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morhilane

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Posts posted by morhilane

  1. I walked in circle in that quest, it's like full of "path" that leads nowhere. I couldn't convince the Roparu to abandon the plan. I couldn't convince her to only let a few of them leave because the ship had no more room in it. I think I didn't even have an option to pay Orron to not take the trip. I found the money but only Dereo had anything to say about it too.

     

    In the end, it took Maia intimidating the ship captain for her to accept to bring 3 only and then went to tell Orron how awesome 3 kids are in cramped space. "This will not do, this will not do at all".

  2. When is this patch that Josh talked about coming? I think i'm very early in the game, just arrived at neketaka and met maia and the other companions there. IThe game is still balanced so far (POTD), honestly i had a few very rough fights, but i'm afraid it starts getting easier and easier now. Does it take too long to get unbalanced and too easy?

     

    They are aiming for early June. It was mentioned here (that's the first patch release notes).

    • Like 1
  3. From memory, I checked that yesterday.

     

    Level 14 (I skipped a lots of stuff and combat), all single classed.

     

    MC Skald: 27k (highest party single hit damage at ~136)

    Maia: 24.5k

    Aloth (used him for CC and a bit of damage): 23k

    Edér: 17k

    Pallegina: 11k

     

    Maia was last to join.

  4. To be honest I just took it as a placehoder, left intentionally open to say "Watcher's journey continues", without making any restrictions and having to justify that later in the next game.

    For all we know "home" can be your culture - Aedyr, White that Wends, Ixamitl, even Deadfire could fit. 

     

    At the start of POE1, you have a convo tied to your background, all the choices are a version of "I left that place because things got bad". I don't think the dev intended  "home" to mean anything else but the Dyrwood in the last slide.

     

    Saying that, it doesn't mean a POE3 would be set there, the writers clearly have no issue moving characters thousands of miles.

     

    The Watcher of Caed Nua is a Lord/Lady and rather well known now. They (might) have "friends" in a few nations that could call for help. They could be called all over Eora to helps with various things. Especially valuables. They could decide to do an expedition to wherever with all the gold they made while sailing around the Deadfire.

     

    We could also see a different set of returning companions. So instead of Éder, Pallegina and Aloth we get Hiravias, Ydwin and Rekke.

    • Like 1
  5. A note about the gods's appearances, Berath male/female duality and the Usher aspect are ancient, but The Pallid Knight aspect is only ~300 years old...

     

    Back to the two "missing" bodies.

     

    Going by the conversation, Ondra was the one to suggest that they leave their bodies behind after she "killed" Abydon. Hylea and Woedica complained about the "no body" thing. Eothas had to take over Waidwen and a statue. We can exclude these from the missing 2 I think. 

     

    Rymrgand, per the lore, travels around the White that Wends as a huge aurochs that kills everything where he goes. After Deadfire, that sound very much like Eothas-status soul siphoning to me, which seems to have been how he sustained himself. He looks like a good candidate.

     

    Wael would probably be the first to ditch its body because "mystery!". 

     

    Magran doesn't seems to have hers, otherwise she would have used it instead of blowing up a volcano or suggesting to drain their children.

     

    I'm not sure why Skaen would keep a gigantic body, makes it hard to be sleazy or a slave if you tower over everyone.

     

    Galawain might have stashed his somewhere.

     

    Berath is very tied to the Wheel and seems to prefer "normal sized". hmm, maybe one of the alcove was empty because we couldn't see the normal sized skeleton at the bottom?

  6.  

     

    She only straight up tells about being a spy and only confesses about assassination when the Watcher pressures her after the deals were done already.

     

    She didn't know they were assassinations requests until after the fact. She didn't know what was in her missive until she opened it after she left the party and never opened the other missives. How could she tell you beforehand? Thinking the other two missives were assassinations after the fact is speculation from the Watcher and her too. She's shifty because the missives are part of her spy work and she hates being a spy. Really, what kind of spy goes everywhere telling everyone they are a spy?

    Please  :rolleyes:  Don't be so naive. But whatever, personally, I wouldn't have minded her being a spy so much if she did just that, quietly spying on other factions, gathering info. But no, she had to drag the Watcher into this as well, fully expecting him/her to help even though as you say she's not a friend or comrade. I guess her joining the party somehow automatically supposes the Watcher supports her faction, even if that is not true.

