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Elerond

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Posts posted by Elerond

  1. I find this conversation somewhat hilarious on in it focus on men and how they see themselves.

     

    As damsel in distress trope isn't seen bad because how it makes men look women, but how it makes women look themselves, as it draws picture that women themselves can't be heroes, soldiers or anyway active characters. And this the major view point in Sarkeesian's video.

     

    And for some reason I have feeling that some people misunderstand Sarkeesian's projects point and focus which was to study if and how popular tropes about women present themselves in games and if/how presentation of this tropes are changed in games during evolution of gaming industry. Project focus is not criticize game/men/male gamers/gaming industry and Sarkeesian didn't do any criticising of them on this video.

     

    In my opinion Sarkeesian kept her focus quite well in first video, even though I think that presentation could have been better (read more entertaining) and analytical side of video could have been bit deeper, but of course this was first of two parts episode and usually analytics come end segments of study show I must see that video first before final judgement.

  2.  

     

    George Ziets has also been successfully added to the Torment: ToN via the most recently reached stretch goal....how will that affect Project Eternity. You guys are about to start production as inXile will soon start pre-production.....will George just up and quit Project Eternity when production starts? My understanding is that the heavy writing happens in pre-production...but still, you are looking at potentially have a writer just up and leave when you may still need him.

     

     

    George answers this concern on Formspring: http://www.formspring.me/GZiets/q/434424012253185870

    Level design? In the 5th update for Torment: ToN they specifically refer to him joining the writing team and that his writing will enable them to increase the depth of the game. Now I'm confused....is he drawing maps or writing? I hope they didn't have any misunderstandings or miscommunication that will cause problems for one or both games. 

     

    Level design usually consist from lots of writing in rpgs, as you do side quests, npc and their dialogs, enviromental story telling of that/those level/s. So it is not only drawing maps for the game, but more comprehensive planing of game area.

  3.  

    Funny that I enjoyed PS:T very much but these were bit blaah.

    Deus Ex was 'blaah'?

     

     

    I actually had trouble coming up with exactly 3 games, and these aren't necessarily the games I like the most. I actually like a number of games, but I'm not ecstatic about any one of them. Too critical? Maybe.

     

     

    Also I can understand if people like Torment. Like I said above, people can like anything for any number of reasons. Some adults like to wear diapers. That's cool, as long as they don't try to sell me diaper wearing as the superior lifestyle and I'm just too plebeian to get it.

     

    Yes it feel more like first person shooter with ****ty shooting gameplay than real rpg. It story is better than in fps games at general, but nothing special to compared to other rpgs or adventure games. So at in the end it was better than average some aspect, but same time some aspect were below average and any aspect of game didn't shine briliance. So final verdict it is bit blaah.

  4.  

    edit: Since I mostly play RPGs I'll mention 3 RPGs. I do play something else from time to time (played Counter Strike obsessively for a few years) but I don't play enough from other genres to judge them as objectively.

     

    3 good RPGs from the top of my head:

     

    Dark Sun 1

     

    Might&Magic VII

     

    Deus Ex

     

    - will elaborate later -

     

    Funny that I enjoyed PS:T very much but these were bit blaah.

  5. http://www.industrygamers.com/news/inside-obsidian-entertainment-dark-cutting-edge-rpgs/

     

    Here is article where Avellone tells that they have their own motion-capture and sound studios.

     

    Obsidian's offices also include their own motion-capture studio and their own sound studio - two unusual features in a development studio this size. “It's really advantageous to be able to do all that stuff in house,” said Avellone.

  6. 3D printer technology entry level cost is now down to c. $2,000. It would be cool if, at some point in the future, some downloadable models of PE figures became available for use with a home 3D printer.

     

    Just a thought... for the future.

     

    I like this idea, of course there would be copyright issues that shoud be solved. But I woud very much like to play warhammer using 3D printed PE miniatyres :D

  7.  

    You can still back through pay-pal, but it won't buy you the game.

     

    Sure, if I felt generous... but why would I do that? Forgive me for being greedy and such, but I fail to see a good reason why I would just give money for nothing. Why not just put up the original backing options? What's the point of taking them down?

     

    I can understand removing the higher tiers to develop characters and weapons and all that (since they have to be put in the game in a timely fashion), but boxed versions of the game? That makes no sense to me.

     

    I think it is because selling games is not their business (at least not yet), so they don't want ordering and delivering boxed product come too much hassle to them.

  8.  

     

    To all OOoE members: inXile's Torment Kickstarter will go live this Wednesday at 6AM PST, according to Brian Fargo. Check your local time and be there if you can. :)

    Crap... And here I thought I'd already spent all the money I was going to spend on games this month. 8)

    No worries their campaing will end in next month, so it will not cause any problems in this month ;)

  9. In my opinion control areas, in this case engagement area, work fine in tactic or strategy based real time games, especially those with pause. Because they add consideration and variation to tactics what one should use.

