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evdk

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Posts posted by evdk

  1. Anita Sarkeesian has really banal commentary. Get the lady behind Requires Only That You Hate involved. She's even a Planescape fan! It's a match made in heaven.

     

    I'd like to note now that all too often fantasy settings (or even fictional reproductions of real-world history) engage in "historical misogyny" that is nothing of the sort. The forms which modern misogyny takes are very different from the forms it took in the 6th century, the 11th century, the 16th century, and indeed even the 19th century.

    Roguey, is that you?

  2. Why should your preferred way of roleplaying/ adventuring be preferred over mine though?

     

    Because roleplaying requires context. If context dictates urgency, but the mechanics don't, then you're robbed of a roleplaying opportunity. If you don't even act according to the story in spite that Gameplay and Story Segregation... then you're doing many things, except roleplaying.

     

    And in that scenario, I do believe his way of 'actually roleplaying' is preferable.

     

    Like I said I don't like being forced to do things or miss stuff because I'm taking my time with something.

     

    If the game presents me with a clear choice, then sure, but if it makes me mess up without giving me any obvious clue that things will advance without me then it's ridiculous.

     

    I don't think his roleplaying choice is more valid than mine, that's entirely subjective. You only think that because you agree with him.

     

    If I wanted to play a linear corridor game then I'd go play Final Fantasy 13 :p

    Not every roleplaying game has to be an exploration simulator now, does it? Not that timed quests would necessarily limit that - the limits need not be two hours it might be weeks. And you might fail some quests - big deal, it might actually open other quest possibilities. You haven't managed to save the hamlet from bandits? Now you can seek revenge on their leader!

  3.  

    Because roleplaying requires context. If context dictates urgency, but the mechanics don't, then you're robbed of a roleplaying opportunity. If you don't even act according to the story in spite that Gameplay and Story Segregation... then you're doing many things, except roleplaying.

     

    And in that scenario, I do believe his way of 'actually roleplaying' is preferable.

    I hate it when people argue my point for much better than I ever could :biggrin:

  4. I personally despise anything timed, I like to explore and enjoy the game. I'm okay with side quests being timed but no the main mission so I can experience what the game has to offer.

    This is especially pertinent if they are putting a mega dungeon in.

    Then they should not include Impeding Doom™ into the story. It can be done. Make it more personal instead of epic and you are set. I do not personally have anything against games that allow you to take your sweet time and hunt bears to get skins to sell or whatever. It just miffs me when at the same time every NPC in the world is whining about the horrible thing that is bound to happen this instant but it want until you trigger off the next story point. The designers want to have huge epic story with horrible threats but are afraid to punish the player for not taking them seriously enough because that might hurt their feelings.

     

    I think there is a difference between not taking them seriously and wanting to experience what the game has to offer. I don't want to be stressed out thinking I'll mess it up if I don't do everything right this second.

    But if everybody tells you that the evil army is right here, please stop them or we all die tomorrow and you the **** off to the swamps to do some side quest for a chronic masturbator blind hermit that is not taking the game seriously. Which is why designers should not write these kinds of stories into games unless they are willing to punish the players for disregarding the main quest and you should not be playing them unless you can either limit you exploring or take the punishment (whic need not necessarily be game over, in fact it should not be - some changed quests, more difficult encounters would be preferable).

     

    Why should your preferred way of roleplaying/ adventuring be preferred over mine though? I just think forcing you through the main quest because you are worried about messing it up will make the game really linear. If there is an obvious choice (Leave the army to fend for itself and wander off into the wilds or help them) then fine. But if I'm off doing something else and something bad happens just because I took my time that is unfair.

    Sorry, building up a terrible invasion force that just stays on the borders waiting for you to do the MQ progression thing is a pet peeve of mine. And my preferred way is better simply because it's mine and I want it in the game. But this is all moot because good quest design would take care of all these things and give us both the game we want to play in one package. Simply swear off dumb epic world destroying plots.

  5. I personally despise anything timed, I like to explore and enjoy the game. I'm okay with side quests being timed but no the main mission so I can experience what the game has to offer.

    This is especially pertinent if they are putting a mega dungeon in.

    Then they should not include Impeding Doom™ into the story. It can be done. Make it more personal instead of epic and you are set. I do not personally have anything against games that allow you to take your sweet time and hunt bears to get skins to sell or whatever. It just miffs me when at the same time every NPC in the world is whining about the horrible thing that is bound to happen this instant but it want until you trigger off the next story point. The designers want to have huge epic story with horrible threats but are afraid to punish the player for not taking them seriously enough because that might hurt their feelings.

     

    I think there is a difference between not taking them seriously and wanting to experience what the game has to offer. I don't want to be stressed out thinking I'll mess it up if I don't do everything right this second.

