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Elerond

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Posts posted by Elerond

  1. I liked playing with a variety of wizard types. One favorite was warlord with 9 life books, allowing Champion experience level units with the combo of Warlord and the Crusade enchantment.

     

    And with adamantium weapons you have quite killing machines on your hand, which can challenge even demi-god level heroes.

  2. When speaking about women using men sized breast plates it should be remembered that average men has larger chest size than average women, so women problem with men's armor is not that they don't fit in but that armor is too large to use and move comfortably.

     

    For example comparison in shirt sizes

    http://wiki.answers.com/Q/How_do_you_convert_men's_shirt_size_to_women's_size

  3. In my experience easiest strategy to win in MoM was to make custom wizard with all point put in life and take Invunerability spell, which make unit/hero immune to non-magical weapons, which make it very easy to conquer all neutral cities near you with your spearman and swordman unit that you get in start and this gives you quite good ability to expand more and more and then conquer both dimensions quite easilly, even in highest difficulty levels where computer gets humongous starting bonuses. Of course magical creatures are still problem but you usually can evade them until you got 8-10 cities and troops that can destroy them easilly.

  4. ^You are comparing 2000'ish insights with late 1500/early 1600'ish insights.

     

    Idea was that if we take assumption that armors will be fitted to women we would only see smaller armors from visual stand point and other changes are such that onlooker can't see them, such as different paddings and etc. As they did now even 15th and 16th century how to make under garments and clothes to fit women where men.

  5. Now after countless replays I must say that I love background sounds: birds, crickets, waterfall, etc. things that make sound in background but don't take foucus. And this sounds where quite brilliantly combined activity sounds (character foot steps, light movement sound). And these sounds didn't hinder background music that bring nice feel of serenity. I would like highlight chorus part of music which was just excelent choice in my opinion. Such sound and music design gives scene more life, but also makes me believe that PE's atmosphere will be just magical.

  6.  

     

    IWD 3 in P:E engine (I think Obsidian owns the IP)

     

    Icewind Dale is part of Forgotten Realms IP which is under D&D IP, which owner is Wizards of the Coast, who is owned by Hasbro.

    I was talking about the IWD brand which i think belongs to Obsidian. However, yes if they want to use it they must license D&D by hasbro

    Only ones that I could find belogn WotC

    http://www.trademarkia.com/icewind-dale-85043957.html

    and Atari, which is abadoned

    http://www.trademarkia.com/icewind-dale-77380064.html

    • Like 1
  7.  

    No, I pointed out they changed their artistic vision of here from doll to more human.

     

    The style of her physical model looks identical. And neither is 'human', they are both cartoony looking.

     

    If you say so, but in playstation magazine (where the picture is from) they say that they did just such adjustment on aesthetics style and that they changed her role more active one. So I but that picture and text clip here to so that not always critic or succestions to games tone make game worse (given that you don't think that B:I would had been better if Elizabeth had been typical damsel in distress without active role in game)

  8. I have Nokia Lumia 920 as my primary phone and mobile internet device, and then I have Nokia E7, because it haven't yet found new home for it and then I have Nokia 6610i in store if I need some reason phone that works weeks without charging.  Addition to those I have also laptop, if that is counted as mobile device :).

  9.  

     

    shadows don't move with "sun" during daylight-changes

    I don't like this either.

     

    There is absolutely no dynamic shadowing. None. Zero. Zilch.

     

    The shadows from trees, bushes, etc. never move.

     

    If you watch the character cross the river, you can see his shadow shift. But yeah, that's about it. Dynamic shadowing would probably be a very hard problem to solve with these 2D graphics, so I think we just live with it.

     

    Then again, maybe in this world the sun doesn't set... it just turns off for the night. 8) Nah...

     

    Maybe there is no sun, but something like Valinor's two trees.

    • Like 1
  10.  

    YOu gotta love Jaheira man. How can you not love her. Play the game now and give her some love...

     

     

    Cold hearted messed up wench. She was already hitting on me 20 minutes into BG2, considering what just happened and found out in irenicus' dungeon, that's way too soon. Totally messed up crazy in the head. Had to dump her from the party for her own good...

     

    I must agreee Jaheira is always feel bit crazy to me also, but I loved to keep her, Viconia and Aerie in party as Jaheira and Viconia  constantly pick Aerie for her innocence and goody two-shoes attitude, which in my opinion was best writen bantering whole game.

    • Like 1
  11. People who are asking dynamic shadows, I must point out that their character shadows are at least dynamic (as you can see weapons and limbs moving in them and character's shadows disappears in water) and by looking them in day-night cycle  demo, you see that they don't move overall ('sun' source) light source, but only change color and luminous intensity. So I think that they can do shadows that move by day cycle, but I see that it can also bring some problems up.

  12.  

    PE is different. As a singleplayer game, I don't lose anything from someone else being able to eventually gain access to the pet and the item. And Elerond, the point you are missing is that there is no guarantee of a perpetual exclusive, only that it will be exclusive. And in the video game industry, as we all know, exclusive usually means timed exclusive. Unless they stipulated that they would never re-release the exclusive content, then you would be having an uphill argument to prove that the exclusivity was perpetual. And even if you proved it, since PE is singleplayer you would not be able to prove any injury or financial loss, meaning you would only be able to obtain nominal damages. (IANAL)

     

    Yes there is gurantee of a perpetual exclusive if that is what contract says (if there is writen contract as it is in case of PE), promises in advertaisments can be broken in some extent, but legal contract are binding to what is writen them (if it is not against law, when contract is null and void at least for that part of it).

