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Posts posted by Infinitron





    MONOMYTH is an immersive, first-person dungeon crawling RPG in the vein of Ultima Underworld, Arx Fatalis, and the King’s Field series.

    Travel through an open, highly interactive game world, unrestricted by scripted sequences, hard-coded barriers, or tiled movement.

    Use swords, daggers, hammers, maces, bows, or a wide range of versatile spells to overcome your enemies in real-time combat!

    Remain unseen and unheard by sneaking through the shadows of eerie dungeons deep below the surface of the world.

    Talk with the inhabitants of the underworld via a detailed, keyword-based dialogue system. Trade with them or press them for information. But don’t go too far or you may suffer the consequences!

    Experiment with a wide range of utility items: Speed potions, water arrows, lockpicks, and many more!

    A highly interactive world awaits you! Douse torches, bake bread, drink from fountains, and even play instruments!

    Unravel the mysteries of Lysandria as you uncover hidden passages, dive through flooded caves, and overcome the living nightmares that inhabit the ancient halls far below the mighty fortress.


    Demo: https://rattower.itch.io/monomyth-kickstarter


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  2. TBH, what flusters me the most is the game being set in the Living Lands rather than in Aedyr like everybody assumed.

    In retrospect maybe Aedyr never made sense, though. It would be unwise for Obsidian to set their first game of this size and scope in the heavily populated imperial homeland, rather than in another frontier zone like the Dyrwood and Deadfire Archipelago.

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  3. Unconfirmed infodump at ResetEra: https://www.resetera.com/threads/xbox-game-studios-otx-you-had-me-at-halo.246538/page-252#post-40806123



    As I previously mentioned before the announcement, Obsidian is working on Pillars (I assumed this regarding the info) game as back then I did get confirmation that game contains “spore-like” creatures with few other vague descriptions of The Living Lands.

    So, I did get new informations about Avowed:

    - fully open world, much much larger than Skyrim (very differently “larger”, more proper word would be “denser” and “more contrasted” at the same time)
    - primarily set in the The Living Lands region of Eora (not sure if it’ll go like that as explicit later on, but that was starting point)
    - big focus on world-reactivity, lighting and next-gen AI systems and physics (special focus on physics with magic systems - have no clue what would that mean)
    - realtime whether system (don’t have full details but fog is very important as realtime element, rivers will have specific micro physics systems regarding this)
    - very advanced character creation tool (didn’t get more info)
    - mod support (for now PC is/will be very dominant as creation tool, but I’ll be playable fully on Xbox)
    - very large number of fractions but very different approach than with Skyrim
    - you’ll be able to have companions (different than Outer Worlds)
    - storyset: fight against incoming threat of tyranny (independent from previous stories)
    - game has bosses planned and some of them are very very large
    - Gods will have special say in the game
    - great focus on iconic landmarks, statues and buildings
    - two large cities planned with many smaller ones with strong focus on contrasting wild-areas, rivers, mountains and desolated areas (yes, you’ll be able to swim)
    - fully respecting POE creatures lore with new additions
    - dynamic presentation of dialogue
    - for now idea is to keep “you can kill everyone in the game” option
    - around 100 people are on the project for 2y (smaller number for 7m of preproduction), in total 2y 7m
    - full production is already a thing
    - team will still grow
    - target date: late 2022/early 2023

    Keep in mind that some parts of this can change during the development process.



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  4. 1 hour ago, Ethics Gradient said:

    Imminent-ish.  Microsoft's Xbox showcase is still three days away.

    The only clue that the site redesign seems willing to give up is that some of the new web assets now have the prefix "inx".

    Any guesses?  Inquisition?  Ion Exchange?  INXS (with a silent s)?

    Indiana Expansion. As in Project Indiana, the game's original codename.

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