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Stun

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Posts posted by Stun

  1. In IE magic usually helped to solve stalemates as it spells always hit, but their target could save against their effects, where in PoE spells use same ACC-DEF system than weapon attacks.

     

    So miss-graze-hit-crit system only gives larger variety of hit types.

    The IE games also had a solution to the stalemate problem for NON-magic battles. They use the D20 system, where 1 is always a miss and And a 20 is always a hit.

     

    Personally, though, I've come to terms with the Miss--Graze---Hit--Crit system that PoE uses. I like it. My only issue with it is how....universal it is. It applies to everything. Which means we'll never see those dramatic high level magic battle moments from BG2 and IWD2 where a heated, intense battle could end suddenly in a nail-biting moment due to, say, a Finger of Death, or a Wail of the Banshee. After all, what's the point of scoring a critical hit with your death spell? or a Graze with your Destruction spell?

    • Like 2
  2. -Fights could use a bit more variety. When you fight fampyr enemies, they're plagued with charm effects, and they very wisely seem to charm all of your heavy hitters as though it were a rule of thumb for them. Charm and domination actually get their own special little problem-child category in that the player is provided absolutely zero way to counter these effects, (I think the priest EVENTUALLY gets a spell to provide resistance vs these very late game) but aside from that...?

    You are under-stating the absurdity and hilarious irony of this.

     

    There are 2 major gameplay philosophies that Josh Sawyer voiced and made crystal clear to everyone before developing PoE's combat systems:

     

    1) Save or else - will not be in the game because it is a dreadfully Non-fun, non-tactical, binary gameplay hangover from the IE games and should die by fire.

    2) Hard counters and pre-buffs - will not be in the game because they are apocalyptic designs that promote metagaming, instead of reaction based tactical gameplay

     

    Now Fast forward to the finished product of PoE. What did we end up getting? Yeah, Rule #1.... violated right off the bat. We have Whole races of monsters spamming the exact same Save-or else effects from BG1 against your party. But unlike BG1, we're not given any tools to tactically counter such attacks because they decided to hold fast to rule #2....for no reason. Because they ended up giving us spells that still require metagaming in order to be even marginally useful against these Save Or else attacks. (the entire line of "Prayer against ____" spells that priests get. They all have two effects: 1. to increase your saves against the Save or else" effects, and, 2. to reduce the duration of those afflictions if you fail your saves.

     

    But how are you going to benefit from the save bonus of those effects without metagaming and casting that spell before you get hit by the effect? Answer: You don't. Because you can't. (no pre-buffing). So basically the only legit function of those spells is to reduce the duration of the "Save-or-Else" effects after they've already afflicted your party. This, of course, assumes you got lucky and it wasn't your priest who got nailed with those effects, because if he has, then you can't cast that spell. Not until the effect wears off, at least... But by then, casting it will be pointless since the fight will either be over, or the enemy will have already exhausted its per encounter instances of those Save or Else attacks.

     

    Absurd.

    • Like 4
  3. Saying that you can get big game advantages by rerolling random numbers over and over and over is a factual error?

    Yes. If you wish, We can run down the classes and all possible implemented advantages of each of the stats if you wish. And we can do so under the context of extreme powergaming. But as long as you willfully ignore the fact that the game lets you freely add and subtract from those Dice rolls, your claim will Always be false, both mechanically and statistically.

     

    The opinion that the class system is complex and opaque is a factual error?

    You didn't claim that the class system was complex and opaque. You claimed it was byzantine and cumbersome and that it had feats.

     

     

    The opinion about the story line?

    You claimed there was no in game motivation to deal with the iron crisis. And while one can conceivably not be motivated to roleplay their own character's chosen class in a role playing game, it doesn't change the fact that the developers placed real, in game, mechanical consequences to the crisis, *forcing* a motivation from a gameplay standpoint. (some companions desert you if you choose not to pursue it. Your weapons break. bandits ambush you on the roads....etc.)

     

     

    Not liking the inventory management?

    You claimed it was inventory tetris. This is literally a false claim as it necessitates a grid system. Which BG1 does not use. 

     

    Not liking the early story?

    I did not respond to your opinions about the early story, as they were exactly that: opinions.

