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TMTVL

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Posts posted by TMTVL

  1. Changing seasons could make it take longer to complete 100% of all quests, which is something I'm in favor of. It could also provide some extra strategy (such as fire elementals being stronger in summer, but weaker in winter, so be careful what you summon) to the game.

     

    But I doubt it will make it in, and if it does, then it will probably cost us climate changes based on latitude. Money and time are limited, after all.

     

    I like the wait/rest systems of TES and Arcanum more then IE's "8 hours rest," but I think that was more due to the source material (D&D) then the design team.

     

    Aside from that, I think if the IE games had it, it'll probably make it in, if not, I can only hope it'll make it in. Time-based mechanics are always cool.

  2. Just because the team doesn't add specific pacifist options for encounters doesn't mean a pacifist playthrough would be impossible. Running away is just as pacifist as talking your enemy down or sneaking past. I've managed to get pretty far in some combat focused games (not only RPGs) by exploiting the AI's targetting and kiting enemies with a hasted rogue so the rest of the party can just walk on ahead.

     

    Anyway, if Nethack can be completed as a pacifist, why wouldn't it be possible in Project Eternity? And don't go quoting that avelone guy. After the game gets released we'll see just how badly it can be broken, and what can and can't be done.

  3. It doesn't have to be achievements, but some type of recognition for (for example) playing through as a pacifist would be interesting. While in-game reactions (think Iji) would of course be the most interesting, I'd be happy with even something as small as an achievement. Looking over gained achievements can also lead to a sense of nostalgia (ah yes, the "defeating the Great Wyrm of Tyria" achievement, I remember fighting that thing like it was yesterday...) and they could also be used as a way of letting people know what kind of options they have (an achievement for getting five different endings? I thought there were only three!)

     

    On the other hand: achievements really don't mesh well with the whole "taking things back to yesteryear" theme of the project...

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