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Piekokas

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  1. As I already stated in another post I choose SPECIAL over any other option, but adapting the SPECIAL system to a fantasy themed RPG. About SPECIAL and party members, after playing Fallout 1 and 2, I don't see the issue here. I never had any problem making a nice party (although most times I only had 1 or 2 companions...).
  2. I would prefer skill-based over class-based any time. More freedom for my character building and more re-playability for the game.
  3. I'll just post some ideas about Fallout 2, since it's the game I played (and enjoyed) the most. One thing I think it's kinda "vital" is something like the S.P.E.C.I.A.L. system and the way that affected your char. 1 in Intelligence? Your char would mostly grunt at people, Make it 10 and you would have a rich sentences and more options to choose from. Another thing is the combat system, but since Project Eternity is fantasy-based I'm not sure if Fallout's combat system would work.
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