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morhilane

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Posts posted by morhilane

  1. On 5/8/2021 at 9:00 AM, Wormerine said:

    I would argue more among the lines: what's the point of full VO if your don't commit? The benefit of doing VO of protagonist is that you can define him more as a character. 

    Then again, it is possible that Larian is going to do just that for BG3 - from some of their early comments it can be understood that the game will have full VO, protagonist included. That means full VO for all origins. It still seems to me unlikely, and misguided, but it would fit what BG3 is doing so far. 

    BG3 is fully voiced the same way Divinity Original Sin 2 was: dialogue choices voiceovers are covered by a single narrator, but less text-to-speech than DOS2 was, it's more "dungeon master" in BG3.

  2. 12 hours ago, Theonlygarby said:

    I think obsidian will go non voiced... I can't think of any games of theirs that have voiced protagonists...  Maybe Alpha protocol?  It's been too long to remember... I think that game was voiced.  Also grounded I guess.  Though I don't really count that because it's not a typical obsidian game

    Alpha Protocol, Grounded and Dungeon Siege III. All games with predefined protagonists.

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  3. First person with voiced protagonist don't work that much for me. It's not even a question of RPG/dialogue choices, it's because of the perspective. I hear the voice but it doesn't feel like it comes from the character I'm playing. It sound like its something beside my character that is talking and pretending to be them.

    In shorter words, it breaks my immersion.

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  4. 45 minutes ago, kanisatha said:

    Well, for me, if you have to keep running forward and backward again and again as the way to handle melee combat, that is horrible game design.

    and yet that's no different than dodging all the time in 3rd person...

    Blocking with a shield is efficient in Skyrim too. Especially in first person as it's easier to block incoming projectiles, including dragon fire, under that perspective.

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  5. 4 hours ago, kanisatha said:

    I still don't get at all how melee combat can possibly work well in FP anyway. My experience with Skyrim was constantly missing my opponent while constantly getting hit myself, and yet also constantly hitting my own allies next to me including when I couldn't even see them.

    It was super easy to hit enemies and not get hit while in 1st melee in Skyrim, the enemies were too slow to manage you running backward/forward while in combat. And unless you were rushing past enemies or alerting everyone in a camp after entering it, it's wasn't hard to keep enemies at the front. It's not like the corridors in structures were large enough to allow flanking anyhow and most camp force enemies to go through a specific entrance which makes them easy to funnel too.

    Now hitting allies, that one I understand. Most are idiots that love to stand in-between the enemies and you.

  6. 1 hour ago, keriana said:

    I saw this article today: Avowed Likely Playable In First & Third-Person Like The Elder Scrolls Games. Hopefully it will be! 😀

    The intro to that job request "experience creating ranged combat for first-person games". I wouldn't be getting my hope up if I were you.

    The 3rd person is most probably for enemies as "exceptional skills animating humanoids and creatures" is a requirement and the responsibilities are for creating combat animations for characters and creatures.

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  7. 3 hours ago, kanisatha said:

    Yep I noted it only because a gaming journo mentioned it in an article, and then I went and looked out of curiosity and sure enough the Xbox 1 reference was gone.

    The official website had Xbox 1 on it (I personally saw it), but all the other official Microsoft announcements regarding the game didn't have it. They removed it from the website a few hours later.

  8. 20 hours ago, Wormerine said:

    Wouldn't Kingmaker be right up their alley?

    I know one of them who is in total love with it (that person totally hated POE1 because it wasn't D&D enough). For some of the others, time constraint/kingdom management is a negative aspect.

    It will be interesting to see how Wrath of the Righteous do actually.

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  9. 8 hours ago, Wormerine said:

    You see, I don’t buy it. Sequels tend to sell better, not worse. The idea that games sells worse because it has a number attached to it, just doesn’t hold water. PoE2 problem wasn’t that it scared of new audience - its that majority of existing audience didn’t want more PoE. And it wasn’t just IP. Tyranny didn’t do so hot either. PoE2 wouldn’t sell better if it had a different title.

    I know a few POE1 backers who didn't want to use Fig and after the game released they were all "I'll wait until the game is finished (aka all the DLCs and patching is done)".  As of this moment, they still haven't bought the game, they probably forgot about it.

    I also know people who didn't like POE1 because they wanted a reskin of BG2 and/or the dour setting and just skipped POE2. They are still complaining that nobody makes "isometric party rpgs" anymore might I add.