     

     

     

    You call me naive because I choose to believe her when she tells me she didn't know until she opened her missives which she's done after she left the party? Maia sucks at hiding what she feels and thinks which results in saying inappropriate things or super awkwardness all over quests and tasks. She's too honest with her feelings to be a liar.

     

    and people are overblowing the "dragged the Watcher". She ask you to play postman. It was clear as day that those people were also spy and you don't have to help them with their other problems. Hell, if you hate Rauatai so much, why are you keeping one of their spy in your party?

    • Like 1
  7. if we going back to Drywood..

     

    maybe we could meet old companions ? like the grieving mother ?

    When I finished the game, I took this Maia's ending slide "She looks forward to seeing her brother again. So does Ishiza." as a clue that Kana is coming back in a sequel (as does Maia, otherwise she can see him again). It only appears if you recruited Kana and that slide stand out among everything else because it's just her feelings and  "now" instead of "Maia was very happy to see Kana again once back home" which is how every other slides are written.

     

     

    But outside the end with the Watcher starting the voyage back toward the Dyrwood, I'm not sure the next game is going to be there. But then this game had "teleportation" being invented so we might travel all over Eora anyway.

  8.  

    You still haven't actually proven your original point that you can jump into the Witcher games at any point and that it's partly responsible for their success.

    It’s self-evident. Millions of new people can and have jumped into the franchise at each successive installment. If they hadn’t felt able to do so they wouldn’t have and it would have sold less.

     

    If you want to think it’s a coincidence that all of the most successful studios and franchises deliberately make each new game welcoming to new players and don’t require the player to have intimate knowledge of the preceding installments I’m ok with it. I can’t prove that it isn’t.

     

    Likewise I can’t prove that having Deadfire revolve around the continuation of an on-going philosophical discussion about the nature of faith in a world with a convoluted quasi-sci-fi reincarnation system will put off new players, but I’m pretty comfortable saying that it will.

     

    He asking you to explain how having no idea who Triss, Yen, Vernon Roche, Ves, Zoltan, Dandelion, Philippa, all the other Witchers and more are and being totally ignorant of The Witcher 1 plot (TW3 plot is a direct continuation of it) means that TW3 is accessible while not knowing who Edér, Aloth, Pallegina and Caed Nua are is a real accessibility problem for POE2.

  9. She only straight up tells about being a spy and only confesses about assassination when the Watcher pressures her after the deals were done already.

     

    She didn't know they were assassinations requests until after the fact. She didn't know what was in her missive until she opened it after she left the party and never opened the other missives. How could she tell you beforehand? Thinking the other two missives were assassinations after the fact is speculation from the Watcher and her too. She's shifty because the missives are part of her spy work and she hates being a spy. Really, what kind of spy goes everywhere telling everyone they are a spy?

     

    Also, I think some people are forgetting real fast that Maia is told to join you by the RDC when you are sent to investigate one of their port. She's not some subordinate you hired or an old friend who is supposed to tell you everything.

     

    Ruatai are fairly militaristic and only interested in conquering deadfire. And if our history is anything to go by, that never works out well for the conquered.

    And yet, the games has a few "conquered people" in it and I have yet to find one that hates being under them.

     

    Rauatai main cause for their militaristic way of life is Ondra's Mortar. If you side with them, they control Ukaizo and stop the storms ravaging their homeland. That cause a cultural shift away from warfare into fixing the reincarnation cycle. They still take over the Deadfire, but that is the surest way to make sure nobody takes Ukaizo from them and start back Ondra's Mortar.

  10. It'll certainly do better than Torment, which got absolutely crushed between Horizon: Zero Dawn and ME: Andromeda. Regardless of quality of the latter still both AAA titles that sold insanely well and Torment got lost in it. Relatively clear release slate for Deadfire to take the limelight too.

     

    Torment sold poorly because it was super niche from the start. Even the original was a poor seller (I know its vocal supporters would have you think otherwise though). It's performance has nothing to do with 2 action titles releasing near it.

    • Like 4
  11. I think faced at least seven random encounters in Nekataka

     

    1. Well full of oozes

    2. Laethärn wanting to talk about Eothas

    3. Pirates selling stuff and then giving it to me free

    4. Somebody burning building

    5. Tunnel on my path was collapsed

    6. Skuldr attacking a girl

    7. Arrogant noble who lost his purse to my pocket

     

    How long have you been playing?