     

    The (fact) that casters at low levels in D&D are underpowered

    You did not claim they were underpowered. You claimed they could only do exactly 2 things once their spells ran out. This is a false claim. I cited 4 things they could do before even getting to level 2.
    • Like 3
  4. Why would a neutral Druid care about the situation unless it was threatening the wildlife (which it doesn't seem to be)?   They're not fond of mining (as they won't use metal armors and use natural weapons) IIRC in the D&D setting.  You could fall back to "Well solving Gorion's death" which might be a good motivation, but for a particular type of Druid...maybe it isn't.  Maybe Gorion and his insistence in staying in Candlekeep was holding you back from your role in life.  Maybe the impending war (war affects everything.  And never changes1) is enough motivation, but as the war isn't actually happening you could argue the druid could be more inclined to find a druid enclave and work with them to protect nature as part of the druidic group rather than run around with a bunch of random people of vastly different motivations "saving the day".

     

    Look I'm not saying BG is bad (I'm rather fond of it and think there are things it does better than BG2), but realistically a narrative railroad is a narrative railroad even if it produces pleasing results.

     

    1Obligatory Fallout opening reference

    Well first off, you're no ordinary Druid. You're a Druid who grew up in Candlekeep. Second, because of the Iron Shortage, the most common species in the forests of the sword coast happens to be Bandits. And from the point of view of a Neutral druid, this shouldn't be. It is a tangible upset to the Balance. Third, of all the classes in the game, a Druid has a biggest stake in stopping the Iron Throne Operations. The Shadow Druids of the Cloakwood should have explained that one to you.
    • Like 2
  5. Yay! an 'in depth' Bg1 discussion. haven't had one of those in quite a while.

     

     

    Since we're discussing RPGCodex attack pieces, here's a "review"(excuse me, attack piece) on Baldurs Gate 1 in the style of the original review.

    Hey, just read your post. Nope, Sorry. You've failed to accurately apply the Codex review methodology to Baldur's Gate, since unlike the Codex review, you've resorted to False claims instead of just sticking with pronouncements of personal taste.

     

    Baldurs Gate 1 is an epic disaster of a game.  The problems start with the wretched character creation system.  You roll random dice over and over and over to get the best start.  This is pathetic game design - and it is absolutely crucial for your game.

    It is neither crucial, nor is obsessive re-rolling required. Not even for Powergaming. Maybe you should stick to the REAL gripe people have with character creation in BG1: That all classes only have 1 or 2 crucial stats, while all the rest can be completely dumped to 3 with no ill effect. But of course, if you DO say this, then you can no longer complain about needing to re-roll over and over, Since there will never come a time when you can't max out your class's 1 or 2 vital stats....using just your first dice roll.

     

    The class system is byzantine and cumbersome, with all sort of hidden rules about which class can do what.

    Indeed. Fighters can use any weapon and wear any armor. And they have exactly zero special abilities to choose from. Their combat effectiveness improves automatically when they level up.

     

    How unthinkably Cumbersome and Byantine! Never seen anything more convoluted.

     

     

    There are linked sets of important abilities, called feats, with virtually no information on what they do.

    In BG1? What in the world are you talking about? BG1 has no feats.

     

     

    Your first companion has the most annoying voice that I've ever had the displeasure to hear.

    Gorion has a great voice! Oh wait, you're talking about Imoen. Sorry, not seeing the difference in VA quality between Imoen and Calisca. Well, except the fact that the former sounds like she's acting, while the latter sounds like she's just cold-reading from a script. 

     

    If you choose a spell caster you can do one or two things before you need to take a nap.

    False. You can cast spells, you can perform archery, You can engage in melee, you can use imoen's wand, you can use a potion of invisibility. You can use Algernon's cloak. And you can do all of this at level 1

     

    You can be in the middle of an epic fight and then just plop down for eight hours without consequence

    False. In BG1, You cannot rest in the middle of a fight. And you can't rest without consequence After a fight, either, since there will always be a chance of a random encounter.

     

    or spend a couple of game days riding back to an inn, knock back a couple of pints, and then jump back like nothing happened.

    False. Unlike the casual-gamer's mechanic implemented in POE, Resting for the night in BG1 does NOT instantly restore all your health.

     

    You'll spend half your time playing inventory tetris.

    What? Are you under the false impression that BG1 has a grid based inventory system?

     

     

    You'll spend the other half of your time searching for a point - why would I care about some stupid iron shortage?

    Because the weapons you're using are Breaking?
    • Like 5
  6. Am I the only one who love BG1 more than BG2?