    But if everybody tells you that the evil army is right here, please stop them or we all die tomorrow and you the **** off to the swamps to do some side quest for a chronic masturbator blind hermit that is not taking the game seriously. Which is why designers should not write these kinds of stories into games unless they are willing to punish the players for disregarding the main quest and you should not be playing them unless you can either limit you exploring or take the punishment (whic need not necessarily be game over, in fact it should not be - some changed quests, more difficult encounters would be preferable).

  6. I personally despise anything timed, I like to explore and enjoy the game. I'm okay with side quests being timed but no the main mission so I can experience what the game has to offer.

    This is especially pertinent if they are putting a mega dungeon in.

    Then they should not include Impeding Doom™ into the story. It can be done. Make it more personal instead of epic and you are set. I do not personally have anything against games that allow you to take your sweet time and hunt bears to get skins to sell or whatever. It just miffs me when at the same time every NPC in the world is whining about the horrible thing that is bound to happen this instant but it want until you trigger off the next story point. The designers want to have huge epic story with horrible threats but are afraid to punish the player for not taking them seriously enough because that might hurt their feelings.

  7.  

     

    No, the roleplaying argument.

    I am baffled by the rather nonsensical notion that realism has no place in a fantasy world and would like to know where it is coming from. All these world largely operate on real world logic and physics except where it touches magic or the divine. And nobody is even arguing magical explanations in this thread, it's just "realism? pshh, it's fantasy, old timer, what realism?". Well then **** gravity, it's too realistic.

  8. Well, a lot of people also told me that Planescape: Torment was the greatest RPG ever. What was I to know?

     

    Wait, what game are we talking about?

    You bought PS:T because of MCA? Good god, you are good at spotting talent.

     

    Yeah, but I didn't like it. Couldn't finish it. Tried three times over like seven years.

     

    So I guess the point of buying something because one person is involved with it is not valid at all - it failed once.

     

    *other than me not liking PS:T, this is sarcasm*

    Well I still would question the idea of buying a game because of a voice actor but fans gonna fan, it's not like don't have my share of embarrassments. Like starting this argument. That was stupid of me.

  9. a vapid pseudo celebrity

     

    Can any of you anti-romance people make posts that aren't just digs at things?

     

    Of eveyrthing I wrote, you ignored any salient points and grabbed something to make fun of.

     

    It's like discussing quantum physics with grade schoolers.

     

    "So, if you consider whether the waveform has collasped..."

    "When's recess?"

    "Listen, just one second please, when quanta can only can in discrete..."

    "You're old. And boring."

    You bought a bad game because of the work of one person. Not me.

  10.  

     

    Also - shooting down your conspiracy theory isn't my defending the decision to include her, nor is my explaining why she was included. I said I have no problem with her (or other "celebrities") being included in the game, and later that Felicia Day's inclusion in Mark of the Assassin got me to buy it. I'd rather NOT have bought an expansion to DA2, thankyou, so I'd rather she HADN'T been included. That said, Veronica was AWESOME in New Vegas, so... there's that.

     

    So let me get it straight - you bought a horrible dlc to a terrible game because it had a vapid pseudo celebrity in it? I hate the current gaming SO MUCH.

  11. You're not going to be forced though. That the quest is time sensitive does not disable you from talking to that quest giver or browsing the merchant's wares. You make the decision to do so, and risk the farm burning down as a result. How hard is it to understand that?

     

    Ugh. Just... No. Quest timers have their own issues. They're lazy, immersion breaking, action-based mechanics that go counter to fundamental role playing basics. If we have to have urgency (see farm burning scenario), then lets use something more creative to project that urgency please. kthnksbye.

    If you are talking about real, on screen present quest timers then yes, those are ****. If not then YOU are the immersion breaking action based popamoler, kthnksbye.

    • Like 2
  12. Chobot!=Cruise.

     

    Saying Tom Cruise can act is a matter of opinion. I think he's nuttier than a fruitcake and hasn't had a decent picture since Risky Business.

     

    But that's a digression - it was an analogy. Analogies are not one to one equations, They are used to show similar traits.

     

    Like Tom Cruise is cast in a movie to try and get more people to see it (in a sense, pandering to the people who find him sexy or a good actor or worship Scientology), Jessica Chobot was cast in ME3 to try and entice more people to play it (pandering to IGN fans, G4 fans, people who like seeing women lick portable game units, anyone who thinks she's attractive.)

     

    The fact that a few dozen angry posters on a forum will decry the inclusion of a Chobot or a Day in a game doesn't weigh enough against the thousands of fans each have.

     

    It's why they did it. You can think it didn't work - it's arguable whether it did or not because there is no evidence one way or the other. Casting Day got me to buy Mark of the Assassin even though I really was disappointed with DA2, so anecdotally I am proof it can work.

     

    That said, Eddie Murphy was considered a box office draw but he could save movies like Pluto Nash, so it also doesn't always work.

     

    You not like Chobot doesn't change WHY she was cast.

     

     

    She was cast because of IGN in a disgusting attempt at further bribery. And defending obvious cash ins is sickening. I don't care if the Chobot casting paid off, it was a symptom of everything that sucks about the current publishing model.

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