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monsen

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About monsen

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    monsen@monsen.cc

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    Norway
  • Xbox Gamertag
    r_monsen

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  1. Exactly. I don't want the campaign changed in any way, nor do anything need to be rebalanced. Nor do I want some silly tached-on seperate multiplayer part just so they can claim multiplayer support (like Mass Effect 3 did). Just the single player experience, but granting a friend the option to create his own character and play it as one of the party members of the main hero. Many people claim there are too many games with multiplayer support these days, but there have been forever since I saw a proper RPG game with proper Co-op support. This isn't about tacking on multiplayer to everything
  2. To me, Multiplayer is the single most important feature beyond the actual game itself. I've had countless hours of fun playing the campaigns from Baldur's Gate, Icewind Dale, Neverwinter Nights, etc co-op multiplayer with my friends. What is important to me is that the multi-player is co-op, playing the exaxct same campaign as in single-player, no seperate multiplayer part or other changes. And I don't care if the story still resolves around a single hero, I am more than willing to play one of the hero's companions (like in BG multiplayer), no reason to change the story to accomodate multi
  3. Having multiplayer is one of the most interesting features they could add imho. Note that with multiplayer, i mean co-op, play through the main story multiplayer, not some tacked on unrelated multiplayer (like deathmatch arenas, seperate multiplayer maps and such). I have had a really good time playing through the campaigns of Baldur's Gate, Icewind Dale and Neverwinter Nights co-op with my friends. Not really. Baldur's Gate, for example, is a single hero campaign (with a supporting party), but still, co-op multiplayer works perfectly. Not all players have to have equally important roles
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