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2late2die

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  1. Sounds good to me. I've no doubt this won't change the quality of the game and I'm glad that Obsidian can now concentrate better on actual game development.
  2. So I was wondering about door states - you only mention "open" and "close" but talk about "a few". Does that mean we might see another door state? Like maybe a partial open state that could be engaged by a theif and if they're skilled enough they could partially see and hear into the other room - maybe to overhear a piece of key dialogue w/o having to engage the enemy, or spy the monsters' position before entering the room.

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