Well.. I tried the beta first time today.
Set the difficulty to easy as this was my first time in a new game with a new system.
Did some wandering around and got myself into 2 fights.
First fight was at the bridge you start with, against the people there.
I had zero idea what I was doing, and suceeded only by blasting the entre combat zone with AoE spells (both positive and negative).
The spell that 'creates blights' for a wizard I had zero understanding of at this time as it felt like it did nothing when I tried using it. (although I got afterwards that it appearantly swapped out my weapon with a magically created one).
Second fight was against some bettles in a second area.
I got decimated. Truly and utterly decimated.
I didn't manage to down a single beetle, and half the time I felt like my people did jack all. Either because I had no idea what they were doing, or because I got a message telling me that the DT of the target was too high...
I played all the old games of the baldurs series, icewind dales, planescape:; torment, never winter nights, Dragon age (only the first one in that series, though) and so on.
Never did I feel combat was as unresponsive as in this beta. When I tried setting it to "pause on all", it was a frustrating mess of not feeling like anything happened at all between each pause. Trying to activate/deactivate different pauses didn't help me much in getting a clear picture of what was actually happening on screen, and I never felt like I was actually in control of what happened.
The interface needs a hefty upgrade to tell the user about what goes on, cause right now I feel lost during combat as to what is happening or when I can do something.
The gamemaps looks pretty, but that means nothing when the combat feels as unsatisfying to me as it does right now.