By default it does. As soon as you go from "whats possible for PC" to "whats possible for console" you've limited your choices (memory, processing power, UI, controls etc.)
Yep, in the early/mid 2000s previously PC-centered publishers (like Bethesda and Interplay) abandoned PC development in favor of consoles. That's how Interplay killed Fallout, and how Bethesda ruined The Elder Scrolls.
Ya know I've been reading everyone's replies to this thread and most of you have some interesting points and obviously a lot of you didn't read what I posted about the console version being AFTER the release of the PC version but anyways I just had to come reply as soon as I read this truly ridiculous statement. I don't even know where to start on this one, just wow. Hmm well all I have to say is I've played Baldur's Gate, NWN 1 and 2, among other Forgotten Realms games for the PC. But ya know what made me play those games in the first place? The Elder Scrolls III: Morrowind for the Xbox. Yeah. I only got really interested in RPG's because of that game. And guess what? Still today, it is my favorite game of all time and guess what? It was on console too. And on the point of Fallout, I think that's pretty funny cause you're comparing 1 and 2 which were turn-based with 3 and NV which were real-time. All I have to say is I think a whole lot of people would have to disagree with you on this. Oh and to whoever said Ouya, Ouya sounds good to me! But yeah the specs aren't the best but then again, this isn't a spec-heavy game.
Cody Perez
Press Admin for www.gamersyndrome.com