Agreed, which is why I would recommend going first to the option of having a grappled opponent use an existing animation. Are they not going to have animations for sleeping or prone creatures, or some other suitable disabled condition? Certainly I would expect them to. So, somewhere between spectrum ends of 'new grapple specific animation for those creatures that can be grappled' (takes lots of time and resources) to b) no unique animation applied to the creature, it just stops moving (far less time and resources) is, perhaps, the happy medium: use an animation for a condition that was goi