     

    I got none of that. Well except Laethärn, but that's tied to a main quest. In 31 hours...and most of these hours were in Neketaka.

  12. I have yet to beat the game, but I'm curious and don't mind the spoilers. Do any of the romances end on a positive note with the companion staying with the Watcher? I know a couple made it sound like said companion had their own duty to attend to, and couldn't stay with the Watcher. I'm not sure if they're all like that, to make it easier to explain for why they wouldn't potentially be in the next game, or if it does work out for them, and they perhaps become a returning character. 

     

    I'm just curious how any romantic relationships from Deadfire would carry over to POE3. 

     

    Xoti and Tekehu stay in the Deadfire. Xoti writes lots of letters.

    Serafen isn't a real romance

     

    Aloth stick around if you tell him to not bother with the Leaden Keys anymore, leaves otherwise.

    Maia has duties with the Rauatai Navy, but she makes time to visit. If she leaves the Navy, the romance turns cold. If you didn't complete the romance (and didn't break up I suppose), the slide ends with "If there isn't time now, someday there might be".

    • Like 1
  13. I went back to the last save of my playthrough to check the party summary. Note that my party finished at level 15 (yeah, yeah, I didn't do a completionist run).

     

    My chanter had the most total damage (5k over next place), most crits (skald so I mostly used a single weapon), highest single damage.

    Maia was second in all of that and she joined last (I had Tek for a while and then replaced him for her)...and she used a simple exceptional/superb arquebuse (don't ask).

    Aloth was third, in all of that (and the poor guy got his AI disabled at some point because I preferred to manage his spells manually, he would probably be top of the list otherwise).

    Pallegina was dead last, but Edér wasn't far from her.

     

    Every party member was wearing their starting armor (upgraded when I could) and I never switched Aloth's starting weapon either. I was in Miscreant leather. None of them left the party after joining. 

     

    So based on this, either I don't know how to build a Paladin or Warrior...or Wizard, Chanter and Ranger rocks.

     

     

     

     

    The funniest was total enemies defeated: 143. lol

  14.  

    Rymrgand will kill you. He doesn't care if Berath will be pissed off.

    Well first he threatens you. Then if you keep being an ass he just kills you and goes on with his life.

     

    How many time do you have to tell him to "do it" before he does? I had the options like 5 times while talking to him.

     

    Also, Rymrgand wants Eothas to succeed, I'm kinda surprised he didn't  interfere more (but he's the first DLCs so). His suggestion is also the best ending. ;)

  15.  

    One of the issue is how fast you gain disposition (which was supposed to be slowed down with 1.02).

     

    I was at +2 with Maia, I took 2 pro-Huana dialogue choices in a single conversation with a NPC and I dropped at 0. It didn't took me very long to get back to 2 afterward.

     

    It's the same thing for factions, I got Delver's Rows at -3 by killing the "doormen". After doing Dereo's quest, I was back at -1.

    Did getting to -3 do anything?

     

    I think.

     

    At least one of the merchants didn't want to trade with me and Rust didn't want to talk to me (checking the Wiki, I had the quest he can get involved in).

  16.  

    At one point the gods mention that by the time they had even a hint of what Eothas was up to, it was already too late to stop him.  The only hope they have is that the Watcher is the only person who Eothas might listen to so no matter how much you disobey or disrespect them they don't want to punish or stop the watcher as they need you to reach Eothas and hopefully change his mind.  Even if you flat out say that you support Eothas in breaking the wheel, all they can do is try to persuade you to change your mind or at least convince you that when the wheel is rebuilt they should be allowed to continue to siphon essence.  Attacking or punishing you would probably make you more likely to go against their wishes or convince you that the world is better off without them.  They need you more than you need them.

    I understand your reasoning, but I still would expect Skaen, Woedica, or even Berath to put pressure on you in some form, such as trying to put the Watcher in enough pain or fear to comply.  For example, if Magran is willing to erupt a volcano or Ondra is willing to conjure a massive tsunami, I imagine the gods would have no issue with threatening the Deadfire/Eora with natural disaster unless the Watcher complied.  If I recall correctly, the Gods were rather brutal and indifferent to the suffering of "kith."

     

    Furthermore, such a vindictive response also would match the natural disasters caused by the gods in PoE1, if the Watcher broke an oath with a god with respect to the souls.  If I recall correctly, they were more than willing to harm innocent people to vent their anger and/or teach the watcher a lesson.  Hence, I was expecting more out of the gods.  

