I don't mind level scaling as long as it sticks to what was it's initial idea. That world is dynamic and it's inhabitants also gain experience and levels.
I find it kind of stupid that in many rpgs I encounter the same type of enemies, that have changed nothing at all, while I gained 5/10/20 levels. That feels artificial.
Level scaling
in Pillars of Eternity: General Discussion (NO SPOILERS)
Posted
I don't mind level scaling as long as it sticks to what was it's initial idea. That world is dynamic and it's inhabitants also gain experience and levels.
I find it kind of stupid that in many rpgs I encounter the same type of enemies, that have changed nothing at all, while I gained 5/10/20 levels. That feels artificial.