Hoping JE Sawyer will respond!
About 15 years ago on the BI boards, there was a discussion on the topic of magic items like The Deck of Many Things from D&D. The discussion was around how to implement such a thing, specifically around reloaders. (IIRC it was triggered by a Wand of Wonder being included in one of the games)
It was an interesting discussion and JE Sawyer had very interesting observations.
So here we are, 15 years later. Sadly, the RPG market has not included any magic items beyond Sword + 7. Magic Items with interesting and potentially unpredictable effects remain missing from the RPG genre (Just using D&D as an example): Deck of Many Things, Mirror of Lifetrapping, Divination spells, that kind of thing. I think it's a area where alot of innvoation could occur that would change the genre for the better, by moving beyond the "Flaming Sword" only type of Magic Items and pull in more of the mystery of them.
I'm wondering what JE's thoughts are on this subject today? For reference, my original stance was to generate the "Rolls" on game creation so the Player couldn't "Reload" his way out of bad "Rolls". The counter-arguement many put forth was that people just wouldn't use them once they hit the bad roll, so over the years my thinking has become that arguement is correct, and my view today is that it should be an option like "Iron man" mode.
Of course, I'm also interested in the community's thoughts too.
So I pose the question: Unpredictable magic items, some not even combat related, "Yea or Nay" and if "Yea", should abuse be prevented?