Jump to content

Waywocket

Members
  • Posts

    138
  • Joined

  • Last visited

Posts posted by Waywocket

  1. No scaling problems here either: 2560x1600 monitor.  Text is perfectly crisp and plenty big enough to read.  Running the Linux version, not sure if that matters to how text is rendered.

    Are you saying you truly don't have the bug described here: http://forums.obsidian.net/topic/71809-ui-scaling-blurry-font/ ? This thread is the first time I've come across anyone playing above 1920x1080 who said they don't have it. By the way, the text is certainly plenty big enough to read. From orbit. The issue is that it's been egregiously upscaled when it should have been left alone or - at worst - re-rendered at the absurdly large size that it ends up at rather than being rescaled. Even setting UI scale to minimum and sitting well back, there's no getting around the fact that it's atrociously blurred as an artifact of the scaling.

     

    It's possible that the Linux version of Unity might handle scaling differently, so I might install Linux and try it out, because when I say the game is unplayable for me, I'm not exaggerating. I've played in a 1920x1080 window for a while to work around the problem, but it's too frustrating so I gave up.

     

    This thread also describes it: http://forums.obsidian.net/topic/68289-v278-ui-issues-when-running-resolutions-above-1080p/ but it also covers some 3d rendering problems that were fixed, leaving only the UI to have this problem. I had a couple of screenshots attached to my post, but they don't seem to show any more for me, and I no longer have them to re-upload.

  2. In practice, it looks like the game was designed to force you into giving your main character high int + perception. I think things are a bit better in the full game than they were in the backer beta, when per+int+res were useful for conversations, and might+con+dex were for combat.

     

    If you can't tell, I think this is extremely poor game design, just like everything else Josh Sawyer touches.

  3. Around 30cm by 23 1/2 cms, according to my ruler.

     

    Edit: I don't know how it works in your country, but in mine the package was a 'requires signature' one, by the way, so they left a card saying they'd dropped it off at the nearest post office for me to pick up after signing for it. Check for a card if your country does the same.

    Unfortunately they sent it via Hermes, which is pretty much the "cheapest option if you don't care whether it gets there" courier; they do sometimes bother with signatures, but mostly they don't care if it 'requires' one or not.

  4. Anyone who's received their CE box: is it small enough that it could plausibly fit through a letterbox? I'm wondering because Hermes claim "08:56 Delivered to Letterbox", but there's no sign of it - no ticket or anything. The phrasing 'to letterbox' (rather than 'through') makes me think that it might mean 'left outside', but I had a look at the nearby doorsteps and didn't see anything, so I'd like to get some idea if it might have actually been posted through the letterbox, but to the wrong house.

  5. thanks for the tip. I was very disappointe by the bluriness of the whole UI, not just the text.

     

    Setting the resolution to 1080p fixed that for me, unfortunately I see the windows mouse icon when I move the cursor outside of the game content. The "cage cursor" option doesn't help.

     

    This also makes scrolling with the mouse tedious because I have to keep the cursor just inside the game content to be able to scroll.

     

    Also, which is a lot more annoying, the Steam Overlay gets "stuck" in the black bars at the top and the bottom of the game. Alt-tabbing out of the game fixes this temporarily.

     

    (I am using a Radeon graphics card with the newest drivers).

    You can work around this by setting your desktop resolution to 1920x1080 before starting the game.

  6. They look about the right size to me on my 13" laptop at 1920x1080. Can't imagine how big you must be wanting them if you find them too small when stretched to 27". The good news is that this is moddable, though obviously it's too early for PoE mods to be very numerous. Google for the Infinity Engine UI mod - they've added some UI customisation. Now I don't think they've added the kind of resizing you're looking for, but the mod might give you some idea of how to switch out the icons for bigger ones.

  7. While obviously rendering the text at the final display size would be best, I think it would get most of the way there if there were a way to persuade the game just to render the text exactly the same regardless of resolution. I mean, the upscaled text is no only badly blurred, but it's absurdly large:

     

    post-42130-0-63413800-1427142429_thumb.jpg

    Even at 70%, the lowest font scale size, it's still not exactly small:

    post-42130-0-67022500-1427142425_thumb.jpg

     

    I'm hopeful that disabling the UI scaling completely is within the realm of moddability, so that even if the root of the problem doesn't get fixed any time soon, then at least the game will have resolution independence on a par with BG2.

