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TMTVL

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Posts posted by TMTVL

  1. I'm into guys with a more... Slim physique and long thin muscles instead of short big muscles. In women I tend to focus more on the face than the rest of the body, I kinda like a rounder face and don't like the breasts and behind to be too large. On the other hand there are people who are into muscle men. There are people who like women with big breasts. Women with large behinds. Men with beards. Men without beards. Women without beards. Long hair, short hair, dark hair, fair hair, dark eyes, bright eyes, jutting cheeckbones, protracted cheeckbones, small noses, big noses.

     

    There is a term in programming, "oversimulation". Shamus Young has a post a bit about it, if you're interested. In general I'd say it's something that has to be avoided. I can't help but feel that designing some kind of "beauty gauge" is one of the lowest posible priorities in any program, only slightly above creating a simulation of your character's digestive system.

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  2. Touge Hiro, writer of Candy Boy. It takes skill to make something move at the speed of molasses, yet keep it entertaining for hours on end. While Namori, Nanae Haruno, Kazuma Kowo and many others have done interesting things with their medium, I find that Touge Hiro's writing style could really work for video games, especially considering how much longer your average video game is compared to a book, movie or even some serialized manga/anime/soap operas/...

     

    If you were to force my hand to name a western writer, maybe Lewis Carroll or something? I don't usually read books other then manga or manuals/encyclopedia on various topics, so the fact that the Alice novels (combined into the Anotated Alice) kept me interested might speak well of him. I kinda like Terry Pratchett, Terry Goodkind, James Clemens, Julian May, Tolkien and other authors, but not quite to the extent that I love the works of earlier mentioned authors.

  3. I played through BG2 without any clerical assistance a couple of times 'cause I don't like Viconia, and Korghan and Edwin don't like Aerie. If you're patient and willing to spend a lot of time making sure you can survive without a certain type of character, you can get some odd parties through any game.

     

    The main question is how important class is a a character defining concept, think of Kelgar in NWN2, who can go from Fighter to Monk. It seems a pretty big deal. If classes are as important in P.E., it'd probably take a lot for someone to change class.

     

    But I dunno, I guess we'll hear about it in the future.

  4. If anyone who wants to suggest something funky would first like to stop and think "would that take longer to code/design/...?" Don't forget we're on a one year budget.

     

    I'm also getting flashbacks to playing Oblivion on my laptop where I had to carry 500 lockpicks with me 'cause I couldn't run the game properly and even an easy lock could take 10 lockpicks with my awesome lockpick machine character.

    • Like 1
  5. They said the Cypher class is gonna be kida like Psionics in D&D. Too bad, 'cause I got visions of Kinetic Cypher as an IE kinda game. Anyway, there's been some fun stuff with D&D Psionics, but mainly due to it being broken like all buggery when I played it back in the day. I preferred Dragonfire Disciple, but whatever.

     

    If it is Psionics, I'd like if it had some of the Wizardry 8 type mindreading and charm and stuff.

  6. If the villain is more intelligent then your character, why didn't he go after you himself after you beat his first three assassins? If he really is charismatic, why doesn't he talk you into following him? If the villain is an uomo universalis, excelling in everything, from intelligence to social interaction to physical/magical prowess, then you shouldn't stand a chance. And I don't care what you say, if it takes someone loaded with magical artefacts up the wazoo to take him out, the guy does excel in physical (or magical, we can use substitution here) prowess.

     

    If I want to play as a coward who avoids combat in whatever fashion available to him, why do I have to get my copy of Way of the Samurai 2 out, can't a western developer make a game where that's possible? It isn't always a great man with a great sword and a great, red beard who gets drawn into high adventure, sometimes it can be a snivveling coward, or a follower of the god of love and peace, or... I know it is fun to be better then the opponents, but I wouldn't mind having a choice. In an RPG, I would like the opportunity to play out a role of my choosing. I realize allowing for every type of playthrough would make things hard to balance, but still. If it wasn't for a single door that was mysteriously unopenable without killing, I could have finished Arcanum as a pacifist, and it was very hard, and the true imbalance in that game wasn't as much between sneaky talky types versus combat monsters, but between powerful magic and pitiful tech.

     

    If you don't like doing things by way of talking and sneaking, you don't know what I like about finishing Fallout:NV by talking the NCR into leaving the area alone, just as you probably don't know what it feels like for a manga fan to read Jojo's Bizarre Adventure, or for a movie buff to watch Citizen Kane. You wouldn't understand how the decision whether to save Sayo by breaking my pacifism, or stand by and to let her die tore me apart in Way of the Samurai 2.

     

    If there's anyone who should be good enough at making games to make a pacifist playthrough not only possible, but also interesting, isn't it the dream team working on PE?

  7. If you want to play as a brutal, savage, evil race, just make a human character.

     

    Aside from that, though having a monstrous race to play as would be great, though I think it's already been said that your character would get some extent of negative reactions from certain factions from the get go. So when it comes to race I already am a happy camper.

     

    And don't make 'em noble savages with a shamanistic tribal whatever, that's just a cheap cop out and reference to the colonization of the Americas.

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