    You're a rare species, but you ain't the only one, no. From a strictly general standpoint, people who prefer BG1 over BG2 will cite things like better exploration, more open world, its low level campaign and even its art style as better than BG2. Plus, BG1 has Durlag's tower, the single greatest dungeon experience of all the IE games.
    • Like 3
  7. If, ultimately, your complaint is that they didn't just copy all the best parts of the IE games exactly and then "stitch them together", then ultimately, you didn't want them to bake their own cake; you wanted them to copy the picture of the cake in your head. Unfortunately for you, that was never going to happen, because that picture of a cake in your head is copyright TSR, Inc., and if they had just "stitched them together", they'd have gotten sued by Hasbro (just like happened to the Hex TCG people).

    No, I don't think that's an accurate portrayal of what happened here.

     

    It's more like:

     

    Me: Please bake me a cake.

    Obsidian: Ok. Batch of cookies coming right up! enjoy!

    • Like 2
  8. The Obisidian team doesn't have access to the entire body of "copyright TSR, Inc." material for this title; they had to craft their own systems and their own lore and do their own playtesting and so forth (which, for example, is part of why the game is so much better balanced from level 4-8 than level 9-12; 4-8 got heavily playtested).

    ^this is not an excuse. In fact, it's the opposite of an excuse. It's a cited development advantage. During the Kickstarter, Tim Cain assured us that creating the world and its ruleset from scratch would be easier than having to implement an existing world and ruleset from another medium.

     

    He even used that silly Cake analogy ("If you show me a picture of a cake, I can bake one like it, but it'd be much easier if you simply told me to bake you a cake then let me make one however I wished")

    • Like 2
  9. I don't think that's an acceptable defense. The game was sold as having the best qualities of all of those name-dropped games. They climbed up on that cross, it was theirs to carry. The templates were all but literally there, they merely needed to stitch them together and iron out some kinks. PoE resembles none of them beyond the art and music. The Sawyer departures are glaring and contrary to many of the most poignant strengths that the IE games possessed.

    And BG1 was f*cking awesome. It did not suffer the "Pilot Episode" syndrome, or "teething trouble" or whatever quaint dismissal-of-flaws that people here are assigning to PoE. Instead, it barged in and changed the Genre. It caused a 'new Era".

     

    As decent and praiseworthy as PoE is, it is on a different wavelength entirely. It's good but not great. It's refreshing but not revolutionary. etc.

     

     

    I disagree, you can critizie a game on it´s mechanics and story without comparing it all the time to something else.

    Of course you can. But that would necessitate that such a review be opinionated in nature.

     

    A criticism, is, by definition, an Opinion. And in your example, it would be an opinion leveled at the game's mechanics or story.

  10. Thats not an objective review, it´s an opinion

    Which makes it no different than any other review, ever. In order to be objective, a review must not contain anything but a straight forward description of the game's features. Which would make it a completely sterile, worthless read. It'd look something like this:

     

     

    Pillars of Eternity is the latest title assigned to the Role Playing Genre by Obsidian Entertainment. It features a top down, Isometric viewpoint with hand drawn 2d environments and 3d character models. The Player controls a party of up to 6 characters, can choose from 7 races and 11 classes. It has leveling, and a main plot as well as several sub-quests of various degrees of complexity. Gameplay options include Exploration of specifically developed areas in the "Eora" game world, and boasts an unspecified number of hours of gameplay. It is a PC exclusive funded by a kickstarter campaign that occurred in the fall of 2012. It can be purchased through Steam, GoG, and assorted participating affiliates of Paradox Interactive.

     

    The end.

    • Like 7
  11. Are you sure that was the Codex? I didn't see the words "Incline" or "Decline" used anywhere...

     

    I kid, I kid. laughing.gif

    That's.... a good point.

     

    He either didn't think things through, or he still sees the incline but didn't want to admit it because it would clash with the review's message, or else he sees PoE as neither incline nor decline, but rather, a title that's just treading water within the movement.

  12.  

     

    'Hŵrpa Dwrp'

     

    I try to be fair in all things, and to be fair this is actually a good gag. The po-faced over-seriousness / complexity of the setting gnaws at my patience too.

    is not a criticism o' mc, 'cause you are at least consistent. however, some o' the folks that find fault in poe for taking itself too serious seem to have forgotten their posts and opinions regarding ps:t, a game that could descend to a state o' lugubrious camp.

     

    HA! Good Fun!

     

    Indeed. I've always swam against the tide in finding Planescape inpenetrable (and admitting it on this forum).