     

    Pledging in KS project is not typical pre-order, but legally binding funding contract where you give your money to company to make some product and they will give you what they promised in their reward which you have choosen. If KS project creator don't want to fullfil that contract they can withdraw from it by returning your money to you or otherwise you have right to sue them from breaking contract (what is something that people can't do with normal pre-orders, if product is not what promised).  And in contracts are tedious for that reason that all what is writen them is bindig by how it is writen, so if you want time-excusive you need to metion that in contract, if you only write excusive then it will be read as perpetually exclusive contract as there is not metioned when exclusiveness ceased to exist in the contract.

    • Like 1
  13. But the point remains that they advertised them as exclusive, then made them available to other consoles. This actually supports the argument that I was trying to make, that calling something "exclusive" doesn't mean you can't make it available more broadly later on. But the example I was trying to use was not their DLC, but the pre-order bonuses (which is kind of what the backer bonuses are to PE), which were advertised as exclusive, and then made available to everyone else less than a year later. 

     

    This isn't to say that Obsidian must release this content to the general public after a period of time, only that they can choose to do so.

     

    But this is not same actually as they have made contract with every backer that they will have exclusive stuff, which is different thing that advertise that we will give excusive stuff for certain console owners or those who have pre-ordered stuff. As misleading advertaisment is cheap business practise, but contract break is always cause for legal actions if 'hurt' party so wants.

  14.  

     

    I personally believe, after listening to the responses on the topic, that a year would probably make a good period of exclusivity for the in-game content, (never on the achievement if it is not referenced in game). As to Elerond's argument that it's a binding contract and thus must be perpetual, I don't think so. Fallout: New Vegas had four "exclusive" gear packs for pre-ordering, which were made available (for a nominal 0.99) slightly under a year after release.

     

    Rewarding backers is the reason this content is in the game, but at some point it has served it's purpose and should be made available to everyone.

     

     

     

    FO:NV exclusive packs were timed exclusives from start. So after that time limit was over bethesda was free to publish them to other platforms.

     

    But such time limit is not metioned in kickstarter page, so obsidian has made binding contract with backers that it will not give those items/etc. to other people and so if they want to do that any way they must get agreement from all parties whom they made that contract (which is all the backers).  Although that contract gives them right to pay money back to backer and doing so they get rid of that contract between them.

     

    I personally don't care in one way or other, but I don't want to see any legal hassle surrounding PE because of cosmetic items that don't have any effect in game. So I would say that this matter is somewhat "don't cry over spilt milk", as Obsidian decided to do backer only stuff and we just have to live with it.

     

    Could you please find any reference to them explicitly arguing it was a "timed" exclusive in any of the advertising? It was a timed exclusive, but the argumentI am making is that exclusive can mean timed exclusive, and you are arguing that it isn't a valid interpretation. So if you have any proof of where they clarified that it was a timed exclusive before release then I can't be right, and this entire topic is pointless. I'm not trying to be difficult, I just want to know if this is even in the realm of possibility (which I believe it is, although IANAL).

    http://www.joystiq.com/2010/10/18/first-fallout-new-vegas-dlc-exclusive-to-xbox-360/

     

    Bethesda's contract was with Microsoft and not with public so they didn't have any obligation disclose that contract was only timed, but they usually are in contracts between large companies, as companies don't want their content to be tied on other companies whims indefinitely as it is usually bad for their bussiness.

  15.  

    Indefinitely if all of the backers don't unanimously decide that Obsidian don't need to keep their promises, because kickstarter backing is considered as binding contract.

     

    Hmm, I backed after the KS was over (because I only heard of it that late... :( ), during the "extension period", wouldn't that be a legally dubious situation as well then?

     

    I think not as it was same fundraising, but only paypal option's period was exteded because of technical matters.

  16. I personally believe, after listening to the responses on the topic, that a year would probably make a good period of exclusivity for the in-game content, (never on the achievement if it is not referenced in game). As to Elerond's argument that it's a binding contract and thus must be perpetual, I don't think so. Fallout: New Vegas had four "exclusive" gear packs for pre-ordering, which were made available (for a nominal 0.99) slightly under a year after release.

     

    Rewarding backers is the reason this content is in the game, but at some point it has served it's purpose and should be made available to everyone.

     

     

     

    FO:NV exclusive packs were timed exclusives from start. So after that time limit was over bethesda was free to publish them to other platforms.

     

    But such time limit is not metioned in kickstarter page, so obsidian has made binding contract with backers that it will not give those items/etc. to other people and so if they want to do that any way they must get agreement from all parties whom they made that contract (which is all the backers).  Although that contract gives them right to pay money back to backer and doing so they get rid of that contract between them.

     

    I personally don't care in one way or other, but I don't want to see any legal hassle surrounding PE because of cosmetic items that don't have any effect in game. So I would say that this matter is somewhat "don't cry over spilt milk", as Obsidian decided to do backer only stuff and we just have to live with it.

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