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  10. 4 hours ago, Wormerine said:

    Well, most of those (aside from Greedfall) I would call straight up action games. Progression is so widespread as a mechanic I don't think it qualifies as an RPG mechanic anymore, especially if it doens't really allow for customisation. From what I understand recent ACs have some RPG mechanics, though they seem to be used to create mostly artificial grind, rather then having a gameplay justification. Didn't play any of them, but that's what seems to be mentioned most of the time. 

    [Didn't play any of those actually, so my opinion is informed only by what I have seen in reviews and might be inaccurate]

    AC Odyssey and soon AC Valhalla are RPGs as much as The Witcher 3 is a RPG. Odyssey just doesn't have the writing quality of The Witcher 3.

    Surprisingly, Jedi Fallen Order has a few dialogue choices (binary) to express how you feel about certain events in the game, but it's more of a Tomb Raider clone.

     

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  11. 8 hours ago, Achilles said:

    I'm not sure what reviews have to do with it, but Obsidian's last big release was 1st person only. CDPR's next big game, arguably the most anticipated game of the year, is controversially 1st person only. Bloodlines 2 will be 1st person only.

    Regardless of how those games have been or will be reviewed, it sure does seem like RPG makers are favoring 1st person lately.

    They aren't favoring anything. There was always 1st person RPGs releasing. The real trend is that a few JRPGs, indies, Assassin's Creed Valhalla and Biomutants aren't on gamers's radars, but these games are despite being 1st person and from "niche origins" (Bloodlines 1/VTM and Cyberpunk 2020. I doubt 1% of the people hyping Cyberpunk 2077 up even know about the pnp, which is a problem because the setting is not for everyone...and going by the trailers, they really nailed it).

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  12. 44 minutes ago, the_dog_days said:

    Wait, I thought adra could be found all around eora not just eastern reach/deadfire.

    It is found everywhere around Eora, it's just more abundant in the Eastern Reach/Deadfire, but that might be because people there are actively looking/digging for it. While Aedyr wouldn't touch it because of the Church of Woedica.

    And we saw no "dig out" Adra in that trailer, it's all covered by moss/rocks except for the little spot beside "Galawain".

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  13. 1 hour ago, Achilles said:

    To be honest, I've seen pictures of Thailand and China that also look like the "Galawain" shot, so I'm not inclined to have too strong of an opinion one way or the other.

    The point I'm trying to make is that "forest shot" doesn't automatically rule out Aedyr or indicated the Dyrwood

    Oh I agree. In fact, reading the migration path of both races, the Aedyr continent is huge. 3500 miles for the wood elf, we are talking going from Northern Canada to Central Mexico/Central America. That continent isn't a single biome...

    On another subject of the "forest shot". I'm pretty sure that's a wet meadow beyond the forest. Also, I'm wondering if the right side Adra formation, I don't think it's normal rock, is Ine Sycthrua. That is the place where the fercönyings and mecwyns (first kings/illustrious queens of Aedyr) go to die. It's described as a circle of huge Adra stones discovered 800 years ago by the "Aedyran" in POE1 lorebook.

    I might have spent too much time look at still of that forest...

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  14. 4 hours ago, Achilles said:

    The Aedyrans ended up closer to equatorial rain forests at the end of their mutual migration. Aedyran humans are known as "meadow folk". Aedyran elves are known as "wood elves".

    So the landscape shown in the trailer does not preclude Aedyr; only modern Aedyr.

    Does it? When I saw the trailer, I thought of tropical/equatorial Asian country mountain landscape. Like Vietnam or Malaysia.

    The mountains with "Galawain" reminds me of the Ninh Binh area in Vietnam actually.

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  15. 11 minutes ago, Boeroer said:

    The Outer Worlds was done with Unreal while PoE and Deadfire were done with Unity3D. If guess it was just easier to build a Linux version with Unity than it is with Unreal. 

    Since Avowed is also using Unreal and the official release platforms are XBox and Windows and Microsoft has no reason to support gaming on Linux I don't think there will be an official Linux version... ever. 

    Unreal engine support Linux, but I don't see Microsoft ever releasing a game on Linux.

  16. 7 hours ago, GinaC said:

    I only play on PC, and if I could get a Mass Effect PoV, I would be happy.

    The suggestion works on PC, when it comes to console ports the developers leave the narrow console FoV in the PC version. I have to change it for every 1st person game I play. As well as disabling motion blur and other blur effects like depth of field and turn off headbobs otherwise I turn green and gets crazy headaches.

    I was quite surprised that We Happy Few had a motion sickness effect toggle, which disable most blur effects. Some developers are more aware than others it seems.