     

     

    Woedica tried to kill me once and Berath stopped her. I'm not sure how Berath's blackmail them, but they clearly don't want to cross Berath too much.

  17.  

    Personally, I didn't catch up that I was helping with assassinations until ending slides. But playing now I just can't help but see how shifty Maia is about this, she definitely knows where all of this is leading, and I just can't trust her anymore. I don't like companions using me for doing their dirty work while keeping me in the dark.

     

    This. Maia will stay on the ship, and I am going to sabotage RDC as much as I can. At least Pallegina is honest about Vailians.

    But also I found it strange that the only two options in a later dialogue were to either "not talk about it" or discuss how to better do her job. Unless I am missing something. 

    You can't outright tell her this is wrong, what RDC is doing is wrong. You can either not talk about it at all or support RDC and advise on how to better break the Huana for conquest.

     

    And the chieftien is letting his peoples die of hunger...counting on trade and handing over territory...for the sake of tradition . 

     

    No thats not it. He is not giving territory, he is only inviting Vailian cooperation to establish a trading post and to help their settlement because he is no longer adhering to tradition. The one who wants to stick to tradition in the Priest lady, and RDC are the ones who take land from Huana. Vailians are actually less invasive, they work in cooperation, not through submission.

    Thing is Tikawara can't survive without trading post because of how scarce the natural resources are. Kokti grows badly there and from what I remember there are troubles with the fish as well. An alliance with VTC is that of necessity and survival, not because the chieftain is stupid.

     

     

    I could tell Maia that the assassinations were wrong in her post quest convo. The option wasn't a straight up "it's wrong" yelling thing though. It was closer to "Rauatai is better than this" option.

     

    As for the Vailian not conquering lands. I think someone missed a side quest (well task). There is an Huana who wants his tribe contract with the Vailian to be changed because the current terms are that once their chieftain dies the VTC owns the entire island they live on. They steal via bureaucratic, plunder all the resources and then leave.

    • Like 2
  18.  

     

     

    I think Raedric's Hold is an excellent example of a good RPG dungeon.  As a big fan of Icewind Dale, I prefer dungeons on the scale of Endless Paths, but I really would've been happy with 3 or 4 dungeons the size of Raedric's Hold.  Instead, the world is made up of several large quest hubs and some mini-dungeons scattered across the islands.

     

    Fort Deadlight, Engwithans Waystation, Oathbinder's Sanctum and maybe Drowned Barrows going by the wiki (I haven't explored it yet).

     

     

    Either you are blind or your memory is distorting the actual size of Raedric's Hold.

     

    I've done Raedric's Hold 3 times.  Last time was two weeks before Deadfire came out.  None of the "dungeons" you listed are anywhere near the size of Raedric's Hold, nor do they have the complexity.  Fort Deadlight is the only one that even comes close, and it is far shorter and smaller by comparison.  Before calling others blind, why don't you go to the wiki and compare the size, number, and complexity of areas in both.

     

    And for the record, you can finish Raedric's Hold in like 5 minutes

    I'm gonna need some proof on that one.

     

     

    When I got to Fort Deadlight my reaction was "oh a wannabe Raedric's Hold", the exterior is basically a copy-paste. After resolving the quest that sent me there the way I did, my reaction was "this is much better than Raedric's Hold". I think you are paying too much attention to the amount of enemies, in term of floor pace both are comparable, even if Deadlight is not straight 3 floors like Raedric. It's like the Oathbinder's Sactum, it's larger than the Temple of Eothas in Gilded Vale (3 floors vs 2, map size similar, yeah I compared it last week) but with a lot less enemies...because everything has a lot less enemies in Deadfire, people complained about that.

     

    Raedric's Hold in ~5 minutes:

     

    Scale vines on the left side, stay on that rampart level, there will be one guard you might be unable to avoid. Reach the first door

    Enter that door,

    pick robes in chest as disguise,

    pick the lock (requires min 7 mechanics) of the door in the top most room on that floor. If you can't do that, you'll have to convince Nedmar to give you the key which might means a little trip under the castle and killing lots of undead which will bust the 5 minutes.

    takes passage down to Raedric

    talk to Readric, accept is offer.

    It's not like you have to kill the guy.

     

     

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