barbarian also be partially a priest?
If there are undefined boundaries, how undefined do we make it? Are some skills or attributes extremely rigid (priest spells ONLY for priests) and others unbounded (thieiving skills can be learned by any class) or is everything rigid/unbounded?
These boundaries help players and the game world to be more/less rigid and help define our experiences. Thank you everyone for responding thus far.
I wouldn't mind if all classes had access to the same feats and skills, I think that the major boundaries between classes should be different progression for attack bonus, skill points, and Stamina/Health, and the special abilities each class earns. I would also like to see multiclassing.
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I think what defines a class is progression. Classes will develop Attack bonus, Skill points, HP, etc. at different rates.
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Isn't combat part of the story? I always thought that the story was about the PC's struggles and triumphs, so the battles they fight and the obstacles they overcome are as much a part of the story as the reactions the game has to their choices.
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For certain quests, I wouldn't mind a time limit, but I would hate to have a time limit for part of the main quest.
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Either the tooltips need to be very very detailed, or we need to have a detailed manual. Somewhere the description for Fireball should include the formula that calculates damage.
I think that both should be very detailed. Also the equations for all spell/ability effects(range, duration, damage, etc.) should be clearly displayed. Giving the player all the information would be great.
As for the OP, I'm fine without a tutorial, as long as the game is thoroughly documented in the manual.
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At the time of posting(69 votes) it seems that the majority of us who want multiclassing would prefer a "Mix and Match" system over a Gestalt system. Why do you prefer whichever system you prefer?
I personally like a "Mix and match" system because it allows more freedom and player pacing of the character's progression.
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3.x rogues had shadow powers if they picked the prestige class, just like that. First you don't have supernatural abilities and then *click* you have a bunch.
I'd much rather there was a sneak tree, or in D&D terms feats with prerequisite feats, where you get progressively better at hiding, until reaching actual invisibility (at epic levels).
Or learn to lay traps like a master, or wicked sword skills, climb smooth walls, become a poisoner, whatever.
Or be a "regular rogue" with a bit of this and a bit of that.
You still have to train as a Shadow dancer though, which is not a Rogue. Not to mention that Shadow Dancer was also not Rogue exclusive, so Rangers, Monks, bards, etc. were also competent candidates.
I do think the rest of the post could apply to PE though, assuming soul powers work how they do in the description on the wiki.
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There is a nice multiclassing thread where speculation and ideas are being thrown around if you are interested.
I wouldn't call it nice, since the people who voted "no" to the first question seem to have misunderstood the "If you answered yes to the previous question" part of the second, and are making those who want "Mix and Match" multiclassing seem like a plurality rather than a majority over those of us who want multiclassing.
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This is like a liberal circle jerk in here.
Sorry that we critically read and analyze data.
@Parker - Keyword there is "system". The federal system takes everyone's tax dollars and does all kinds of screwed up **** with it, meanwhile leaving infrastructure to rot. So no, I don't see the problem with getting money back that the federal government has wasted.Then it throws everyone's tax dollars at Republican states, who then send congressmen to DC who are hell bent on preventing federal dollars spent wisely and would prefer to steal the money from hard working Democratic states who put in more than they get. Why is it ok for those parasitic freeloaders to steal my money?
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It is the hair. Just looks too campy to take seriously.
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I don't see why you had to post three pages of hyperbolic BS just to come out and say that all you were against was poor writing.
It is the internet.
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"I'M A LIBERTARIAN - GOVERNMENT REDISTRIBUTION IS EVIL!*
*EXCEPT WHEN IT GOES TO REPUBLICAN STATES
Fixed that for you. Now it could pass for the republican motto.
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Show me where the hell I said it's "ok"?
Very well.
I don't see the crime in getting federal dollars back since the federal system is a parasite anyway.
That good enough for you? You don't see a problem in getting federal dollars.
And I thought Liberals are supposed to be all about the poor. My mistake.I'm not a Liberal. I will give credit where credit is due though. And generally the Democratic states have been supporting those parasitic republican states.
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Russia is essentially emulating China: crush opposition, censor all media including the Internet, and make a few rich and powerful families even richer and more powerful.
Maybe they think that if they emulate China, they will matter again.
Not a very good idea, considering that China's path is unsustainable. There is only so long you can have a few doing extremely well while the rest of the country lives in abysmal conditions.
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I personally don't like the idea because I could see the log getting a bit cluttered.
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A lot of those numbers could be broken down to the simple fact that the states on the right have fewer rich people and industry, thus there's less federal taxes to be generated. I don't see the crime in getting federal dollars back since the federal system is a parasite anyway. But some of the so called "conversative" states do need to answer for running a budget into the dirt.
So it is okay for the Republican states to parasite off the Democratic States? Why the hell should Alabama get California's money? Those freeloaders should only get what they put in.
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You have no idea how much I want food-based magic now.
I do. I want food based prayers as well for priests as well. All hail Raed-Vaelvaet, god of Cake!
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Will meele casters be possible in this game?
No.
Melee casters will be however.
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If Obsidian is telling the truth, it will use all $4M to make this game.
What? I don't recall them stating that the only funds for PE will come from crowd-sourcing. There is no reason to believe that PE will not be funded in some part by Obsidian.
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Either way, primary characters in the game should be fully fleshed out. Even if we, as players, don't know completely everything about them, the developers making the characters should, before they're ever included as a companion/main npc.
I agree. However, I think that how the character thinks should be the first thing that they consider.
I also don't think it's necessary that all romance options be companions. What about the innkeeper at the inn you always stay at? There are non-companion NPCs that can be romance material based on how often you interact with them.I don't either, however, it can be simpler since companions are already getting quite a bit of attention/fleshing out while that innkeeper might not be.
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I wouldn't mind seeing powerful items that require a quest or boss fight to receive. I would also like to be able to craft powerful items that can compete with them.
US Election 2012...the aftermath
in Way Off-Topic
Posted
It depends on what you mean by "socialism". If you mean the government actually existing and being able to spend money, then no. If you mean the government owning everything, then yes. On "gun control" there is a bit of a difference between barring automatic weapons used in warfare from the general populace and the guvernment takin away ur guns, most conservatives don't seem to be able to understand that, seeing as everytime gun control is mentioned, they scream about a conspiracy to steal their guns and destroy 'merica.
People are also serious about Ron Paul and Libertarianism, most still think it is bull**** though.