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Reddie

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Everything posted by Reddie

  1. That the company produced some good localisation 14 years ago doesn't mean it's capable of it now. Frankly, seeing their newest releases, I'm inclined to think it's quite the contrary. What I would regarding localisation is to make it possible. To allow for fan translations, if not endorsing them. Using accessible format for storing in-game text is a minimum.
  2. No. Pre-redendered 2D means just that: it's already there and not rendered at runtime AND it's 2D. It can be 2D from start to end and doesn't have to start as a 3D model (concept phase not taken in account here). In fact, I believe Infinity games backgrounds never were 3D models, while they are certainly pre-rendered and 2D.
  3. I undersand this means there will be multiple places to buy the game. But this doesn't rule out the question of DRM. I.e. there may be only Steam-redeemable keys available.
  4. I haven't found this information in Kickstarter page or GameBanshee interview. Sorry if I overlooked it. Kickstarter page mentions several times that Project Eternity will be released on Steam and that digital editions - rewards for some level of pledge - will be redeemable on Steam. My question is: will this game use exclusively Steamworks, the DRM associated with Steam, as well? I ask because I am in this minority of people who don't want to have anything to do with Steam and their model of giving customer a "license subscribtion" instead of an actual product they pay for. Having Project Eternity use Steamworks mean that this game will be tied to Steam and it won't be possible to play it without logon to a valid Steam account. Please refrain from discussing the merits of Steam in this topic I don't mean to start an anti-Steam topic here, I only want to get an answer to my question. Hopefully this will catch attention of someone in Obsidian.
  5. Interesting responses. Assuming that you people do represent some fraction of gamers overall, this would mean that more and more gamers distrust "major" or "traditional" review sites, instead getting their opinion from a citizen journalism of sort, namely web forums. Still, Codex and GameBanshee look like alternatives that are worth giving a try. Thanks for all the answers!
  6. I'm sure much of community here noticed how most of the sites nowadays are complete rubbish, rating 7 - 10 many titles who don't deserve it, only on the basis of it being made by a certain developer and/or released by a certain publisher. As a matter of fact, I find myself not knowing any descent one. Where do you guys (and girls) take your news from? What do you read to get yourself a bit more balanced opinion of the game before you buy it?
  7. Also registered just to answer here. I think we (as in, gamers) shouldn't post complete scenarios and setting ideas, instead we should focus on gameplay elements. Because honestly, the preferences with regards to the former are just so varied that it's almost impossible to form a coherent "community response". Please don't expect Obsidian to do the tale YOU would like to see - another thousand of players want their own. That being said, I'd like the game to have following elements/features: - Deep, meaningful story where every move would contribute somehow to the "greater picture". I don't like/want an open world - Torment wasn't open and it played well. Just bring up a story this good and I'll be pleased. I won't request great characters cause I know these are already in Obsidian standard package - Rich world. Well, I believe you guys wouldn't make anything else, but I just want to express how I appreciate learning all the lore. Mass Effect for example has a medicore story, but it's world is well-thought and quite original. - I don't even need character stats or anything. You could make an action or adventure game, as long as above requirements are reached. - But if you do character stats: please make real-time, optionally pausable combat. Many people above expressed that they would prefer turn-based combat, but as much as I like this kind of cRPG's for their scenarios, I prefer non-tb combat as more lively and more realistic. If you would like to please both sides, a mix like Arcanum would do, but please polish it a little bit more cause real-time in Arcanum was practically unusable for me - NOT being constrained by publisher's funding/deadlines/IP. If an IP comes with any sort of strings attached - don't buy it and make your own. - Graphics are not really an issue - they can be 2D isometric, 2.5D or 3D as far as I'm concerned. You guys are doing good in every kind of environment. Though I would prefer TPP-esque model, as in, don't try to copy Might & Magic or Wizardry... - Multiple endings and romanceable characters would be nice. - Additional props if you make the game moddable.
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