     

    As it is, I'm not convinced I'm going to be able to bear playing with the text looking this bad, at least if there's as much text in the game as I'm expecting :(.

  8.  

     

    This isn't to denigrate the backers or what they mean to this project. We love you guys and what you do for this project more than you can know.

    For what little it's worth, I genuinely believe that you're lying when you say that. Actions speak louder than words, and Obsidian's actions over the past year or so have strongly indicated that you see backers as nothing more than a disposable money source, that's become an inconvenience.

     

    Engagement from Obsidian has been by far worse than any other Kickstarter I've ever backed, and PoE is really the only Kickstarter I can think of that I regret backing. I can't help but compare Obsidian to InXile, who have been consistently exemplary, and wonder where it all went wrong.

    Wahahaha, are you trolling or being serious? Sometimes it's so hard to tell. Regardless, it must really suck to be you and pissed off at the entire world. Don quixote had nothing on you.

     

    I'm absolutely serious. I can't see any other rational interpretation of the facts.

     

    I confess I was pretty pissed off at one point last year, but that feeling has long ago turned into a general weary disappointment.

  9.  

    This isn't to denigrate the backers or what they mean to this project. We love you guys and what you do for this project more than you can know.

     

    For what little it's worth, I genuinely believe that you're lying when you say that. Actions speak louder than words, and Obsidian's actions over the past year or so have strongly indicated that you see backers as nothing more than a disposable money source, that's become an inconvenience.

     

    Engagement from Obsidian has been by far worse than any other Kickstarter I've ever backed, and PoE is really the only Kickstarter I can think of that I regret backing. I can't help but compare Obsidian to InXile, who have been consistently exemplary, and wonder where it all went wrong.

  10. They were.

     

    Fallout: pump INT and AGI, the rest are cosmetic. OK, STR if you want to use heavy weapons (although there's no reason really because you'll be able to shoot a gnat in the left eyeball soon enough otherwise).

    I thought luck was generally considered a tier one stat? Not that it really invalidates your point, I guess: it didn't have the greatest stat balance.

  11. Steps to reproduce this:

    • Open your inventory while not in a rest area, then open the stash window.
    • Pick up an item in the stash, so it 'attaches' to your cursor (if you have no items in your stash, you can put anything in there at this point).
    • Close the stash window, so you're still in the inventory.

    At this point, the item is still attached to your cursor, but you can't place it anywhere. You also can't open the stash window to put it in there, because now none of the buttons will respond (note that this is different to when you're holding items that are in your inventory, as in that case you can still use the available buttons, or drop the item straight into the stash). It's possible to kind-of open the character window by pressing 'c', but it gets drawn at the same time as the inventory and the whole thing's a mess. Escape does nothing, and the only available option (that I can find) is alt+F4 or close the window.

  12. The suggestions make sense of course, i'm just wondering why Obsidian couldn't figure this out themselves. It isn't complicated or anything.

    It's not like this has never occurred to them - there are a vast number of things that need to be done and only a finite time in which to do them. They've already mentioned that they've been with experimenting with ways to indicate engagement, so combat indicators is clearly a topic that's currently being worked on.

     

    I'd be happy if it ended up being almost a direct clone, but maybe they'll work out ways to make it even better/integrate more with the changes to combat mechanics.

  13.  

     

     

    I think having such a big list of crafting and enchantment options warrants a stash feature.

     

    Huh? Why?

     

    Because if you want to make good use of the crafting system, you want to be able to keep loads of piles of materials around that would have been vendor trash without the crafting system.

     

     

    And why do you need a stash for this? Why not just use inventories + storage areas like a chest (as in basically all MMORPGs, aRPGs and cRPGs ever made)?

     

    Having to carry around a lot more items means you need much more space.

    The stash is a storage area like in all those games; it's just that it abstracts the running back and forth that you'd otherwise have to do in order to fill it. Since that boring time sink was the thing I most disliked about all the IE games except IWD (not that I didn't dislike it in IWD, but IWD had bigger problems), this seems like a good thing to me, especially given that we're expected to keep more random stuff in stock.

    • Like 1
×
×
  • Create New...