Jump to content

Mrakvampire

Members
  • Posts

    197
  • Joined

  • Last visited

Posts posted by Mrakvampire

  1. By 'we' who don't want Bioware-style romances in PE. You are obviously trying to suggest that I suffer from somekind of personality disorder, very decent of you.

     

    And those "who don't want Bioware-style romances in PE" allowed you to speak for them? Hivemind, obviously.

    No, I never tried to suggest anything like that, that was just a simple question about why do you dare to speak for others.

    • Like 1
  2. Dear Baldur's Gate games fans!

     

     

    Maybe I'm mistaken - but I witnessed some kind of bad attitude here, on Obsidian forums, to people that like old Bioware games.

    We are being called 'biodrones', BG series as 'badly written' and some people express opinion that we are not welcomed here.

     

    I want to make it clear - I don't want to start BG vs PST flamewar. I regard both games as great, but different.

     

    But I think that some fans of Obsidian regard BG as inferior IE game, cause it wasn't created by Obisidian developers. And I think that we should try to make sure, that the voice of gamers that like BG series is heard.

     

    I just... Don't know what to say further, as you know, I'm just a hamster. :)

    Discuss.

     

    P.S. Again - the purpose of this post is not to force you choose your favorite game or some kind of similar flame-war stuff.

  3. No, you're wrong (again).

    BG2 had a great, open world, with lots of developed quests, some extremely well-done and tough fights, and one of the best cities in gaming history - but the writing was poor and childish at times. PST was the best game ever in terms of narrative, plot, story and writing, but not combat.

     

    It's 100% what I expected. The difference between me and you is that I regard both games as great ones, and you think that 'writing in BG was poor and childish'.

    This is major disagreement here between me and you.

    • Like 1
  4. I just want them to write the best story they can. I understand that it won't quite be "The Master and Margarita" level, but resigning myself to accepting Bioware/Bethesda level storytelling because "it's just games, man!" is something I just refuse to do. I don't see why anyone would think differently, unless they are combatfags and do not care (which is a opinion I can understand, I just don't believe this will be a combatfag game).

     

    Bioware of BG2 times and Bioware of DA2 times - 2 different companies.

    And about combatfag. Again, let us be honest. Icewind Dale was really very combat-oriented game. Very very different from PS:T. And both were created by Obsidian.

    Think about it.

  5. They still need to experiment in the attempt to fix the Sleep-Button mechanic, because that is kind of broken (the other day I was able to sleep 18 day straight with a single use of the button, in a goblin populated cave in IWD).

     

    It's only matter of tweaking random encounter chances, sleep interruption probability and restricting sleep in some really non-logical places. It's fine-tuning to me, not experimentation.

  6. Romance develops only that one NPC, stat-based dialogue influences interaction with all charactions, how they react to it and the challenges you are presented with it. It encourages the player to use his stats to define who his character is, not to min max and then ignore it when RPing his character in dialog.

     

    You are wrong. Romance doesn't develop only one NPC - it has a potential to develop all NPCs as the interaction between NPCs will change.

    And btw. Romance in this situation greatly increases replayability of this game and it increases it more drastically than low-int dialogues.

×
×
  • Create New...