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  17. With the amount of lore/content design they did for both PoE games, they already had a solid base for Avowed. It's not like creating a whole new IP. In fact, they might have a few "we can't put everything in" issues considering the amount of species/sub-species, weapons, powers/spells, etc that already exist. This should have speed-up the pitch/pre-production design process.

    And the biggest question wasn't answered yet : classes/sub-classes, the TTRPG classless version or something new?

  18. 21 minutes ago, Achilles said:

    As someone who has worked in IT project management for about a decade and read several articles re: how difficult publishers *can be* (especially when it comes to funding), I'm extremely skeptical.

    Was Obsidian's war chest sufficiently full that they felt they could fund something on this scale on their own? I doubt it. That means that someone was footing the bill for any production ("pre" or otherwise in 2018). It's possible that Microsoft and Obsidian had a hand-shake agreement that would have allowed pre-production to begin before the acquisition was finalized, but I have to imagine that would have made other aspects of negotiation very awkward and it seems a bit odd to me that either party would have gone there. Certainly possible, but slightly mind-blowing if true.

    TL;DR - Microsoft-funded pre-production in 2019 makes sense to me. Self-funded or Microsoft-funded pre-production in 2018 does not.

    It haven't ben two years yet. Avellone did a rant on RPGCodex in November 2018 about how Chris Parker was now able to "make Skyrim" after Microsoft bought them (based on info he got from people still working there). And there is also a quote from the Head of Xbox Game Studios that place it post acquisition (source)"Avowed is an expand first-person RPG set in the fantasy world of Eora," head of Xbox Game Studios Matt Booty said. "When Obsidian Entertainment joined Xbox Game Studios, they told us that this epic game is the one they want to make."

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  19. Another idea if the Living Lands is true.

    Maybe we have a Greedfall type of story between Aedyr and the Living Lands.

    That would mean Aedyr tried to colonize the place in the past, build fortifications and statues and after years things went south "magictrally" and they left the place. Animancy was used and they tried to hide it. Now decades/centuries later the place was rediscovered and Aedyr is rushing there to make sure others don't find what happened.

    Still doesn't match with the "fight incoming tyranny" but works better with the trailer. Saying that, I'm not sure I want a colonization story so soon after Deadfire regardless of what happens.

  20. I don't buy the Living Lands either.

    Living Lands is a lawless wild place with eccentric inhabitants. It's not a place where I would expect to see a huge statue of "noble Galawain" on the side of a mountain or stone fortifications.

    Then you add the supposed story of the game: "Fight against incoming threat of tyranny". In the Living Lands? It's a lawless place, everyone is a threat of tyranny. That "storyset" doesn't fit the Woedica/Aedyran references in the trailer anyway, unless that poster misunderstood and it was "be the incoming threat of tyranny" (from Aedyr).

    Going by the intro paragraph, that person received vague descriptions of where the game start and decided it was the Living Lands based on them. Green hills, forests, mountains and adra fits most of Eora landmass. The poster doesn't appear to know what is a Spore/Sporeling thought...

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  21. Some of the gods have different names and/or appearances/manifestations depending on the region/culture or even time period.  There is also a difference between how the gods are depicted in carvings/statues in an area and what they decide to show themselves as to someone.

    For example, Berath is the Aedryan name. But it is Cirono for the Vailians, Rikuhu (Kohopa/Tangaloa) for the Huana and Bewnen i Ankew/ Ankew i Bewnen for the Glanfathans. For the appearance, Glanfathan use two skeletons (one male/one female). Huana use two eels. The Pallid Knight is the youngest manifestation of Berath and the one It use to talk to people. The Usher is one of the oldest and can be human or dwarf, but doesn't talk.

    Fishtits-Ondra is Ngati, the Huana manifestation. It's quite unlikely we will see her outside of the Deadfire Archipelago. Or even see her at all, she never talks to kiths, the Deadfire plot is an exception.

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  22. I'm also in the boat that Avowed is not set in the Eastern Reach. Too much Woedica symbolism in that teaser for that. Queen/king have been linked to Aedyr too.

    As for Galawain, history claims he used to be Woedica's enforcer when she ruled all the gods. I can see the Aedyrans building statues in his honor if they believe that even if they do not actively worship him.

    Another point, all the adra in the trailer seems covered by rocks/plants, you can see a patch on the mountain face near the "Galawain" statue for example. It might be what undisturbed Adra looks like, as the Eastern Reach and Deadfire area had people play with the Adra a lot and we mostly just see exposed crystal formation.

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