     

    Still, there's a ton of humor in PS:T. I don't think the comparison is apt. Maybe if Eder was a talking skull that tried to get into a female wicht's pants....or maybe if Sagani was a modron cube who's viewpoints were 'Logikal', we'd have something there to put up as a "gotcha" to people who loved PS:T's syrupy drama but hated PoE's.
    • Like 2
  13.  

     

    you gotta learn to read your own posts before posting them.  is wacky. 

     

    "I'm talking about the trolls of Baldur's Gate 2, that frustrated everyone the first time they met them, unless you already knew you needed fire or acid."

     

    that is his quote.  is a quote where he specific notes that the problem o' trolls evaporates with knowledge.  so, suggesting that the issue presented is Not one regarding unforeseeable defenses is ridiculous.  though why he would choose one o' the best known d&d  critters with a special defense is completely beyond our understanding.  

     

    ...

     

    am begining to think that the reason we have difficulty communicating with you is simple that you don't read posts before responding... or are a bit slow.  the fact that luckman liked your post reveals some peculiarities 'bout him as well.

     

    HA! Good Fun!

    Why in the world would you bring up "unforeseeable immunities and defenses", when discussing trolls in the IE games?

     

    ...

     

    slow it is.

     

    *washes hands*

     

    HA! Good Fun!

     

    Just as I thought. You have no answer.
    • Like 1
  14.  

    2) They couldn't. All of these things were stretchgoals that they simply had to deliver due to the kickstarter contract rules.

    I'm pretty sure there are no such contractually binding rules. Kickstarter pledges are glorified donations.

     

    In fact, Larian didn't hesitate to scrap the 10+ level megadungeon they promised their backers in a reached stretch goal the moment they discovered that taking the immense time and money to put it in the game would cause them to have to cut corners and half-ass everything else.

     

    That stuff happens. Intelligent project managers simply take it on the chin, learn from it, and then do what's best for the game, even if it means they'll have to suffer a few whiners complaining about broken promises later on.

    • Like 4
  15. you gotta learn to read your own posts before posting them.  is wacky. 

     

    "I'm talking about the trolls of Baldur's Gate 2, that frustrated everyone the first time they met them, unless you already knew you needed fire or acid."

     

    that is his quote.  is a quote where he specific notes that the problem o' trolls evaporates with knowledge.  so, suggesting that the issue presented is Not one regarding unforeseeable defenses is ridiculous.  though why he would choose one o' the best known d&d  critters with a special defense is completely beyond our understanding.  

     

    ...

     

    am begining to think that the reason we have difficulty communicating with you is simple that you don't read posts before responding... or are a bit slow.  the fact that luckman liked your post reveals some peculiarities 'bout him as well.

     

    HA! Good Fun!

    Why in the world would you bring up "unforeseeable immunities and defenses", when discussing trolls in the IE games?
  16. Items being samey actually keeps itemization balanced

    What is this tripe?

     

    If keeping loot balanced means you have to make it all generic and soulless, then F*ck itemization balance.

     

    I don't judge a game by how balanced it is. I judge it on how *creative*, and *fun* and *memorable* it is. So yeah, I'll take BG2's gloriously imbalanced loot itemization over PoE's Level-playing-field-at-all-costs system. Because it's better. And more rewarding. And more creative. And more memorable.

    • Like 6
  17.  

     

    Yeah, the real disappointment will come after you finally get that blade forged, and it hits you that you just utterly wasted your time...because you could have crafted an identical blade out of any Esoc you found way back in act 1. :::: shakes head :::

    You can? I haven't touched enchanting in a while, but I was under the impression that you can't add stuff like speed or dt penetration.

     

     

    Outside of Fine/Superb/Exceptional qualities, you can't add speed or DR penetration.

     

    All Esocs have DR penetration, so the Blade of the endless paths isn't offering anything special in that regard. The only thing it does give you is the +1.2 speed modifier and the marking quality, both of which are common magical properties shared by many other weapons you can find in this game (including another Esoc you can find in Act 1).

     

    They were uninspired, here, and they dropped the ball. By contrast, Durlag's tower gave you Keil's Helmet, Keil's Buckler, The Flame Tongue Sword, Bala's Axe, and the Staff of striking. All of them Unique items with unique properties you won't find anywhere else in the game.

    • Like 3
  18. Acts 4 & 5 of BG2 completely walled you off from literally every place you had been prior.

     

    Just sayin'.

    So?

     

    In the case of BG2's chapter 5, does it matter that they 'walled you off' from the surface world, if they, instead, gave you a massive New cavernous area you can explore with a village *and* a city, and 3 fairly large and unique inner caves and about a bajillion new quests?

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