Jump to content

Infinitron

Members
  • Posts

    2240
  • Joined

  • Last visited

  • Days Won

    14

Posts posted by Infinitron

  1. 2 hours ago, Thaudal said:

    I mean, I guess I kind of get that, but what gets me is that they have been telling every media outlet for months now that you can kill everyone, and now suddenly it sounds like that has changed to "at least one" - but I can't find any sources on it. So just trying to distinguish between what's rumor and what Obsidian and/or Private Division has actually said. So far, I can only find actual sources and quotes from a couple of months ago or more, stating that every NPC can be killed, but would like to know if there's anything to this newer, different version that some are reporting. Like, did someone from Obsidian or PD actually say this? Or did a journalist with a preview demo actually encounter such an NPC?

    Megan Starks said it back in August at Gamescom:

    2:20

    • Like 1
    • Thanks 1
  2. https://store.steampowered.com/app/632470/Disco_Elysium/

    https://www.gog.com/game/disco_elysium

    Quote

     

    Disco Elysium is a groundbreaking open world role playing game. You’re a detective with a unique skill system at your disposal and a whole city block to carve your path across. Interrogate unforgettable characters, crack murders or take bribes. Become a hero or an absolute disaster of a human being.

    Unprecedented freedom of choice. Intimidate, sweet-talk, resort to violence, write poetry, sing karaoke, dance like a beast or solve the meaning of life. Disco Elysium is the most faithful representation of desktop role playing ever attempted in video games.

    Countless tools for role playing. Mix and match from 24 wildly different skills. Develop a personal style with 80 clothes items. Wield 14 tools from guns to flashlights to a boombox, or pour yourself a ****tail of 6 different psychoactive substances. Develop your character even further with 60 wild thoughts to think – with the detective's Thought Cabinet.

    A revolutionary dialogue system with unforgettable characters. The world is alive with real people, not extras. Play them against each other, try to help them, or fall hopelessly in love. Disco Elysium's revolutionary dialogue system, with partially voiced characters, lets you do almost anything.

    Carve your unique path across the city. Explore, manipulate, collect tare or become a millionaire in an open world unlike anything you've seen before. The city of Revachol is yours for the taking, one small piece at a time. From the streets to the beaches – and beyond.

    Hard boiled, hard core. Death, sex, taxes and disco – nothing is off the table. Revachol is a real place with real challenges. Solve a massive murder investigation, or relax and kick back with sprawling side-cases. The detective decides, the citizens abide.

     

     

    • Like 1
  3. Very cool website: https://nukesdragons.com/outer-worlds/character

    Quote

    Note:
    This tool was designed and developed based on the information available from pre-release gameplay footage and may not be entirely accurate.

    If you find any bug, inaccuracy or if you have any suggestions, please let me know on Twitter or Discord (#bugs, #suggestions).

    You can also follow N&D on Twitter for updates on this and other tools.

    • Like 1
  4. Interview with Matthew Singh: https://www.gamereactor.eu/outer-worlds-has-that-choice-and-consequences-that-were-known-for/


    Outer Worlds has "that choice and consequences that we're known for"
    Senior producer Matthew Singh talked to us at TGS about the game, including the choices regarding how you can develop your character.

    The Outer Worlds is the latest RPG from Obsidian Entertainment that's coming next month, and at TGS this year we talked with senior producer Matthew Singh about the game, and what they're doing to put their Obsidian signature mark on it.

    "Through and through we've tried to bring that choice and consequence that we're known for, that reactivity in the world, and we are also kind of giving it a new flair," he explained.

    "When you create your character, you have attributes that you can allocate, and one of those options is you can take low intelligence or, even with our new flaw system in place, you may take a few hits to the head and be offered a permanent concussion. If you take that, it does something kind of similar, where you start exposing yourself to dumb options within conversations [...] even your companions and people will react to you like 'what did he just say? I don't understand'."

    You can check out the full video below, which also talks about the various locations we'll be visiting in The Outer Worlds.

    Are you ready to head in?

×
×
  • Create New...