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Cheffchantier

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About Cheffchantier

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    Luxembourg
  1. Crossroads Keep was used by the developers as an example of a "player stronghold" that requires management and not the type of thing they're looking at the player housing to be. I do enjoy the customisation and management aspects, but then it needs to tie into the story a lot more, so I can see why they're staying away from that. Something like the Sink from New Vegas seems more likely. Somewhere to store your stuff and interact with your companions, maybe with a few quests to get some optional upgrades. And exactly that is one of the other things bothering me. it feels more then dum
  2. To be honest decorations is something i don´t fancy that much either. i meant with all the upgrading choices , rumors, etc; that you have to evolve your castle into something much bigger and more defendable, where the main goal could be to upgrade your castle as effeciently as possible against the future threats. i don´t care if it looks fancy as long as the upgrades and the castle life is realistic and has an impact. --> something like the nwn2 crossroads would be great, because you were involved in your land and castle and its future. it gave me the ffeling of having achieved something gr
  3. im in the minority here, but the castle from nwn2, i found to be great. especially since it was relevant to the story nwn2 was telling. the dynamics were great and i was always anxious on getting back to the keep for new informations , quests, upgrades, surpise visits, etc. for example: the dynamics with the amateur adventuring group(who goes on to spy for you) was great. in these scenes i was torn apart if i should send the (amateurish) group on such dangerous quests, etc. it made me feel emotions(at least for me) that a lot of the new games(dragon age 2)were not able to produce for me. i wan
  4. oh i think here will not be many ppl from my country: luxemburg!
  5. Let me disagree here. It's inferior to NWN2's castle in every way. Reinforcing wall is not a 'decision', it's grind-gold-and-get-your-damn-wall thing. Choosing what to patrol actually changes nothing. And it requires zero brain activity. Calm down , I was not saying that it was below/above/sideways from NWN2, as I have not played such a game. My point is that I am not in favor of having integrated castle management features (which do not make sense for wandering adventurers, as managing a castle requires continuous presence). I would prefer limitating the choices to some general o
  6. Let me disagree here. It's inferior to NWN2's castle in every way. Reinforcing wall is not a 'decision', it's grind-gold-and-get-your-damn-wall thing. Choosing what to patrol actually changes nothing. And it requires zero brain activity. exactly what i meant:) a disapointment from beginning to finish.
  7. Hi, i have to say you have some great ideas about the housing. and i don´t see why a castle is not possible and unrealistic? it all depends on the storyline. To be honest for me personnally i wish you would do something in the vein of nwn2. I loved the crossroads and all the npcs, storyline´s, upgrading, etc that was involved with it. i have never seen an equally dynamically fun home for your character then this. to be honest it was the only home where it felt like the home for my character and i was always anxious of getting back to it, seeing what had transpired while i was away. f
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