my point is general. Games need to put emphasis on characters, their personality, and how inspiring they are. Every character should be memorable. I loved Diablo1, because each npc had personality, even the ones you met on the battlefield, and each had more than one story to tell, and they didn't throw it at you right away.
I don't want to get lost in a sea of names, I want to get up close and personal with all of them. And no cliche ones please. All humans are complex and capable of contradictory behavior given circumstances. Just paint them gray
oh and yeah. remove redundant ****. I'm ok for complexity, but most RPGs go for overcomplexity. And the nonredundant **** you do keep, make it euquivalent. each choice = and rewarding. track it down, and buff them
PS: i would much rather an episodic approach or Path of Exile approach, where they release, and admit to working and delivering content. all games need rebalancing and refreshes. Better to have simple sound implementation first and deepen it later, than throw a huge pile of stuff and try to make sense of it