     

    And I think this update's rule system would work fine if it is tuned correctly. As normally character can only engage one character at time, so if you don't want your character to be engaged you only need to move another character to same engagement. And rules give additions like fighters can engage three characters at the time, but with cost of their offensive abilities, so fighter can block three enemies at the time, but this also means that fighter can't him/her self get rid off those enemies and s/he must hope that his or her allies come help or do their rangerd mojo before s/he is overrunned. And roques have abilities to unengage them at their own will with out any consequences. Barbarians can run through enemy lines. And other classes probably will have some abilities also. So engagement system brings new challenges but also ways to solve those challenges.

     

    Engagements will also give more important role for formations, as front men can stop enemy at least for short time before they can pursue your class cannon's etc. long range characters. So it is not any more necessary to try confuse enemy's pathfinding as gameplay mechanics now give legit way to block enemys path.

     

    Because we don't even know basic rule set how combat goes in PE (except that there will not be combat rounds), so I would not start yet yelling how one mechanic will cause fighters or any other class to be dominant in combat as it all depends how rules work and how balance between classes is made.

    • Like 1
  10.  

     

     

    snip

    Batting away grimoires isn't something we're implementing just as batting away swords, bows, etc. are also not being implemented. Wizards aren't unique in this regard.

     

    Not a good comparison. Disarming a trained swordsman significantly differs from batting away the grimoire of a wizard focused on spellcasting (reading or using the grimoire as a focus to channel magical energy or whatever). Also, in the case of the wizard as you've outlined the class (dependent on a grimoire), it is simply the most obvious tactic... meaning that you'd best have some explanation for its absence as an option to avoid the barrage of inevitable questions about it. Best bet is probably some kind of in-universe mumbo-jumbo about the grimoire being mystically linked to the wizard to the extent that it'd simply float back to him, I suppose. Or something.

     

    I think that if wizard's soul energy which she or he has stored in grimoire is unleashed when it touches someone other than wizard her-/himself, then it is probably bad tactic to hit it as that will only cause magical backslash against hitter him-/herself.

     

    And of course grimoires are probably warded so that only their owners can touch them and others will get previously mentioned magical backslash.

    • Like 1
  11. My first computer was IBM PC XT with Intel 8088 @ 4.77 MHz processor and 640 kt ram (as nobody will not need more, or something like that :) ). It had also very large 10 MB hard drive :).

     

    But it was enough power to run Microprose's F15 Strike Eagle II in grey colors.

  12. Here's an example of my problem.  I want to get my wizard past an enemy who is in a fight but sticky and still capable of engaging someone extra.  I have the enemy under attack but that doesn't make him safe to walk by.  There is space around his engagement zone, but my wizard still has to circle around him, there's no straight line through it.  How do I do that with the click-to-move system?  Do I micromanage the wizard's movement, pausing every few seconds?

    Way-points are probably best and easiest answer such path finding problems.

    • Like 1
  13. I like how melee characters take more important role in combat's tactical side. It looks that especially break through enemy lines will become more interesting than what it is in IE games.

     

    And engagement areas could give good way make spear, halberd or some other pole arm better choice than sword or hammer. And of course I hope that this means that I can make wizard like Gandalf who can say to demon that "You shall not pass"  :D.

    • Like 2
  14. I'm still around - I'm pretty sure there are more Orderites lurking too.

     

    Are any of you planning to participate in the Torment: Tides of Numenera Kickstarter campaign this year? For those of you who haven't heard yet, it's inXile's new project set in Monte Cook's Numenera. Brian Fargo has described it as the spiritual successor to Planescape: Torment.

    I have plan to support it, amount depend on what they will actually offer

  15. Lan co-op could or could not work in game like PE, but I vote no as making working and playable multiplayer mode in the game is not so easy and small amount of work as some think and this game don't have publisher budget behind it, so in my opinion it is better that Obsidian focus only to do as good and as vast single player campaign as they could and do not waste part of their small budget to do inadequate multiplayer  mode that they haven't even planed in first place doing. If they want to do multiplayer game or game with multiplayer mode they should start new project for that game, but it would be ill-advised to try add multiplayer mode in this game even so early in development as it would mean that they must calculate their whole budget and time frame again and hope that it is enough to implement everything what they have promised for the backers.  

  16.  

     

     

    I don't see why you wouldn't just go for a GoG version, then. Most Steam users have Steam running all the time, anyway. There's not really an issue there. The vast majority of Steam releases include the Steam API specifically for the Steam API, and like you said, they don't have to use it, but they choose to.

    Keeping your game library in one place, play options, more established and collapse-proof business. Why would someone oppose having an option that takes no time to implement, that people would make use of, and actually saves dev time?
    I may be wrong... but... can't you add non-Steam installed games on your system to your Steam library at any time? You know, to simply keep them together and such? Sure, you don't get all the Steam features. But, still... *shrug*

    Yes you can and you even can instaall your games from GOG in your steam folder. And what comes toward steam services you don't get them to games that work with out steam anyway so there is little difference.

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