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Golgothar

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Everything posted by Golgothar

  1. I would love to see complex romances, and usually non easy ones! Something like your companion constantly teasing you but never letting you get any, that usually is pretty nice dialog to read. Then eventually your actions in a given story part might lead to continue that romance or not. I do however strongly believe that the romances should be tightly linked with the story and your decisions and not something like if in the first hour of play i give 100 gifts to NPC xx i get laid. Or even like in mass effect if you want to hav ea romance you need to make sure you explore all the conversation options and always check if NPX xx has something to say to you, that leads to a sort of dare i say "romance grind" that has absolutly no fun in it. Golg
  2. Here is my view on how evil and evil choices could be present in the game. I believe that having a degree of evil decisions is of course needed, however i would hate to see a system like AD&D on games like NeverWinter where you have an alignment and either gain or loose points. That leads to either a tendency to go on the average (i kill this guy because he pisses me off and ill need to help the next farmers i find), or to go to the extremes (I always need to help everyone), which doesn't really add to the quality of the game, since your are "forced" on every "choice" you make. I would rather see decisions and choices like fallout, where you don't necessarily have a good or evil character but he shifts constantly with every decision. I can be a really nice guy but decide that the best couse of action is to drop a nuclear bomb on a city. That action in turn of course affects the game. Considering also the development and time/resources limits is a preferable scenario since all the decsions are seen by all players and you don't actually brach out decisions to good or evil characters that the other cranch will never see. Having said that, i do believe that major decisions could have small followup stories, those are the kind of decisions that make you want to play again. When you finish the game you will think, what would have happened if i hadnt dropped that bomb, i wonder... Golg
  3. I would like to thank you guys, putting this together with the dedication and experience due to the background of the games you've made is just simply awesome. When i found out about the project on kickstart i knew something big was comming up, i'm still expecting several more million to be raised and already i can't wait to hear more about the game let alone think that it will be some time before it's out there. Anyway, a big thank you to everyone at Osidian. Golg
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