NoxNoctum
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Maybe this is a bad idea, but what do people think of the game having a narrator during the descriptive bits of dialogue? In the first game I find it pretty jarring when there is dialogue read aloud that skips the non-dialogue portions. Having a narrator would bypass that. I'm listening to a several fantasy audiobooks ATM and quite enjoy the added flair that a narrator adds to the experience. Anyways, just a thought. Like most here I'd rather the budget be focused on things other than voice acting in general.
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I got the game when it originally came out but got distracted with other things. Now I'm reinstalling. I know I'm going to get the IE mod so I can nerf the XP table (as supposedly it turns into easy mode late-game if you don't use it), but beyond that I'm not aware of what's out there at all. I have both expansions. Thanks for any suggestions.
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Potential HP bug after resting
NoxNoctum replied to NoxNoctum's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Is there any way to stop it from happening or am I doomed to have it every time after a fight? -
I put the game aside after release day as I just did not have time to sit down and play through it thoroughly but I am starting to have that time . Couple quick questions? a) Was Reckless Assault fixed? b) I can no longer craft a low level flame spell in the starting wood area. What's changed? (as a rogue, with level 2 lore) c) Is it my imagination or have animations been added/improved since release?
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Potential HP bug after resting
NoxNoctum replied to NoxNoctum's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I'm playing Rogue and yeah I restarted game fresh after a complete wipe and reinstall actually. Anyways I'm restarting as I can't seem to fix it. Here's the save, it repeats every time I rest (I have more endurance after I wake up, over the limit): https://www.dropbox.com/s/gt59tcirq2zeqrh/ed83d789-5ac0-441f-8b14-80e79bd47833%20autosave.savegame?dl=0 -
I'm not sure I want everything that's in the IE mod, and it seems parts of it are mandatory. Could I get some tips on how much I should reduce it via hex editor? I haven't gotten more than 10% into the game so I really have no clue where to start. I'm not playing solo, full party, and plan on completing most if not all quests.
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I'm very early in the game still myself (have not had much time to play), I am on hard at the moment. Would restarting on PoTD fix this XP issue? I really don't like the idea of avoiding quests. I usually don't replay games so I want to experience all the content. If not I may wait to continue until there is a fix. So far the game's challenge has been just right, but then again it's supposed to be solid in Act 1 from what I've read.
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I play with them on. I'd rather play with them off since it feels less gamey- and more immersive, but there are many instances where I can't tell what the tone of the reply is, so I can't really tell how it's coming across to the NPC. (i.e. sarcasm etc.) That said I only pick choices based on what I feel/roleplaying. In past RPGs I would pick all one sided for the trait I was going for but found myself enjoying the dialogue a lot when I went based on gut/instict instead. EDIT: My bad, I thought this was the option that characterized each response (stoic, passionate etc.). I have the one that shows blocked out dialogue options off. Too gamey.
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This has been kind of annoying me lately - I can't seem to find the reason that's causing it. Sometimes after I pause, and then select an active for each party member and left click on a target, it won't trigger. For example, when I want to cast blind with my rogue, usually I have to go it 2 attempts, because it almost never actually does it the first time. The end result is that I end up fighting for a second or two against a non-defuffed enemy. Can be fatal in some circumstances. What's going on here? Obviously I'm missing something games-mechanics wise.